Baldur's Gate 3

Baldur's Gate 3

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Glut and the myconid, possible bug
So, doing some Durge playthrough, got to the underdark, killed the drugar cause ♥♥♥♥ 'em, now I know that glut wants to kill spaw.

Wanted to test if the myconid colony reacts to his betrayal, and it does, but not in a logical way.

So I'm standing 50cm away from spaw, I talk to glut, gives me his sob story and why he wants to destroy Spaw, I refuse to help him and he threatens me. Fighting ensue in the middle of the colony, except that every one wants me dead.

Now, had I attacked glut myself, sure, but the guy just confessed to attempted regicide in front of the concern would-be victim, and is the one initiating combat, while bearing in mind that myconids can read the thoughts of anything affected by the spores.

So dare I ask, does this makes sense or is this an over-sight from Larian?
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Showing 1-10 of 10 comments
Steffan Feb 25, 2024 @ 3:34pm 
It is a bug. That being said, you could RP that and say that it looked like you challenged and attack a fellow Myconid, a guest at that. You can kill Glut and knock the rest unconscious or kill and move on. They are not essential NPCs anyway.
Last edited by Steffan; Feb 25, 2024 @ 3:35pm
アンジェル Feb 25, 2024 @ 11:12pm 
Originally posted by TheClosetSkeleton:
Glut and the myconid, possible bug
So, doing some Durge playthrough, got to the underdark, killed the drugar cause ♥♥♥♥ 'em, now I know that glut wants to kill spaw.

Wanted to test if the myconid colony reacts to his betrayal, and it does, but not in a logical way.

So I'm standing 50cm away from spaw, I talk to glut, gives me his sob story and why he wants to destroy Spaw, I refuse to help him and he threatens me. Fighting ensue in the middle of the colony, except that every one wants me dead.

Now, had I attacked glut myself, sure, but the guy just confessed to attempted regicide in front of the concern would-be victim, and is the one initiating combat, while bearing in mind that myconids can read the thoughts of anything affected by the spores.

So dare I ask, does this makes sense or is this an over-sight from Larian?

send in your issue with your savegame and screenshots here

via email support@larian.com

or

via online form https://larian.com/support/baldur-s-gate-3#modal

only then it gets tracked and investigated by Larian Studios properly :spacehamster:
TheClosetSkeleton Feb 26, 2024 @ 6:12am 
Will do, didn't really take screens because it's that easy to reproduce, just trigger the dialog in the colony.
Popsicles Feb 26, 2024 @ 6:22am 
Yup, this one has been around for a while. I usually just leave the glut quest unfinished.
Spiral_Architect Feb 26, 2024 @ 6:50am 
I am not convinced it is a bug. The reason I say this is my experience revolving around the Sovereign's response if you inform him of Glut's demise elsewhere. If you inform Sovereign about Glut prior to informing him you took care of the Duegar threat, the quest completes but he does not grant the ability buff unlike if you do the revers or never inform him. Even with the knowledge of Glut's intention he values Glut as a myconid over you. His gift to you to defeat the duegar can vary but in most cases are Haste Spore grenades. Not an item I would toss on an opponent as suggested by his vision.
TheClosetSkeleton Feb 26, 2024 @ 7:43am 
Originally posted by Spiral_Architect:
I am not convinced it is a bug. The reason I say this is my experience revolving around the Sovereign's response if you inform him of Glut's demise elsewhere. If you inform Sovereign about Glut prior to informing him you took care of the Duegar threat, the quest completes but he does not grant the ability buff unlike if you do the revers or never inform him. Even with the knowledge of Glut's intention he values Glut as a myconid over you. His gift to you to defeat the duegar can vary but in most cases are Haste Spore grenades. Not an item I would toss on an opponent as suggested by his vision.

Ok, but I already killed the druegar and collected the reward. At that point, I had done the job, accepted to bring nere's head and so on.

Then glut straight up confess to wanting to murder Spaw in front of Spaw, and attacks me when I refuse to help him.

Also, the reward for defeating the druegar are the bliss spore "which adds a d6 to attacks and svaing throws, as well as access to their hidden grove, containing some loot, as well as direction to the forge. The spore grenades are given to you upon accepting the quest as an aid.
Spiral_Architect Feb 26, 2024 @ 9:34am 
"Even with the knowledge of Glut's intention he values Glut as a myconid over you. "

If you kill Glut outside the Colony, and then inform Spaw after telling him the Rot is eliminated his initial response is to kill you - "your throat begins to constrict" - and then backs off. Also, initiating any hostility within the Colony results in the myconid responding at you.

Your expectoration is based on views not shared by the Colony.
TheClosetSkeleton Feb 26, 2024 @ 11:18am 
Originally posted by Spiral_Architect:
"Even with the knowledge of Glut's intention he values Glut as a myconid over you. "

If you kill Glut outside the Colony, and then inform Spaw after telling him the Rot is eliminated his initial response is to kill you - "your throat begins to constrict" - and then backs off. Also, initiating any hostility within the Colony results in the myconid responding at you.

Your expectoration is based on views not shared by the Colony.

And you aren't reading what I wrote. I killed the druegar, informed Spaw, accepted the second quest THEN entered a fight with glut.

Secondly, if glut dies, whichever may be the reason outside the colony, Spaw and the rest of the colony does not turn hostile when you annouce it.

This isn't my first playthrough, kinda figured how the miconids work, hence why I think them being hostile when glut turns on you is an oversight. They simply reacts with the standard npc response when a fight breaks in the colony. Meaning that this isn't the normal reaction, but the reaction the miconids would have with any hostile within the colony.

Reminder that myconids aren't a "our kin first" type of colony, but a monarchy. Be it myconids or outsiders, rogue threats are treated the same.
Mike Garrison Feb 26, 2024 @ 11:33am 
It has never been an issue for me. Glut goes with me down to the beach. We kill the duergar. Glut says, "now kill Spaw for me". I kill Glut down on the beach.

Later Spaw thanks me for getting rid of the duergar. I get rewarded.
TheClosetSkeleton Feb 26, 2024 @ 11:55am 
Originally posted by Mike Garrison:
It has never been an issue for me. Glut goes with me down to the beach. We kill the duergar. Glut says, "now kill Spaw for me". I kill Glut down on the beach.

Later Spaw thanks me for getting rid of the duergar. I get rewarded.

I'll make a correction since I apparently wasn't clear enough.

I am not saying that this is an issue, I have done the same countless times as well. I was pointing out a possible oversight if one were to decide to fight glut within the myconid colony.

From what I can gather, the devs only took into account the scenario you described, of immediatly speaking to glut right after the beach and killing him right there (or joining him for those with murderous intent).

It's not an issue, it's just a possibly missing scenario.
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Date Posted: Feb 25, 2024 @ 3:29pm
Posts: 10