Baldur's Gate 3

Baldur's Gate 3

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Callirgos 24/fev./2024 às 15:51
Forcing Dialogue to Tav is not great
A lot of great interactions get boiled out by forcing the talk to Tav.

Sometimes I actually want a different character to talk to an NPC.
Reasons -
* Social Skills
* Class
* Story

As it is I'm forced to have my ranger Tav with 8 Cha and no social skills to talk to 3 ogres.
It's not great.
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Exibindo comentários 3145 de 69
Spiral_Architect 25/fev./2024 às 14:34 
Working within what Larian chose to implement, switching the default to the active toon rather than Tav would work better. It is not perfect, but would decrease how the different approaches people take to these encounters have been restricted. It is a small change that could be included in a hot fix. I would like to have some of the other options people have mentioned, but that would be more likely to be included in an update. In the meantime I think I'll make a Half-Orc fighter an just beat the snot of out everyone that doesn't agree me. (hack-n-slash mode engage),
Última edição por Spiral_Architect; 25/fev./2024 às 14:41
KDubya 25/fev./2024 às 19:16 
Previously I had cases where in the hag fight she would talk with Karlach the barbarian with no skills to attempt to save the girl instead of talking to my paladin. This led to a reload and try again. If this happened in honour mode you'd be hosed.
Callirgos 26/fev./2024 às 2:28 
Another one - Talking to the Goblin Prisoner. Clearly Asterion or Wyll would do better. But my Tav is auto-selected.

I actually want to play a character that doesn't jump at social interaction.
Boombastic 26/fev./2024 às 2:51 
I usually use my TAV for the dialogues dispite of my stats and it really annoyed me that whatever companion was chosen for interactions just because he/she was closer etc. and I had no control about it, so I really don't mind the change (for myself) but, yes, I understand that in some situations another companion would be more suitable to interact.

A good solution, as already suggested, would be to implement a "let xyz do the talking" option in all interaction dialogues but I don't think this will be a priority because it would require a lot of re-coding.

I know a lot of people don't like mods but this one would be the closest to ensure a good interaction using your TAV (not ideal but..)

https://www.nexusmods.com/baldursgate3/mods/2171?tab=description
Última edição por Boombastic; 26/fev./2024 às 3:04
★REM★ 26/fev./2024 às 4:26 
I agree with OP, why Larian had the feeling this change was a good idea fails me
Última edição por ★REM★; 26/fev./2024 às 4:26
iTemperence 26/fev./2024 às 4:39 
Escrito originalmente por RoboSauce:
Escrito originalmente por iTemperence:
It feels like they are reinventing the wheel with this ♥♥♥♥. The proximity trigger - that was bad and should have never existed. It killed immersion in general - I don't want Karlach handling a dialogue with a witch that it's my paladin Tav's obligation by oath to destroy. It makes no sense.

But I understand that some dialogues are better handled by other party members, or helped along by it. DAI handled this just fine - if a companion was with you that could solve the problem, you just selected them in the dialogue wheel and they did the thing.

I don't get why Larian is struggling so hard with getting this right.
Its like Larian never played a CRPG before with some of their decisions, but obviously that can't be the case. I honestly think a lot of head scratchers come from game engine limitations, with features implemented either with cheesy workarounds or seemingly arbitrary limits.

Sure you can blame the 'engine' - but they wrote their own engine, yea? It's not like they don't have the source, and they can't fix things. We live in a world where you can literally go onto YouTube and watch a code-along to build a whole ass game engine (Hazel), this stuff isn't some wizardry gated knowledge.

And some of this stuff, there's just no excuse. It requires some work, yes, but this is what we call tech debt - when you try to do as little work now to save as much money as possible, it doesn't always work out in the long run. Now you have to spend more money than if you had just done it right in the first place. We're looking at a solid 6 months more at the very least of patches just to fix things that should have never been broken to begin with. That is not a solid development cycle, that's time getting taken away from the next project because they rushed this one out the door. Whatever their reasons were.
Callirgos 26/fev./2024 às 4:47 
I'm fine with this change. I just want to opt of it for a more hardcore RPG experience.
アンジェル 26/fev./2024 às 5:18 
Escrito originalmente por KDubya:
Previously I had cases where in the hag fight she would talk with Karlach the barbarian with no skills to attempt to save the girl instead of talking to my paladin. This led to a reload and try again. If this happened in honour mode you'd be hosed.

