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The game takes some patience to figure out. The combat is turn-based, so take your time to read what all of your abilities do and consider your options. Try things out to see what works best for you. Outside of combat, explore as much as you can.
If you're not playing on "Explorer" difficulty, you may want to switch to it until you have a better grip on how everything works.
At the start of combat there is an initiative dice roll for everyone (hidden from view in this game) the best roll starts first, and the rest of the characters/enemies combat goes in sequence based on the roll.
You can move a certain amount of feet each turn.
Each turn you get an action and a bonus action. Later on you might get more actions per round available if you are a fighter, war cleric, etc... but at the start it is likely just 1. With the action, you can attack with the sword icon (melee) or the bow icon (ranged) or cast spell for your action. With the bonus action you can additionally do something quick like jump or drink a potion in that same round.
Weapons that hit your opponent do variable damage based on a dice roll plus any listed modifiers. Melee weapons do additional damage based on your strength attribute as well.
You dexterity effects your % chance to hit something, or dodge something
Your Intelligence effects spell casting and # of spells known
Your wisdom effects the number of cleric spells and dice roll needed to save from certain spells used against you.
Your constitution effects your total hit points which determines how much damage you can take before going down/ dying
Your charisma effects modifiers to make speaking skills easier, like persuasion or intimidation, or your barter cost with vendors.
Armor and shields increase your armor class, the higher the number, the harder you are to hit.
In BG3 you can hover the mouse over enemies and inspect them (T) and it will show you the enemies information, what they are resistant to, and what their vulnerabilities are.
In every round of combat every character gets some Movement, an Action, a Bonus Action, and a Reaction. All of these do different things. The Action is the most important one, since that covers your main attack, offensive spells, and so forth. Bonus Actions include drinking potions, hiding, jumping, shoving people, casting some healing spells, and other miscellaneous stuff. Movement is obvious. And Reactions happen when someone else is acting; the most common one is the Attack of Opportunity, where you get a free attack on anybody who moves out of melee attack range.
The most basic thing to keep in mind is to use your Movement and Bonus Actions to make your Attack actions more efficient. To use an example which comes up a lot, if you can use a Bonus Action to shove an enemy off a cliff, you've just saved an attack to use on someone else.
I've been watching a couple of new-to-genre players on YouTube. They're hardly more experienced than you, and after 29 sessions they're still making what I would call basic errors, like casting Hunter's Mark after attacking instead of before attacking. Hasn't stopped them.
https://www.youtube.com/@mavandsnacks
But I always recommend newbs go to bg3.wiki. It lays out a lot of the terminology for various mechanics, abilities, you can see what things that pop up on your screen mean.
You could look over some of the source material for 5E D & D, but yes, Larian has modified those rules, and the bottom line is the wiki makes it all meaningful in the context of this game specifically, which is what you really need.
Depending on your wont, it even offers advice on quests and encounters and all that jazz; you don't have to look at that; it's also there if you want to indulge, particularly at points where it feels like you are stuck.
https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
Another 3.5 tough guy. Your pony tail pulled back a little too tight today?
You rather see your genre of games stay in your small circle and stagnate rather than welcome new players and that way keep the genre alive.
And I would like to say here, I'm a huge fan of this genre. Turn-based cRPGs are my favorite type of games. I've played a lot of them and hope to see new ones. They won't be made if there isn't a demand for them, simple as that. And that requires new players.