Baldur's Gate 3

Baldur's Gate 3

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Callirgos Feb 24, 2024 @ 3:51pm
Forcing Dialogue to Tav is not great
A lot of great interactions get boiled out by forcing the talk to Tav.

Sometimes I actually want a different character to talk to an NPC.
Reasons -
* Social Skills
* Class
* Story

As it is I'm forced to have my ranger Tav with 8 Cha and no social skills to talk to 3 ogres.
It's not great.
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Showing 1-15 of 69 comments
seeker1 Feb 24, 2024 @ 4:09pm 
Yeah. I've been reading about this, and while there doesn't seem to be a mod yet to directly counteract it, I have found THIS one.

Use Highest Modifier in dialogue
https://www.nexusmods.com/baldursgate3/mods/2171

So, though dialogue may default to Tav, this mod will let Tav use the highest dialogue modifiers found in the entire party.

Granted, if you're a "f it and just don't care" type person, of course there are all kinds of mods out there that will simply give you all kinds of "cheaty" boosts to Persuasion and other dialogue skill checks. Or heck, of course, artificially increase CHA or Persuasion etc. skill too.
Last edited by seeker1; Feb 24, 2024 @ 4:17pm
asnjas19 Feb 24, 2024 @ 4:12pm 
Tav should also be the default lockpicker regardless of skill.
PJ Feb 24, 2024 @ 4:13pm 
They should have just had a little UI before a conversation that lets you click on the character that you want to speak.
Rudal Feb 24, 2024 @ 4:16pm 
I actually like the change. It alwas pissed me off when I aproach an NPC and one of the other characters triggered the dialogue.

If I would want someone else to trigger the chat then I would just take control of this character.
Fried Noodles Feb 24, 2024 @ 4:17pm 
Is this a thing now?
Because I remember being annoyed when conversations would automatically start immediately after the battle and everyone is talking to Karlach rather than my Tav.

And as someone who's only played as a Bard/Warlock/Sorcerer so far... My Tav is the one that I want dialogue forced on. But it doesn't always happen.
Mojo Feb 24, 2024 @ 4:19pm 
Originally posted by Fried Noodles:
Is this a thing now?
Because I remember being annoyed when conversations would automatically start immediately after the battle and everyone is talking to Karlach rather than my Tav.

And as someone who's only played as a Bard/Warlock/Sorcerer so far... My Tav is the one that I want dialogue forced on. But it doesn't always happen.
Yes was in the latest update.
seeker1 Feb 24, 2024 @ 4:24pm 
To be clear, if you want to approach and start dialogue with a NPC that hasn't started dialogue with YOU yet, you can STILL pick which party member you want to speak to them. (And probably will usually choose "your best talker" if that's NOT Tav.)

However, before Patch 6, sometimes when dialogue starts spontaneously because of a script trigger, the NPC starting dialogue would begin it with the nearest character, whoever that happened to be. So if it just so happened SH was standing closest, she's suddenly handling the dialogue.

The Patch 6 change now makes all "spontaneous"/"script triggered" dialogue go to Tav by default, regardless of which party member was standing closest. This is preferred by most folks, but still has the downside the OP noted. Which is why I posted the mod that can counteract the downside.
Last edited by seeker1; Feb 24, 2024 @ 4:24pm
ULTRA Feb 24, 2024 @ 8:50pm 
Let's be real here, this change wasn't made because most people want it specifically this way, it was just them confusedly kicking the can on an issue they read about like three years ago at best and finding another excuse for us to not be white male human fighters (BAD LOOK ECKS DEE) at worst.

My character at the moment is a warlock multiclass with +18 to deception rolls but this change is just wrongheaded.
Last edited by ULTRA; Feb 24, 2024 @ 8:51pm
Lisan al Gaib Feb 24, 2024 @ 8:57pm 
It's a major issue in Act 2 when you can resolve the Doctor, Barkeep, and Toll-keeper fights all with dialogue options and the game always reverts to your Tav.
PJ Feb 24, 2024 @ 9:12pm 
Originally posted by ULTRA:
finding another excuse for us to not be white male human fighters (BAD LOOK ECKS DEE)

Oh, are we blaming this on wokeness too?
Hobocop Feb 24, 2024 @ 9:17pm 
Originally posted by .:
It's a major issue in Act 2 when you can resolve the Doctor, Barkeep, and Toll-keeper fights all with dialogue options and the game always reverts to your Tav.

Not as big an issue as you'd think. I resolved all of those encounters with dialogue checks on Tactician on a druid with 12 Cha and no dialogue proficiencies. Guidance and Enhance Ability carry extremely hard in conversations.
cirugo Feb 24, 2024 @ 9:38pm 
I take the person I want to do the interaction out of the main group and leave the main group way back. That seems to have done the trick so far.
Chaosolous Feb 24, 2024 @ 9:41pm 
No. I'm the main ♥♥♥♥♥♥♥ character and I will do the talking. Even if I have no tongue.
Last edited by Chaosolous; Feb 24, 2024 @ 9:41pm
Spiral_Architect Feb 24, 2024 @ 10:53pm 
Defaulting to the active character rather then defaulting to Tav would be a better solution. It would eliminate the chance that an undesired toon gets assigned as speaker and still allow people to use an ambassador without unnecessary meta steps. Those that wish for their Tav to handle everything generally would have them active and be the speaker by default.
Seagal Feb 24, 2024 @ 10:54pm 
Originally posted by Rudal:
I actually like the change. It alwas pissed me off when I aproach an NPC and one of the other characters triggered the dialogue.

Same.
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Date Posted: Feb 24, 2024 @ 3:51pm
Posts: 69