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Motherfu...
THE CITY IS THERE IN THE GAME YOU DOOFUS
The city just before is BUT a small part of the 3rd Act.
The ♥♥♥♥♥♥♥♥ 3rd act is BIGGER than the previous 2 Acts combined!!!
I can't believe this...
SPOILERS
Vlaakith would be a CR30 Boss, you are at max lvl 12 by the end of the game.
She is no more a "killable boss" that Bhaal Himself or Asmodeus or Tiamat.
YOU CAN ♥♥♥♥ her up in the hole though, since you can complet a few questlines that while either put her in a bad position and foil her plans, or be her complet downfall depening on your choices by the end of the game.
But it took too long.
here's a reddit post I read when I was investigating some concerns I had about the game after finishing act 2, it confirmed what I was afraid of.
"Overall the 'city' of Baldur's Gate in the game consists of Rivington and half of Wyrm's Crossing + Wyrm's Rock, half of lower city (doesn't have Bramptons, Seatower and Bloomridge), and NO Upper City to explore. In game, we have at best 40% of the city available. The rest are visible in the background, but it's all an illusion. The big city you see in the main menu? Fughazi. You can't visit most of it.
It's clear that a lot of the contents were axed to deliver the game on time. Upper City was clearly intended to be in game but was cut. Some of the final quests feel unfinished and rushed due to this cut and it becomes clear during the final 10 hours of the game."
So instead of going through the final act of a game that allready took you over 40hours to get there, you simply choose to ignore it cause there like 2 stinking towers and 1 neighborehood missing?...
Even like this the 3rd act require well over 40hours to complet since there is so much to see and explore...
Which means to even being to fight her, Larian would have needed to do an aspull to even let us fight her because, given she CAN use it, there isnt a sufficient reason to NOT USE IT
It would be like fighting a solider with a gun but he uses the gun as a club, that kind of mental gymnastics (and nobody appreciates that because it makes no sense)
And lorewise, gods are all powerful, they arent like your JRPG gods where you can slap them with a knife and get away with to tell the tale. They can just make you cease to exist with just their thoughts. You'd be dead before you know it.
So, there is just no way we'd fight Vlakith head on in any way shape or form, it would both be completely outta left field for both the story in-game and lore surrounding the game (this might be a fantasy setting, but its not their fantasy setting, its Dungeon And Dragons)
And I mean it didnt really feel like it would come to a fight with her, she obviously wants the funny D20 with Orios (Orius? gith prince) inside but she never felt like she is someone to do it "hands on"
Seen at Lae'zel seeking the prism, the gith patrol, Voss flying around to find the thing, then also the gith ambushing you on the way to Act 3 (not the one that attack you in-camp, those are a different gith faction opposing Vlakith)
And also, it is entirely missable as you are specifically told to NOT go there by the entity in the prism (the only thing you'd get about Vlakith if you dont go there is Voss who randomly just appears in your camp in Act 2, you dont even see Vlakith once if you dont go there. Only if you got Lae'zel in the party in act 3 and even then it needs you to have her in the party)
The game is all about the Absolute, the big brain and the three Power Rangers. Vlakith and the gith conflict is, as you said, a sub-plot. And throwing hands with a literal god (I know she is a pretender but yknow) seems more like a main-plot thing rather than a sub-plot adventure
And yeah Voss does plan to overthrow Vlakith in Act 3 and youre supposed to help there by freeing Gith Prince from the prism which you help with. But the thing is, only after the Elder Brain has been dunked on Lae'zel and Voss go out and stir up the rebellion
In a game that takes already 100 hours to just complete it just feels more like an "its their problem now" thing, like how Astarion has to deal with being a vampire if you didnt ascend him, or Karlach having to either die or go back to Avernus, Wyll being still trapped with Mizora or not, Gale able to because a god or not or you used him as a nuke to dunk the brain, Halsin and Minthara... doing.. things idk what they do ngl.
And then there is the Dark Urge where, you either be a feral beast by disobeying Bhaal or sacrifice yourself to save everyone
There are a lot of open story threads like what happens to Baldurs Gate after the Brain got dunked, what adventures are your companions all on after the parting (which some of it you get told by the companions yourself) and the ton of endings for each character leave a lot open to how the story could continue
But, thats okay really, I bet Larian had plans to make a Baldurs Gate 4 and expand on that stuff, or even add more content later on to have an Epiloge Act
But Wizard of the coast made a bad move and Larian didnt want any of that bs, with this being their IP they have nothing but just not acting upon their plans
Of course, gods in the Forgotten Realms tend to not stay dead for very long- for Bhaal to rise again after a mere century after everything Minsc, Jaheira, and Gorions ward went through
Larian have been very clear about BG3 not getting any expansions. I do understand them. And I am also a bit sad about it. Still, I would not be entirely surprised if a mod maker somewhere found a way to create The Black Pits 3, or maybe a pastiche thereof.- hard as it might be to pull that off without a certaiin vivacious villain's voluminous vocabulary, voiced by the irreplacable Mark Meer....
that's what official mod support is for.
Comparing a extremely powerful lich to actual gods in the lore is smooth brain as hell.
Good job!
The point isn't bad though. Vlaakith can end your entire party with a word, why would anyone think Lae'zel at level 12 fighter could kill her?
Also, there's already so much ♥♥♥♥ in Act 3 as in, I don't thinking adding more city would have really been beneficial. Even adding the upper city and Act 4 would not cover the entire city.
Yeah, the city that we do have is already absurdly dense and filled with content, both weird one-offs and stuff carrying over from Act 1 and 2.
Larian was kind enough to leave unfinished business so the next studio, and modders of course, have something to work off of.
Personally I hope Durge becomes an actual companion in the next game or at least will still be an origin. I'd rather modders make that a reality with this game though, considering I have very little to no faith in companies like Hasbro/Wizards. I'll only be somewhat interested about the next game if they have little to no involvement in the development.