You do not need to talk to save the girl, though.
RhiTheWitch 26/fev./2024 às 5:37 
While the frustration for some conversations being "hard locked" for Tav is valid, I *DO* think that part of the issue is some people can't accept getting a single "bad" result or outcome or not passing the persuasion check. There are so so so many more creative ways to get out of situations than having "Wyll always do that talking bc he has that high charisma". Charisma and dialogue checks in this game are meant to be failed sometimes - theres whole scene coded in *FOR* this purpose.
Pyromaiden 26/fev./2024 às 5:38 
Escrito originalmente por アンジェル:
Escrito originalmente por KDubya:
Previously I had cases where in the hag fight she would talk with Karlach the barbarian with no skills to attempt to save the girl instead of talking to my paladin. This led to a reload and try again. If this happened in honour mode you'd be hosed.

You do not need to talk to save the girl, though.
Think they mean getting Ethel's hair + saving Mayrina.
Edward Kenway 18/mar./2024 às 10:57 
Escrito originalmente por Rudal:
I actually like the change. It alwas pissed me off when I aproach an NPC and one of the other characters triggered the dialogue.

If I would want someone else to trigger the chat then I would just take control of this character.

Meanwhile now, even if i take control of Wyll to initiate Dialog (act 2, the thorms) it still forces my 8 charisma Tav to make the DC 21 skillchecks. I had to send the remaining party away, so i could get Wyll to be alone for him to actually talk. That is way more annoying than just making sure my speaker is positioned closest to the conversation trigger.
DeMasked 18/mar./2024 às 11:11 
Escrito originalmente por Edward Kenway:
Escrito originalmente por Rudal:
I actually like the change. It alwas pissed me off when I aproach an NPC and one of the other characters triggered the dialogue.

If I would want someone else to trigger the chat then I would just take control of this character.

Meanwhile now, even if i take control of Wyll to initiate Dialog (act 2, the thorms) it still forces my 8 charisma Tav to make the DC 21 skillchecks. I had to send the remaining party away, so i could get Wyll to be alone for him to actually talk. That is way more annoying than just making sure my speaker is positioned closest to the conversation trigger.

Slight necro but I still agree that the change was stupid. Should be an option to click on and off for those who want their TAV to always be in the limelight while people who know a stat called CHARISMA would choose that character for the talking instead.

This isn't Solasta where the entire party is in on the discussion and whoever is best with certain rolls is chosen for said rolls.
VBigB 18/mar./2024 às 13:57 
So I just started playing again on Sunday (17th), albeit on the PS5, and there appears to be 3 settings for this in the game options under gameplay unless I’m missing something. It looks like: old way, default to tav, default to last selection. It looks like by default it’s set to “default to tav”.

Anyway you might want to check the options menu as I’m not sure when this was added.
Callirgos 18/mar./2024 às 16:23 
Escrito originalmente por VBigB:
So I just started playing again on Sunday (17th), albeit on the PS5, and there appears to be 3 settings for this in the game options under gameplay unless I’m missing something. It looks like: old way, default to tav, default to last selection. It looks like by default it’s set to “default to tav”.

Anyway you might want to check the options menu as I’m not sure when this was added.

That is not for conversation. It is for what character is selected after combat is over.
Doctor Zalgo 18/mar./2024 às 16:25 
Escrito originalmente por ULTRA:
Let's be real here, this change wasn't made because most people want it specifically this way, it was just them confusedly kicking the can on an issue they read about like three years ago at best and finding another excuse for us to not be white male human fighters (BAD LOOK ECKS DEE) at worst.

My character at the moment is a warlock multiclass with +18 to deception rolls but this change is just wrongheaded.

Did you accidentally post this in the wrong thread?
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Publicado em: 24/fev./2024 às 15:51
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