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And "30 hours in" doesn't tell us anything at all about where you are in the plot; I could spend 30 hours just in Act One or I could speedrun through in maybe 10, but I'd be missing a ton.
Don't play this like a looter; it's an interactive story.
There's also very few magic cloaks, for example. You'll be fine without them on everyone, though.
There also is one on a skeleton on the risen road near the start of your journey, hard to locate as it's in a bush.
That's at least 5 near the start of the game.
There are a bunch in the underdark:
There is a hidden ring of exploration up on on the cliff wall on a skeleton behind where the exploding mushrooms and mushroom picker dwarf is in the underdark if you have gotten that far.
Caustic band (+2 acid) and ring of jumping is sold by his wife at the mushroom colony.
Also in the underdark there is one in the mage tower up on one of the floors.
The mind flayer will give you a magic ring if you complete his quest, his buddy Blurg sells one too.
in the 2nd part of underdark there is another one on of the duergar and an invisibility ring on one of the gnome bodies.
Crusher's ring (+10 ft movement) is on the toe of one of the goblins in their camp.
That's 14 I can think of in ACT 1 alone. Happy hunting!
Even for most of Act 2 I generally don't have everybody fully kitted out, as anything that isn't helping with a character's build is better off sold. In general I find that rings are some of the later items to turn up, generally the first slots to get magic items are shoes, amulets, and gloves (in roughly that order).
I'm on my third run, and now I'm realizing that I don't think I've seen any.
It'd be nice, if only for the aesthetics of having my characters wearing cloaks.
As to the thread, yes, there aren't that many magic rings...but there are way more in BG3 than most of my table-top sessions. My current game, the party is level 8, and I only just found the first magic ring our party has gotten.
And it's been no less fun for it. That's just D&D.
All the rings in ACT 1 are relatively weak, but there are a couple of very useful ones like crusher's ring, the caustic band (+2 acid damage every melee hit) and the ring you can buy from Volo to boost healing. If you start the game playing as Gale you get one of the best rings in the game which is a legendary one called the ring of evasion.
You get a free, non-magical one with the premium version of BG3. It can be spawned using SE. One of the harpers in ACT 2 has one you can loot, and there are a couple in ACT 3 I think at the fancy clothes store on the west side of town.
There is a new mod out that restores cut items from the game that are still in the game files, most of the stuff is just appearance and normal items or not very useful magic ones. One of those is a non-magical cloak with a different model that hangs to one side I like.
There's also the Ring of Flinging, which just makes Tavern Brawler thrown weapon builds even more hilarious (and Throwserker was already one of the better Barbarian builds).
I don´t think underware cloths were a real choice. Rings, yeah, but not underware.
5 feats due to higher level.
1 additional feat for human variant.
1 feat for everybody if playing with heroic feat.
Then it's not the game for you.
It is D&D.
Have you actually played to table-top game? Cuz, if so, it sounds like you have an overly-generous DM.
Um...that is how it works.
When certain character classes get new feats is literally built into the game,.
[quote[]5 feats due to higher level.
1 additional feat for human variant.
1 feat for everybody if playing with heroic feat. [/quote]
**psigh** My dude... they level capped the game at 12 because it would be too easy, otherwise.
I don't think you're getting into the spirit of the game, if these are your complaints.
It follows exactly the Rules As Written with regards to Feats, and arguably is more generous than suggested with magic items over the entire game. At least for 5e, for 3.X or 4e you'd be right but the game isn't based on those editions.
The main difference is simply the level cap, which I'd argue is too low (I'd boost 13 or 14 is better so that you'd finish on something other than a Feat) but is where Larian wants it for story reasons.