Baldur's Gate 3

Baldur's Gate 3

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Pulowski Jun 22, 2024 @ 7:50pm
30 hours in and only found 2 magic rings yet
What gives, each party member has 2 ring slots and they are going bare knuckles
Originally posted by Rich_T:
Stick with it, i'm only just starting act 2 and have more rings then you can shake a finger at
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Showing 1-15 of 30 comments
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Rich_T Jun 23, 2024 @ 12:00pm 
Stick with it, i'm only just starting act 2 and have more rings then you can shake a finger at
Last edited by Rich_T; Jun 23, 2024 @ 12:04pm
BionicDance Jun 23, 2024 @ 12:16pm 
This game is a slow burn; it's not a dungeon-crawler or a looter.

And "30 hours in" doesn't tell us anything at all about where you are in the plot; I could spend 30 hours just in Act One or I could speedrun through in maybe 10, but I'd be missing a ton.

Don't play this like a looter; it's an interactive story.
Detective Costeau Jun 23, 2024 @ 12:28pm 
Yeah, this is normal for D&D in general. A party of 4 level 5 characters probably won't have 8 magic rings between them. As long as you're finding enough stuff to keep up with the difficulty curve, it's fine.
There's also very few magic cloaks, for example. You'll be fine without them on everyone, though.
Brian_the_Brute Jun 23, 2024 @ 12:55pm 
Aaron in the grove sells one. Another ring is nearby in the Harpy's nest. You can loot one from the body of the ox in the grove. You can also click on the barter icon when speaking to Volo in the grove and buy a healing boosting magic ring.

There also is one on a skeleton on the risen road near the start of your journey, hard to locate as it's in a bush.

That's at least 5 near the start of the game.

There are a bunch in the underdark:

There is a hidden ring of exploration up on on the cliff wall on a skeleton behind where the exploding mushrooms and mushroom picker dwarf is in the underdark if you have gotten that far.

Caustic band (+2 acid) and ring of jumping is sold by his wife at the mushroom colony.

Also in the underdark there is one in the mage tower up on one of the floors.

The mind flayer will give you a magic ring if you complete his quest, his buddy Blurg sells one too.

in the 2nd part of underdark there is another one on of the duergar and an invisibility ring on one of the gnome bodies.

Crusher's ring (+10 ft movement) is on the toe of one of the goblins in their camp.

That's 14 I can think of in ACT 1 alone. Happy hunting!
AnonymousWizard Jun 23, 2024 @ 1:00pm 
I've noticed that a lot of the magic items in Act 1 are either pretty unimpressive (oh wow, a cantrip that I'll never use) or fit in the same couple of slots (which I think is to make the opening of Gale's quest less painful). Some are also pretty niche, although those can be incredibly good if you need that niche.

Even for most of Act 2 I generally don't have everybody fully kitted out, as anything that isn't helping with a character's build is better off sold. In general I find that rings are some of the later items to turn up, generally the first slots to get magic items are shoes, amulets, and gloves (in roughly that order).
BionicDance Jun 23, 2024 @ 1:06pm 
Originally posted by Detective Costeau:
There's also very few magic cloaks, for example. You'll be fine without them on everyone, though.
QUERY: Are there any non-magical cloaks?

I'm on my third run, and now I'm realizing that I don't think I've seen any.
It'd be nice, if only for the aesthetics of having my characters wearing cloaks.

As to the thread, yes, there aren't that many magic rings...but there are way more in BG3 than most of my table-top sessions. My current game, the party is level 8, and I only just found the first magic ring our party has gotten.

And it's been no less fun for it. That's just D&D.
Brian_the_Brute Jun 23, 2024 @ 1:08pm 
Originally posted by AnonymousWizard:
I've noticed that a lot of the magic items in Act 1 are either pretty unimpressive (oh wow, a cantrip that I'll never use) or fit in the same couple of slots (which I think is to make the opening of Gale's quest less painful). Some are also pretty niche, although those can be incredibly good if you need that niche.

Even for most of Act 2 I generally don't have everybody fully kitted out, as anything that isn't helping with a character's build is better off sold. In general I find that rings are some of the later items to turn up, generally the first slots to get magic items are shoes, amulets, and gloves (in roughly that order).

All the rings in ACT 1 are relatively weak, but there are a couple of very useful ones like crusher's ring, the caustic band (+2 acid damage every melee hit) and the ring you can buy from Volo to boost healing. If you start the game playing as Gale you get one of the best rings in the game which is a legendary one called the ring of evasion.
Brian_the_Brute Jun 23, 2024 @ 1:16pm 
Originally posted by BionicDance:
Originally posted by Detective Costeau:
There's also very few magic cloaks, for example. You'll be fine without them on everyone, though.
QUERY: Are there any non-magical cloaks?

I'm on my third run, and now I'm realizing that I don't think I've seen any.
It'd be nice, if only for the aesthetics of having my characters wearing cloaks.

As to the thread, yes, there aren't that many magic rings...but there are way more in BG3 than most of my table-top sessions. My current game, the party is level 8, and I only just found the first magic ring our party has gotten.

