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Most of the classes autolevel up, you can at certain levels take a class specialization, a feat.
For spellcasters selecting spells is important, but basicly that is it. You will not really get skillpoints to spend neither, because there is only proficient, non proficient and expertise regarding skills.
(prof bonus, no bonus and double prof bonus)
This is not like say WoTR, where you carefully need to plan out your character:)
Figure out his role, what skills he should or not have etc. These things are not that important here.:) Thus for some the level up also feels not really rewarding.
https://bg3.wiki/wiki/Dice_rolls#Skills
I use the BG3 wiki a lot when planning my characters. I typically start with deciding what 'role' I want for my character (front line brawler, utility caster, social smooth-talker, sneaky sneaky, etc).
next, I pick a race I like and a class that best fits that role. you can't make a build capable of doing everything.
for skills I generally go with one or two that benefit from the highest ability score of my character. then I pick secondary skills that benefit from my second highest ability score. certain skills are essential for some roles, like Athletics for a martial brawler, Sleight of Hand for a sneaky pickpocket, persuasion for a smooth-talker, etc.
For a lot of classes, you don't have a lot of choices to make on level-up -- sometimes, literally none -- unless you want to multiclass; and you shouldn't multiclass without a plan as to how it benefits you versus what it costs you for not advancing any class that you already have.
For something very unsubtle and pretty basic while still potentially being rather vicious, consider something like an open-hand monk. Stick with it for at least five levels so you get the Extra Attack (really, you should hestitate before multiclassing /anything/ before level 5)l then pick up three levels of Rogue -- specifically, for the Thief subclass. That's enough to get you the "Fast Hands" thief feature, which in BG3 is silly strong because it gives you an extra bonus action... which the monk can take good advantage of by throwing more punches.
For skills you need a party face. Which means you need high Charisma, so it's gonna be a Paladin, Warlock or Sorcerer usually. You don't need all the dialogue skills, usually if you have 1 of Persuasion/Deception/Intimidation you'll be fine, 2 is good. I don't like to deceive so I usually have Persuasion and Intimidation.
It's nice to have a character with Stealth/Sleight of Hand to bypass doors, open chests, disarm traps. A lot of doors and chests you can just smash, but it's a big QoL
It's good to have Perception on any character that can choose it. It's based on Wisdom.
If you have these skills and you don't know what to pick, try to get Stealth, Athletics or Acrobatics, all useful in combat. Insight can also be nice for more dialogue.
General team comp:
CC/Debuff - Usually a Sorcerer/Wizard/Warlock, holding enemies in place, stunning a strong enemy while you finish off the weak ones, blinding everyone, fearing everyone. This character controls the battlefield
Buffer/Support - Buffs your team. You pretty much always want someone with Bless. It's just improved accuracy and defense for your whole team. Very good. This can be a Cleric/Bard/Paladin
After you have these 2 you can do what you want really. The best damage dealer will really depend on how they synergize with your "mages"
ALERT feat is mandatory on all characters if you're serious about the game. Unlike DnD you don't roll a d20 for initiative. You roll a d4 I believe. So with +5 initiative and 14DEX (most characters will start with this for AC and initiative) that's +7 initiative. So for an enemy to go first they need a high DEX and also Alert feat. Once you have Alert on everyone it's CC enemies, buff allies, kill key target, easy game.
If you want something easy just straight BattleMaster Fighter to 12. They get 3 attacks by 11 and Action Surge at 2. Action surge is worth multiclassing into for any damage character.
Starter stats you'll want: 16STR 14DEX 16CON 8INT 12WIS 8CHA
For Feats Great Weapon Master is insane damage and get your strength up to 20 as soon as possible. You choice what order to get 18STR/GWM/Alert. Mandatory Manoeuvres are Riposte, Precision Strike and Trip Attack. Precision makes it so you're pretty much always gonna hit, even with GWM. Riposte you get a free attack every round with it more or less. Trip Attack you can knock a target prone and your whole team gets advantage.
I could tell you a bunch of builds I use, but it depends on your playstyle, what gear you actually get, not everything is guaranteed, how you like to initiate fights, how much risk you wanna take. You might love Assassin 3/Gloomstalker 3 and have him win the fight almost by himself. You might hating have to set up a fight and just run in there and then he'll be subpar.
My favorite Tav for Honour mode is a 5warlock/5sorcerer/2fighter. CC spells, haste, biggest sustained damage in the game, amazing burst. But if you don't know how to build or play it just Warlock 12 might be better for you.
https://www.youtube.com/@Cephalopocalypse This guy is pretty on point if you're looking for builds. Also this guy https://www.youtube.com/@Aestus_RPG he's into tier list, but you'll learn a lot by listening to his reasoning
physical combat is about stacking attacks per round. monk, fighter, frenzy barb, rogue 3 (thief, extra bonus action) combos let you hit stuff 5+ times by level 8 or so (depending on which exact build). Throw in haste mid game and you just smash through anything. These builds are not hard nor is the gear super critical, its really just about stacking attacks and basic understanding of hit chances and how to improve them.
magical builds are a little more complex to max out but time you get level 3 spells magic is already very, very powerful. This becomes more of management of your spells per rest cycle and not wasting them than any sort of building. It doesn't matter as much that your fireball has +15 extra damage from your dragon background and your whatever staff etc. What matters is that you have 8 or 10 of them so you can blow up each group as you slog through fight after fight after fight.
your stats matter.... and the default on many of the NPC companions are not great.
When somebody tells you to do one level of sorcerer, then two levels of warlock, then two levels of fighter, then three levels of bard, etc. -- that's just going to mess you up.
Once you know what you like, then you can mess around with that sort of stuff. Most of the time it makes for a build that is really good at only one thing but terrible at everything else, which is not what you want if you are trying to just have fun and learn the game.
here i call it the crackhead build:
make a monk, dont multiclass at lvl 3 pick the open hand monk sub class. build it like this 8 str // 16 dex // 13 con // 8 int // 17 wisdom // 12 charisma. if you want get con to 15 and reduce wis to 16 and charisma if needed. important, when picking skills pick athletics.
play the game as normal, find auntie ethel she is your crack dealer now. buy 3 elixirs of giant hill strenght, lvl up o reset the lvl of one character using withers or any time you lvl up 1 single lvl of a character, return, buy 3 more, repeat until you have around 12 elixirs, steal from other people, kill get money from anywhere just to keep doing this. use it in your monk, every time you take a long rest you must use 1, buy giant fingers from traders and more elixirs as if you are a freaking crack addict, you will be more likely to sell a pregnant woman as cattle just to get one more elixir.
when you get to lvl 4 pick tavern brawler, unequip any weapons you have. carry daggers, javelins, spears and weapons with the thrown property, when in combat and cant break an enemy's face with your bare hands because is too far from you open your inventory, right click in any of the thrown weapons, throw them towards the poor bastard you want to kill. you can literally pick some people and throw them.
later you start to feel like the crack is not hitting hard enough, but now traders sell enhanced crack "cloud giant strenght elixir" and its fingers. at lvl 6 your body is so filled with crack that you can choose an ability to deal extra damage to enemies using wisdom of a crackhead.
-Success- you are a crackhead now. as for the other feats just focus on get wisdom to 20
as plus in the bg3 wiki find the kushingo boots and gloves, the first trader, the druid halfling sells a ring, buy it too.