Baldur's Gate 3

Baldur's Gate 3

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enemy of justice bug
I can hope for a fix to remove this, pretty sure its due to knocking out minthira but it cost me a lv 7 honor run due to everyone agroing onto my character tryied to fix it and end up dead. love the game but fix this please
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Showing 1-12 of 12 comments
アンジェル Feb 27, 2024 @ 7:47am 
Originally posted by ShadeTheBlack:
enemy of justice bug
I can hope for a fix to remove this, pretty sure its due to knocking out minthira but it cost me a lv 7 honor run due to everyone agroing onto my character tryied to fix it and end up dead. love the game but fix this please

How is that a bug with what you described? Sounds working as intended.
Mike Garrison Feb 27, 2024 @ 7:54am 
Maybe it's just me, but I wouldn't mess around with something as touchy as trying to do the new "good" recruitment of Minthara while playing an Honor Mode run.

Anyway, if you get enemy of justice from the goblins in Act 1, that shouldn't affect much. They are all instantly hostile to you anyway as soon as you fight Dror.
ShadeTheBlack Feb 27, 2024 @ 12:44pm 
Originally posted by Mike Garrison:
Maybe it's just me, but I wouldn't mess around with something as touchy as trying to do the new "good" recruitment of Minthara while playing an Honor Mode run.

Anyway, if you get enemy of justice from the goblins in Act 1, that shouldn't affect much. They are all instantly hostile to you anyway as soon as you fight Dror.
no not them the goblins were not the problem, every guard from any point after deemed i had killed his friend
shar Feb 27, 2024 @ 7:13pm 
had this bug in my multiplayer session and submitted a report, they said that the team is aware of the issue and will have it fixed in an upcoming hotfix/patch
CurleyBird Feb 27, 2024 @ 8:08pm 
i just ran into this issue, as soon as i zoned into act 2 from act 1 i got the condition. even when i killed the player character and the debuff disappeared the NPCs act as if it is there. super bummed this game is way to much fun!
ShadeTheBlack Feb 28, 2024 @ 4:00am 
Originally posted by CurleyBird:
i just ran into this issue, as soon as i zoned into act 2 from act 1 i got the condition. even when i killed the player character and the debuff disappeared the NPCs act as if it is there. super bummed this game is way to much fun!
exactly see it happened to me as soon as i left act 1 whole area and reached the gith, monk monistary, then every guard or trader said i killed their friend and attacked debuff or not
ShadeTheBlack Feb 28, 2024 @ 4:04am 
Originally posted by shar:
had this bug in my multiplayer session and submitted a report, they said that the team is aware of the issue and will have it fixed in an upcoming hotfix/patch
ive lost two honor mode characters to bugs, before this gyrn was invinsiable super-heated or not even with the avail no damage. died was like ♥♥♥♥, played a bunch got to gith at almost lv 7 and died said ♥♥♥♥ that short break lol
LordNibbler Feb 28, 2024 @ 4:09am 
By far not the first report about such an issue, and IMHO a bug from the (very unnecessary) change in Patch 6 for the behavior of NPCs for (not really) "criminal acts".

You could write a bug report (the more people report it directly, the better) with your save file to Larian at https://larian.com/support/baldur-s-gate-3#modal so that it hopefully gets resolved...
ShadeTheBlack Feb 28, 2024 @ 4:26am 
Originally posted by LordNibbler:
By far not the first report about such an issue, and IMHO a bug from the (very unnecessary) change in Patch 6 for the behavior of NPCs for (not really) "criminal acts".

You could write a bug report (the more people report it directly, the better) with your save file to Larian at https://larian.com/support/baldur-s-gate-3#modal so that it hopefully gets resolved...
i will when im not alittle annoyed about it, dont wanna come off rudely when i report it, part of me just wants the run restored and ill murder to the end, just bummed to lose 2 runs in less then a week to bugs,
Brian_the_Brute Mar 1, 2024 @ 12:40am 
Use the script extender console (search "bg3 enable script extender console" if you don't know how to get it to run). copy and paste the 3 commands below.

for i,v in ipairs(Osi.DB_CRIME_GuardKiller:Get(nil,nil,nil,nil,nil,nil,nil)) do CrimeSuspend(v[7]) print(v[7]) end

Osi.RemoveStatus(GetHostCharacter(), "GB_GUARDKILLER")

Osi.DB_CRIME_GuardKiller:Delete(nil, nil, nil, nil, nil, nil, nil)

Got this to work recently. I had a compelled player attack a guard in the Nere fight and got it after they roaring thunder arrowed the guard into the lava. I had to redo the commands again when moving through the passage to Rosamon Monastary area for some reason, but it went away for good after that.
ShadeTheBlack Mar 2, 2024 @ 5:49am 
Originally posted by Brian_the_Brute:
Use the script extender console (search "bg3 enable script extender console" if you don't know how to get it to run). copy and paste the 3 commands below.

for i,v in ipairs(Osi.DB_CRIME_GuardKiller:Get(nil,nil,nil,nil,nil,nil,nil)) do CrimeSuspend(v[7]) print(v[7]) end

Osi.RemoveStatus(GetHostCharacter(), "GB_GUARDKILLER")

Osi.DB_CRIME_GuardKiller:Delete(nil, nil, nil, nil, nil, nil, nil)

Got this to work recently. I had a compelled player attack a guard in the Nere fight and got it after they roaring thunder arrowed the guard into the lava. I had to redo the commands again when moving through the passage to Rosamon Monastary area for some reason, but it went away for good after that.
thank you ill keep this incase it happeneds again during my current run, it won't ruin my run or disable the rewards? also it the v[7] is that what level the character is or is that just standed and thank you cause i had no idea how to do that
ShadeTheBlack Mar 2, 2024 @ 5:52am 
Originally posted by Brian_the_Brute:
Use the script extender console (search "bg3 enable script extender console" if you don't know how to get it to run). copy and paste the 3 commands below.

for i,v in ipairs(Osi.DB_CRIME_GuardKiller:Get(nil,nil,nil,nil,nil,nil,nil)) do CrimeSuspend(v[7]) print(v[7]) end

Osi.RemoveStatus(GetHostCharacter(), "GB_GUARDKILLER")

Osi.DB_CRIME_GuardKiller:Delete(nil, nil, nil, nil, nil, nil, nil)

Got this to work recently. I had a compelled player attack a guard in the Nere fight and got it after they roaring thunder arrowed the guard into the lava. I had to redo the commands again when moving through the passage to Rosamon Monastary area for some reason, but it went away for good after that.
i also think it has something to do with rosamon, cause i didnt kill a single bad person, no witness tags nothing, get there and im hostile to everyone including guards cause of the perment enemy of justice
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Date Posted: Feb 27, 2024 @ 7:43am
Posts: 12