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You are genius. I will probably give 2 wizard levels to my Astarion as well. Time to visit Withers next time I play.
Put the helmet of arcane acuity on him and his spells become really powerful.
I usually max his dex, get his intel. to 14 and then put some resilience into wisdom. With shield, high dex, evasion and armor he is hard to hit anyway.
Yea the other two subclasses offer different playstyles and build choices. Arcane Trickster just has a bit more variety in some ways in that you get that spell option for the main action and the bonus action sneak attack (or just use 2 attacks).
10 Rogue and 2 Wizard gets you level 3 spells that you can learn which is rather nifty. I went with Illusion Master for Wizard to set up using the Illusion spell while being in stealth - other decent options as well. Starting stats were 8, 16, 14, 16, 10, 10 I think.
Overpowered
If I end up doing Origin playthroughs later, I'll definitely be doing Arcane Trickster for my Astarion's! I've never really hoarded scrolls before (usually treat them as stuff to sell or Learn from tbh), but I think it'd be a really good scroll user build too, I agree!
Side note on the Level Split -
I think 9-2-1 is maybe better than 10-2, as you get the Magical Ambush passive at level 9 and Sneak Attack gets buffed at levels 9 and 11 as well (but not 10).
So if you maybe went Cleric 1 for your 12th level dip, you can get 3 level 3 spellslots instead of 2, and some nice cleric passives.
The only con being I don't think Astarion's really the type to start worshipping a god, so maybe not the best for a roleplay build lol.
I just added that for fun because so many threads seem to gravitate to such nonsensical wordage. I don't think the subclass is "overpowered" since you have to use scrolls for higher level spells as opposed to other classes / subclasses.
Yea in a new 3 person multiplayer run through I'm going Arcane Trickster with Astarion and so far went 1 Rogue and then 2 into Wizard.
I know about level 9 but at 10 you'd get another feat. What options would you choose for the 1 point Cleric Subclass? War Priest looks to be the best but you get only 3 charges per longrest and a Feat could perhaps give more damage overall maybe. You'd also get 2 Cantrips and a decent spell selection for more options. Guidance would be useful to have on hand all the time.
For the god perhaps Lathander (his hatred for vampiric master), Ilmater, Talos, Tymora and maybe Selune.
edit: The War Priest charges do they only activate on Main Weapon Attacks or Bonus Weapon Attacks, and would that include Ranged?
Fighters get an extra feat at level 6 but, other than that, all feats are acquired at levels 4 8 12 as far as I'm aware, would be awesome if Arcane trickster got one at 10 though.
As for Clerics: Those're some fun God ideas!
When it comes to the passives, depends on your build really, I think(?) War Priest only works with Main Hand weapons, so it wouldn't be very good on a dual wielder (but would be good for a rapier based or finesse two hander), other than that you can't go wrong with Light as it essentially just gives you free AC as a reaction, or Tempest as it gives you a reaction attack to hit back with for when you do get hit (and level 1 Cleric means you get Sanctuary and the bonus action ranged Heal too for nice bonuses).
There are benefits to other classes for level 1 dips too, Cleric's just the one that comes to my mind, but I'm sure you could do quite a few clever things, coming up with character builds in this game is such fun, it's like a really dense battle card game but with abilities and items instead of cards lol.
It says that Rogue gets at feat at 4, 8, 10 and 12 on the BG3 Wiki. Perhaps it's a balance change? I know that Fighter gets 4 as well (4, 6, 8, 12). Rogue isn't usually seen as a powerful class so perhaps giving 4 gives a slight edge to choosing it when it comes to some extra wiggle room.
I've read that with fighter people should use the bonus action attack to proc the war priest bonus attack before using the main weapon attacks. I'll have to test it out I suppose. Bonus action attacks are less powerful (beyond the Sneak Attack) but if you are using weapons with extra effects that can proc it can possibly work to combo well having those 3 extra bonus attacks via War Priest.
I agree that working off of Reactions might a good even though Rogue does get a defensive reaction at 5 I believe. I think I'll just have to test out War Priest and yea having extra spells and the bonus heal will give a lot more versatility to Arcane Trickster which I think is all about having options to mess around with on and off the battlefield.
I'll have to think about it. If you do get a feat at 10 I'll check the options to see what is worth picking up.
An additional feat at 10 for Rogues, that's pretty big, I've never gone full Rogue so I guess I just never noticed that lol. Still a valid option to multi-class at 9-2-1 if you're content with the feats you have, but ooh that level 10 feat makes big Rogues slightly more juicy to me than they were before! :D
Yup getting 3 feats for 10 into Rogue could be nice. I'd definitely get the Ability Improvement for 18 or 20 Dex and Resilient Constitution for Spell Concentration.
Not sure what the third would be: Alert (with Dex you are almost always going to start first), Lucky, Mage Slayer, Mobile, Sharpshooter (would mostly be bonus attack actions via hand xbow - not that useful), Spell Sniper (Eldritch Blast with Intelligence - not as good as Warlock however).
I think Lucky, Mage Slayer and Mobile are probably more fitting for the idea of an annoying slippery Arcane Trickster. Using Lucky / Mage Slayer to thwart the enemy and Mobile to hopefully sneak attack a nearby melee enemy to escape and blast them with a spell are kinda thematic imo.