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-Additional Bosses to test your party strength
-Higher starter level
-Custom graphic portrait
-Ability to export characters to modded campaigns
List is from most possible options to things that we will never see ;)
There won't be level editing, so the official mod tools robably won't allow the first one, though. There are however some mods that add some stuff to the maps, so the first one ironically might be possible as an inofficial mod..
It's possible from what I understand the official tools might not make a difference here, as it is a compatibility problem, editing the starting choices.
Again, No Level editing, so a bit unlikely via official mod tools
I mean...I've seen mods that minimize the XP you need for the first few levels, so you'll be level 4 or 5 as soon as you are on the beach...that might be as good as it gets
How would that even work? You'd have to make a seperate portrait for every single option during character creation, for what? Maybe I misunderstand what you mean...
There won't be modded campaigns, as there will be no levelediting and no dialogue editing with the official tools...
It is weird, that game does not allow for additional feat at lvl1 for one race. Well, there is one mod that is working fine from tech point of view, but modder decision is overcomplicated for me by giving choice of three bonuses and cutting some feats to several smaller bonuses. Maybe there will be a mod working as expected even without that update ;)
But currently it would be fun to have anything that would change carry weight bonus as it is most useless thing in BG3.
To be honest, entire update 7 looks like totally useless without that. I mean, what their official tool will offert that modder cannot do right now? Greatest thing in NwN were fan campaigns/maps. With that limitation Larian looks like they never tried older DnD games...
I know that but as it working by exp required to lvlup it is either overwriten by unlock level curve, or is breaking that mod. I am checking small addition to unlock level curve that is halving required exp. As this mod does not contain anything else it looks like a good material to learn about that and to create my own version. (I want it as first levels in DnD 5e are boring for me so starting new game feels like pain).
Only for characters that player wants. It could work that it has 3d portrait visible, but when player upload graphic for character, 3d model is hidden by image like in queue in turn base mode or in left side menu (or in characer sheet). Yeah, probably it wont be created even if possible, I heard that people, who played old BG games etc, are minority in playerbase anyway.
Not really sure what's so exciting about patch 7 then. Maybe just fix up borked Jaheira?
There's a few mods already that add encounters to maps, like Valkrana's Undead Encounters, although they add fixed encounters. (I personally hate random encounters, so that kind of thing I like better.)
I'd put a wishlist, but at the top of mine is just being able to use script extender based mods on a Mac. I think this could change in September, but it depends on how they open up access to scripting, and what they've said about this so far is unclear.
From what I read, they WILL do it, but "script heavy" mods (whatever EXACTLY that means) may not go into the "pipeline" (i.e. get hosted on mod.io). Opening up scripting more could also expand the range of mods that could be made, such as new interactive companions, romances, and changing dialogue.
It's sorta hard to know what exactly to wish for, it depends on what the mod tools look like in September. We know they won't include a DM tool or full campaign editor, but it's not clear in every case what they can't do otherwise. They probably will get me into making mods and not just using them, so I can start making the things I want instead of begging modders on Nexus to make them.
There's a lot of mods on nexus to add new equipment, for instance, and a lot of them do look cool and plug holes in the game's itemization, but there's also a strong tendency to make new weapons +3 weapons with +1d6 elemental damage, better crit range, and just generally massively overpowered.
It would be cool to be able to make some new weapons that aren't brokenly overpowered if all I want is a magic battleaxe that looks nice but doesn't completely break the game.
Again, we are kind of halfway there. The Weapons Oil mod lets you change weapons somewhat. But they don't change the name of the item. So you can make a generic battleae a +3 flaming battleaxe, but it still says "battleaxe" and looks the same. And it doesn't seem possible to add properties like hellfire cleave to it. But ... obviously it CAN be done, I see modders doing it, I just don't want to take a class on advanced modding to do it myself. Give me some tools with a good UI to do it.
I never made any campaigns with the Aurora Toolset, but I can tell you I spent hours building custom weapons and items.
So this looks like a completely different thing, much simpler, but a bit superfluous in my eyes. Not wanting to bash it etc, just giving my opinion. ^^
https://www.nexusmods.com/baldursgate3/mods/2922
https://www.nexusmods.com/baldursgate3/mods/899
https://www.nexusmods.com/baldursgate3/mods/3938?tab=posts
Would be able to target only human race it would nice for a human variant :D Maybe there will be a time when VH will be available through the mods
And with that mod https://www.nexusmods.com/baldursgate3/mods/3958?tab=description it is possible to play Variant even right now, just get the blank feat for other races :)