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They literally said this week mod support will arrive before the end of the year on all platforms.
OH I do hope so. Actually I would prefer either a Stewm Workshop or else a place Larian seet up where you can go and easily download and install Mods - they are all just far too fiddly and difficult to do from Nexus (everything I have tried has gone wrong plus I download one and then ti tells me I need to download and install another one, I do that then it tells me to download and install a 3rd which is now incompatable with the original one I wanted to install and there is a clash somewhere...)
Moreover, the user base of the Steam Workshop trends incredibly casual; if their mods break, they will largely be confused and angry. Until Larian decides they are finished making moderate to large engine changes, or can come up with a mod loading system that is can be fully isolated from updates, it does not serve them to officially endorse modding.
Having to go to an external website, having to download third-party tools, etc. screams "mod at your own risk," which is the message Larian wants the playerbase to have at this moment in the game's development (even then, a lot of stupid people don't understand that). Plastering a Workshop on the game's Steam page, meanwhile, says "casuals are welcome; modding is safe and easy." This is the wrong message to give before you have worked out any stability issues.
TL;DR: Larian has to develop tools to make a Workshop possible, and modding your game is not yet something they advise, given stability issues regarding updates.
I have no problem using Nexus mods.
I do have a problem using Script Extender, which doesn't run on Macs, and thus no mods that utilize it; and what makes me happy about that announcement is they may be opening up what SE gives access to, so it will no longer be necessary -- great for Mac mod users.
Also, if I could purge that POS "Mod Fixer" from all my mods with fire, all issues I'm having would go away. Looks like official support will make that freaking hack go away, too.
Steam Workshop would do nothing for me, though I get Steam Deck and GeForce Now users would benefit from it. OTOH, it wouldn't do anything for folks on consoles, like PS5 or Xbox, either.
I run 50 mods with only a general awareness of load orders and with many mods that are out of date.
Yet I could simply press the launch button and the game would load earlier when just having a look (game not played since patch 5).
Only thing you need to be aware of when modding is which mod you actually really want and what type of mods make a huge impact and what type doesn't. It's something you learn over the years.
I have 1 new subclass installed. You don't just go an install 50 different subclass mods, that's asking for trouble. Fifty hairstyles on the other hand is unlikely to give many issues.
If you have the Compatibility Framework, you can add 2 or more different subclass mods to a class, and they will coexist fine. But, that in turn requires Script Extender, which I can't use on Macs.
So ... without CF, if I add 2 subclass mods to, say, the fighter class, the second will overwrite the first. I can't have more than one at a time. Now, I've found my solutions for this; through trial and error I've figured out which subclass mods I like for any given class, and it's only that one I load. You normally can have no more than a 4th subclass. The others have to go dormant.
The one cool thing is "combo pack" mods that add multiple subclasses to a class allow you to get around this. Alternate Monk mod actually adds like 8 new subclasses for monks, and because it does all of them in one package, they all work fine. This is also true for the mod that adds multiple new 5E Cleric domains.
Alas: you ALSO need Compatibility Framework to add two or more spell list adding mods to your spell lists. And there's only two I actually both want to use ... 5E Spells Addon, and the Pathfinder 2E spells addon. That latter one actually adds 7th and 8th level Pathfinder spells to the game ... very tasty if you are using unlock level curve.
But again, since I'm forced into a "one or the other" situation by lack of being able to use CF, I just use 5E Spells Addon. To me that's more important, so I've let the PF2E spells go dormant.