Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And play honor mod, without reloading every dice rool you might end with way less companions...
Game plays much faster 3-4 companions.
Probably should have been some short characters too.
Isobel and Aylin make sense for the fight with Lorroakan, and to solidify them as allies for the fight with the Netherbrain, but it looks like everyone else (aside from the pets and Withers) should just get a room. 9 companions almost feels like a nod to LotR to me. Having 6 companions with different abilities hanging around camp to swap on and off is handy, but not entirely necessary. You don't always need a thief and a cleric, and can swap them out depending on the encounter, but my ideal party is 5 companions; cleric, mage, fighter, and thief + your Tav playing everything you have a hankering to try, from bard or paladin to warlock. Unfortunately, we're limited to 4. Druids and rangers have limited utility, and you really only need them when the encounter relates to them directly.
Like others said it feels like a zoo in act 3 and some companions don't have that much to talk about outside banter in specific missions or parts of the city.
It also feels contradictory by having only 3 slots in your party (even less in coop, but that's fine if you know what you are getting into) and missing content and characterization ANYTIME of half of your companions, for example I missed all of Wyl story bits and my friend didn't knew he was a possible companion, Wyl!!! who is second to Shadowheart on how much the story involves him (again that's maybe on me since I found the warlock useless in combat)
Companions also ignore each other a lot, they are usually sympathetic when something important happens to one of them but beyond act 1 all their relationships are settled, kinda wished to see Shadowheart and Lae'Zel or to a lesser degree, Wyl and Karlach relationship evolved more outside an origin run, the game puts this people at odds and either they get along well or one of them dies , what if that hate boiled in act 2-3 as way to cope and blame someone for their issues and frustrations, or instead helped each other and formed a bond stronger than adamant.
Same for Astarion and Gale, I barely brought them because I saw no combat reasoning, which is ironic with them dealing with isolation and selfishness due to their conditions but in act three I had to buy a "problem solved"
I really really liked this characters, but with the game in a finished state I would have preferred a more developed story for them outside origin runs.