Baldur's Gate 3

Baldur's Gate 3

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ilyrad Mar 26, 2024 @ 6:03pm
wizard class spells included vs not included : info just for fun
-statement: I am just sharing the list and totals as I couldn't find a number and list online anywhere showcasing it and I was trying to explain how wizards are really powerful and the best utility class to someone who has only played BG3 and didn't really understand and thought of the class is/was really bad in general-

wizard spell list total based on every spell a wiz can learn from 0/cantrip up till 6th leveled spells

114 in bg3
302 in dnd5e table top

normal dnd 5e :
Acid Splash, Blade Ward, Booming Blade, Chill Touch, Control Flames, Create Bonfire, Dancing Lights, Encode Thoughts, Fire Bolt, Friends, Frostbite, Green-Flame Blade, Gust, Infestation, Light, Lightning Lure, Mage Hand, Mending, Message, Mind Sliver, Minor Illusion, Mold Earth, Poison Spray, Prestidigitation, Ray of Frost, Sapping Sting, Shape Water, Shocking Grasp, Sword Burst, Thunderclap, Toll the Dead, True Strike, Absorb Elements, Alarm, Burning Hands, Catapult, Cause Fear, Charm Person, Chromatic Orb, Color Spray, Comprehend Languages, Detect Magic, Disguise Self, Distort Value, Earth Tremor, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Frost Fingers, Gift of Alacrity, Grease, Ice Knife, Identify, Illusory Script, Jim's Magic Missile, Jump, Longstrider, Mage Armor, Magic Missile, Magnify Gravity, Protection from Evil and Good, Ray of Sickness, Shield, Silent Image, Silvery Barbs, Sleep, Snare, Tasha's Caustic Brew, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave, Unseen Servant, Witch Bolt, Aganazzar's Scorcher, Air Bubble, Alter Self, Arcane Lock, Augury, Blindness/Deafness, Blur, Borrowed Knowledge, Cloud of Daggers, Continual Flame, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Dragon's Breath, Dust Devil, Earthbind, Enhance Ability, Enlarge/Reduce, Flaming Sphere, Flock of Familiars, Fortune's Favor, Gentle Repose, Gift of Gab, Gust of Wind, Hold Person, Immovable Object, Invisibility, Jim's Glowing Coin, Kinetic Jaunt, Knock, Levitate, Locate Object, Magic Mouth, Magic Weapon, Maximillian's Earthen Grasp, Melf's Acid Arrow, Mind Spike, Mirror Image, Misty Step, Nathair's Mischief, Nystul's Magic Aura, Phantasmal Force, Pyrotechnics, Ray of Enfeeblement, Rime's Binding Ice, Rope Trick, Scorching Ray, See Invisibility, Shadow Blade, Shatter, Skywrite, Snilloc's Snowball Storm, Spider Climb, Spray Of Cards, Suggestion, Tasha's Mind Whip, Vortex Warp, Warding Wind, Warp Sense, Web, Wither and Bloom, Wristpocket, Animate Dead, Antagonize, Ashardalon's Stride, Bestow Curse, Blink, Catnap, Clairvoyance, Counterspell, Dispel Magic, Enemies Abound, Erupting Earth, Fast Friends, Fear, Feign Death, Fireball, Flame Arrows, Fly, Galder's Tower, Gaseous Form, Glyph of Warding, Haste, Hypnotic Pattern, Incite Greed, Intellect Fortress, Leomund's Tiny Hut, Life Transference, Lightning Bolt, Magic Circle, Major Image, Melf's Minute Meteors, Nondetection, Phantom Steed, Protection from Energy, Pulse Wave, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Spirit Shroud, Stinking Cloud, Summon Fey, Summon Lesser Demons, Summon Shadowspawn, Summon Undead, Thunder Step, Tidal Wave, Tiny Servant, Tongues, Vampiric Touch, Wall of Sand, Wall of Water, Water Breathing, Arcane Eye, Banishment, Blight, Charm Monster, Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Elemental Bane, Evard's Black Tentacles, Fabricate, Fire Shield, Galder's Speedy Courier, Gate Seal, Gravity Sinkhole, Greater Invisibility, Hallucinatory Terrain, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Raulothim's Psychic Lance, Sickening Radiance, Spirit Of Death, Stone Shape, Stoneskin, Storm Sphere, Summon Aberration, Summon Construct, Summon Elemental, Summon Greater Demon, Vitriolic Sphere, Wall of Fire, Watery Sphere, nimate Objects, Bigby's Hand, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Control Winds, Create Spelljamming Helm, Creation, Danse Macabre, Dawn, Dominate Person, Dream, Enervation, Far Step, Geas, Hold Monster, Immolation, Infernal Calling, Legend Lore, Mislead, Modify Memory, Negative Energy Flood, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Skill Empowerment, Steel Wind Strike, Summon Draconic Spirit, Synaptic Static, Telekinesis, Teleportation Circle, Temporal Shunt, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone, Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Gravity Fissure, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice
WHAT IS IN BG3:
Acid Splash, Blade Ward, Bone Chill, Dancing Lights, Fire Bolt, Friends, Light, Mage Hand, Minor Illusion, Poison Spray, Ray of Frost, Shocking Grasp, True Strike, Burning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Enhance Leap, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt, Arcane Lock, Blindness, Blur, Cloud of Daggers, Crown of Madness, Darkness, Darkvision (spell), Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gust of Wind, Hold Person, Invisibility, Knock, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Phantasmal Force, Ray of Enfeeblement, Scorching Ray, See Invisibility (Spell), Shatter, Web, Animate Dead, Bestow Curse, Blink, Counterspell, Fear, Feign Death, Fireball, Gaseous Form, Glyph of Warding, Grant Flight, Haste, Hypnotic Pattern, Lightning Bolt, Protection from Energy, Remove Curse, Sleet Storm, Slow, Stinking Cloud, Vampiric Touch, Banishment, Blight, Confusion, Conjure Minor Elemental, Dimension Door, Evard's Black Tentacles, Fire Shield, Greater Invisibility, Ice Storm, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Stoneskin, Wall of Fire, Cloudkill, Cone of Cold, Conjure Elemental, Dominate Person, Hold Monster, Planar Binding, Seeming, Telekinesis, Wall of Stone, Arcane Gate, Chain Lightning, Circle of Death, Create Undead, Disintegrate, Eyebite, Flesh to Stone, Globe of Invulnerability, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Sunbeam, Wall of Ice
Last edited by ilyrad; Mar 26, 2024 @ 6:18pm
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ilyrad Mar 26, 2024 @ 6:08pm 
just going to say, I TOTALLY KNOW WHY. XD the spells a wizard can use in tabletop dnd are insane and honestly the game is better off not including a ton of the spells a wizard can cast for many reasons but also so many don't really work well within a CRPG like this. just posting for fun and to share the info.
Also wizards in BG3 are still strong, they just didn't see appeal in the class and viewed them as not really useful and when planning out a campaign made statements about them not having much that a sorcerer didn't have etc..... so while looking for some numbers on what was removed I had to get the summary of it and numbers myself and thought I would share.