And it's been no less fun for it. That's just D&D.

You get a free, non-magical one with the premium version of BG3. It can be spawned using SE. One of the harpers in ACT 2 has one you can loot, and there are a couple in ACT 3 I think at the fancy clothes store on the west side of town.

There is a new mod out that restores cut items from the game that are still in the game files, most of the stuff is just appearance and normal items or not very useful magic ones. One of those is a non-magical cloak with a different model that hangs to one side I like.
AnonymousWizard Jun 23, 2024 @ 1:21pm 
Originally posted by Brian_the_Brute:
Originally posted by AnonymousWizard:
I've noticed that a lot of the magic items in Act 1 are either pretty unimpressive (oh wow, a cantrip that I'll never use) or fit in the same couple of slots (which I think is to make the opening of Gale's quest less painful). Some are also pretty niche, although those can be incredibly good if you need that niche.

Even for most of Act 2 I generally don't have everybody fully kitted out, as anything that isn't helping with a character's build is better off sold. In general I find that rings are some of the later items to turn up, generally the first slots to get magic items are shoes, amulets, and gloves (in roughly that order).

All the rings in ACT 1 are relatively weak, but there are a couple of very useful ones like crusher's ring, the caustic band (+2 acid damage every melee hit) and the ring you can buy from Volo to boost healing. If you start the game playing as Gale you get one of the best rings in the game which is a legendary one called the ring of evasion.

There's also the Ring of Flinging, which just makes Tavern Brawler thrown weapon builds even more hilarious (and Throwserker was already one of the better Barbarian builds).
Pulowski Jun 23, 2024 @ 2:52pm 
Well act 2 has a ton of rings so I'm sated, but now I am reminded of the lack of magical cloaks and magical underwear
Exarch_Alpha Jun 23, 2024 @ 2:54pm 
Originally posted by Pulowski:
Well act 2 has a ton of rings so I'm sated, but now I am reminded of the lack of magical cloaks and magical underwear


I don´t think underware cloths were a real choice. Rings, yeah, but not underware.
Morion Jun 23, 2024 @ 3:29pm 
Originally posted by BionicDance:
This game is a slow burn; it's not a dungeon-crawler or a looter.

And "30 hours in" doesn't tell us anything at all about where you are in the plot; I could spend 30 hours just in Act One or I could speedrun through in maybe 10, but I'd be missing a ton.

Don't play this like a looter; it's an interactive story.
This is too slow. Compared to DnD, when you have much more feats, much more spells... Items here are so weak. Hell, even number of feats... you can have 3 per characters. Compare this to the source.
5 feats due to higher level.
1 additional feat for human variant.
1 feat for everybody if playing with heroic feat.
BionicDance Jun 23, 2024 @ 3:41pm 
Originally posted by Morion:
Originally posted by BionicDance:
This game is a slow burn; it's not a dungeon-crawler or a looter.

And "30 hours in" doesn't tell us anything at all about where you are in the plot; I could spend 30 hours just in Act One or I could speedrun through in maybe 10, but I'd be missing a ton.

Don't play this like a looter; it's an interactive story.
This is too slow.

Then it's not the game for you.

Compared to DnD

It is D&D.

when you have much more feats, much more spells...

Have you actually played to table-top game? Cuz, if so, it sounds like you have an overly-generous DM.

Items here are so weak. Hell, even number of feats... you can have 3 per characters. Compare this to the source.

Um...that is how it works.

When certain character classes get new feats is literally built into the game,.

[quote[]5 feats due to higher level.
1 additional feat for human variant.
1 feat for everybody if playing with heroic feat. [/quote]

**psigh** My dude... they level capped the game at 12 because it would be too easy, otherwise.
I don't think you're getting into the spirit of the game, if these are your complaints.
AnonymousWizard Jun 23, 2024 @ 4:18pm 
Originally posted by Morion:
Originally posted by BionicDance:
This game is a slow burn; it's not a dungeon-crawler or a looter.

And "30 hours in" doesn't tell us anything at all about where you are in the plot; I could spend 30 hours just in Act One or I could speedrun through in maybe 10, but I'd be missing a ton.

Don't play this like a looter; it's an interactive story.
This is too slow. Compared to DnD, when you have much more feats, much more spells... Items here are so weak. Hell, even number of feats... you can have 3 per characters. Compare this to the source.
5 feats due to higher level.
1 additional feat for human variant.
1 feat for everybody if playing with heroic feat.

It follows exactly the Rules As Written with regards to Feats, and arguably is more generous than suggested with magic items over the entire game. At least for 5e, for 3.X or 4e you'd be right but the game isn't based on those editions.

The main difference is simply the level cap, which I'd argue is too low (I'd boost 13 or 14 is better so that you'd finish on something other than a Feat) but is where Larian wants it for story reasons.
alanc9 Jun 23, 2024 @ 4:21pm 
BG3 itemization works a bit differently from other D&D CRPGs. You're not going to have Rings of Protection for everybody, for instance.
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Date Posted: Jun 22, 2024 @ 7:50pm
Posts: 30