Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I used to behead shadowheart at gamestart. The idiot who designed the characters must feel that it is a fancy thing to have such conflicts in party and this BS is more important than books and lore found in the game; probably the same idiot with who wrote the story, ending it like 2077 - no actual good endings.
Bleh... They call this "Difficult choices". BS and very distasteful and furthered even more with impossiblity of level design catering every ♥♥♥♥ the storywriter was coming up with.
On the other hand OP, nobody cares about what possession is rightfully yours if they are moving on, and if you don't want them to, build the party as LLC and make the party members sign contracts "All members will leave their commissioned items back to traveler's chest". Also if you are concerned about this, consider prenup... Very carefully.
How old are you, exactly?
Fallout 1 also had a very happy ending and nothing ever went wrong
But the happiest ending of all was NWN 2. Made only more cheerful by its expansion
And by the time you learn that you can find out he's clearly not morally incompatible with a non evil character