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I actually want to play a character that doesn't jump at social interaction.
A good solution, as already suggested, would be to implement a "let xyz do the talking" option in all interaction dialogues but I don't think this will be a priority because it would require a lot of re-coding.
I know a lot of people don't like mods but this one would be the closest to ensure a good interaction using your TAV (not ideal but..)
https://www.nexusmods.com/baldursgate3/mods/2171?tab=description
Sure you can blame the 'engine' - but they wrote their own engine, yea? It's not like they don't have the source, and they can't fix things. We live in a world where you can literally go onto YouTube and watch a code-along to build a whole ass game engine (Hazel), this stuff isn't some wizardry gated knowledge.
And some of this stuff, there's just no excuse. It requires some work, yes, but this is what we call tech debt - when you try to do as little work now to save as much money as possible, it doesn't always work out in the long run. Now you have to spend more money than if you had just done it right in the first place. We're looking at a solid 6 months more at the very least of patches just to fix things that should have never been broken to begin with. That is not a solid development cycle, that's time getting taken away from the next project because they rushed this one out the door. Whatever their reasons were.
You do not need to talk to save the girl, though.
Meanwhile now, even if i take control of Wyll to initiate Dialog (act 2, the thorms) it still forces my 8 charisma Tav to make the DC 21 skillchecks. I had to send the remaining party away, so i could get Wyll to be alone for him to actually talk. That is way more annoying than just making sure my speaker is positioned closest to the conversation trigger.
Slight necro but I still agree that the change was stupid. Should be an option to click on and off for those who want their TAV to always be in the limelight while people who know a stat called CHARISMA would choose that character for the talking instead.
This isn't Solasta where the entire party is in on the discussion and whoever is best with certain rolls is chosen for said rolls.
Anyway you might want to check the options menu as I’m not sure when this was added.
That is not for conversation. It is for what character is selected after combat is over.
Did you accidentally post this in the wrong thread?