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However, you can exploit the game by knocking her out at the grove. This will prevent her from showing up at the camp ( another bard nod will show up in her place ) and die.
Dark urge kills her automatically.
A tav might kill her because reasons ( it’s a rpg and people play their way ).
The point is why one should knock her out not to have her killed by the dark urge ( this is something larian should have imo fixed long ago ).
Then again, might be RPing one of Faerun's crazy clerics. They have strange morality. Nerull is god of death, maybe kill her to reunite with her beloved in fugue plane.
Could also play a Shadow druid and be more hardcore than Kagha and do the dirty work yourself.
Might RP a despairing do-gooder who wants to spare grove dwellers gruesome deaths at hands of goblins, so mercy kills.
Lots of reasons in Faerun.
There is a mod where you can get her as a hireling. BTW, she does not react at all when she meets herself, which I always find kinda amusing with such mods.
as much as I like the idea of having her as a hireling, I just think her and Karlack and Will would be a great paragon altruist playthrough. then again she also has that whole loss of her beloved teacher which could have led her down a semi destructive path. kinda like an evil eddy cruise from brutal legend but instead alfira would be shredding some lute notes to actually bring the house down on her enemy's heads. having her music reflect her moral alignment and what not.
I realize that these concepts aren't in the game but I just think its a missed opportunity.
There is also the achievement Leave No One Behind that requires you to save all tieflings that are possible to save without cheesing/cheating. And Alfira is among them so by playing Dark Urge like "normal" you automatically fail it since you kill Alfira.
Lastly she supossedly has some unused dialogue options for being dismissed from the party that was I believe added in patch 6 implying she might become a companion in patch 7 though most likely only a temporary one, maybe working similar Glut.
Outside of just gameplay effects she is also a very nice and sweet girl :D
I've played the game a few times and don't mind skipping overused uber items and trying weaker sets.
Achievements don't carry over to PS5 profile, not where I live, so not big selling point.
And Act 3, the tieflings kind of disappoint - they fluffed the Lakrissa bet scene playout.
Huh? They're together in my current run.
still I would have loved to have her beat the crap out of kethoric thorm or minthara for being responsible for her friends death.
If only they made their content focus on, oh I don't know, the player? I prefer to participate in the game, not watch npc stories play out, particularly linear ones.
Oh, and bait and switch is never appreciated. If they had started the story Lakrissa pining for Alfira, the playout would have been more logical. Instead Tav helps Lakrissa and yoink, got your nose.
Sure, logic dictates MC doesn't delve into NPC's mundane daily lives. Heck we skip whole parts of MC's daily routine.
But this is Chekov's gun principle. If you introduce a story element, have it pay off later.
Nah, this has all the hallmarks of cut content and stitched together ending.
your the first person I have ever seen other than myself even mention chekov's gun. so you already get buddy points for that. yes I'm not really including that into the context of that issue and it is an important one at least for an RPG saddly the game is so chalk full of content that I think the devs may have decided to not bury the player in content that they loose their focus on what the original issue is. never winter nights had that issue and the last I played it my gnome was being chased down by a group of gnolls and I had no clue why I just came out of a crypt and why am I carrying an enchanted fork? there was so much content that taking on every quest I came by and talking to every villager was a daunting experience. it was great if one separated the quests and treated them as an isolated incident, but between the lack of engagement through the limitations of dialogue boxes over voice acted and contextually triggered events, there is a limited amount of players with the mental fortitude that can cope with such things. which is why larian gets both a lot of praise in my opinion for the content they did and also engages the inner content gremlin of, "come on, gimme more."
personally I do hope that mod support includes more options so fans can build on the player interaction with such characters and tweak changes in the ways that characters interact with other characters.