for clarity, the following should apply to other classes and are numbers for tabletop DND not bg3 and may be outdated
Arcane tricksters: 39 spells shares the 31 cantrips with the wizard
Artificers: 98 spells of which 23 are cantrips, so 75 levelled spells total
Bards: 134 total spells, of which 12 are cantrips, so 122 are levelled spells (Magical secrets gives a few choices from a much larger list at higher levels)
Clerics: 119 spells total, of which 9 are cantrips, so 110 total levelled spells
Druids: 158 spells total, of which 18 are cantrips, for a total of 140 levelled spells
Eldritch knights: 54 levelled spells total, shares the 31 cantrips with the wizard
Paladins: 50 spells, no cantrips (can take a fighting style to share the 9 with cleric)
Rangers: 61 spells, no cantrips (can take a fighting style to share the 18 with druid)
Sorcerers: 210 spells, of which 29 are cantrips, so 181 are levelled spells
Warlocks: 131 spells total, of which 20 are cantrips, so 111 total levelled spells (121 including subclass spells for most subclasses)
if anyone finds something is missing please let me know, I tried to avoid including anything not within vanilla but some expansion tied spells may have ended up on the list for tabletop.

important note is that a wizard can know/learn all the spells in their spell list given they find a item that they can learn it from or someone in a campaign teaches them and they have the gold for it while other classes have restrictions on how many can be known like sorcerers etc
Last edited by ilyrad; Mar 26, 2024 @ 6:22pm
seeker1 Mar 26, 2024 @ 7:13pm 
BTW, a huge swath of non-Larian-included wizard spells are added to the game by the very popular 5E Spells addon. (And just a small handful of cleric, druid, bard, and warlock-exclusive spells,)

BTW, I'm not going to type out the whole list of what it adds (go to the Nexus page and look for yourself), but I will do a simple count. In total, it adds (including cantrips), ,,, my count is 92 spells (though not all are wizard spells). (Some look crossed off, looks like they could not be implemented.)

BTW -- it also looks like now - and this was NOT true before - it now includes 7th, 8th, and 9th level spells, after a recent update. (Which you obviously would need Unlock Level Curve in order to use.)

7th - finger of death, regenerate
8th - dominate monster, feeblemind, holy aura, mind blank
9th - foresight, power word: heal, power word: kill

BTW - I believe PW: Kill has always been in the game, just normally not available to the player, only to enemies.

Incidentally, I suspect despite them putting it in the game, you will NOT be able to use regenerate to, uh, solve a certain tiefling's "problem".
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Date Posted: Mar 26, 2024 @ 6:03pm
Posts: 2