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Most players don't care about achieves.
It wasn't there the first couple play throughs for me. I did get the achievement on my third run. It's not that much more difficult than normal difficulty.
I made it up to level 6 on an Honour mode run without save scumming, died and gave up on that achieve.
I prefer playing on normal difficulty because I like to experiment with non-optimized builds and party composition.
Or something.
It funny. I always feared i would run out. I was nervous at one point because i only had 900 supplies. In reality, i never ran out.
I'll see at replay, but for first full play, I never ended in auto push wood combats after have switch back to Normal, and trash combats was very rare, but I also never tried spam rests.
For this replay I intend spam more rests for my sorcerer so I'll see if I need Tactician to not have push wood auto combats, which is bearable with RT but ultra boredom with TB.
If combats aren't auto done trash combats I see no reason to switch to Tactician.
The least unfounded "worry" in this game period if anything game FORCES you to take more resets if you want to trigger story moments for characters, There are even some quests that will not complete until a long reset has been taken.
Also you can just start pickpocketing vendors if you somehow run out the supplies are cheap to buy at 100g with no attitude with target vendor. So just re-lvl a hireling a few times and you will have enough supplies for a whole act even if you want to long reset non-stop. Ofc I prefer the bag deal method to save on time since the pickpocketing is pretty bad in this game.
The game is already full of bugs and has very poor optimization I can not even start to fathom doing it with mods that have no official support "yet".
What's your party? You sneak position before each combat? What's all those OP items? You pretend use same tactics and actions chains at each combat?
There's a funny video showing Larian experts crushed in Tactician and not even trying and give up. The problem of Tactician is be based too much on slow ultra cautious prepare and stealth abuse, rather exact pre kowldge to pre memorize the right spells, find all best items, more.
Also the point of a HIGHER difficulty is that you understand the basic game mechanics of the game you are playing. The core aspect of any proper RPG as well is stats and gear progression there is nothing overly demanding in needing a player to know having 10 AC wont cut it for the rest of the game.
That was one of my solutions to most combats in the game.
I don't think poor Cazador even got a turn.
I'm sure a lot of people who played aren't used to DnD, let alone turn based games. Must be a lot to take in.
I was afraid to try Honour mode for awhile, but not that I am playing it I am having a blast. The game really pretty easy on Honour mode, but I am always worried I will get a bug that I can’t resolve. So I guess the biggest challenge of Honour mode is if you can complete the entire game without a bug that requires a reload.