Baldur's Gate 3

Baldur's Gate 3

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Shnuzzlezz Feb 21, 2024 @ 9:43pm
Favorite Class build?
Its in the title^^
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Showing 1-15 of 37 comments
Draknalor Feb 21, 2024 @ 10:16pm 
8 Open hand monk 4 Thief for sure, not doing any playthrough without a monk.
cecona Feb 21, 2024 @ 10:37pm 
I would have to say either ranger/bard or ranger/rogue. I have a bias for ranger
Phatboi Feb 21, 2024 @ 10:40pm 
My main is a Cleric of either life or light domains (better than shadowhearts trickery domain ugh). Makes killing undead a real cakewalk.
RayIgnis Feb 21, 2024 @ 10:58pm 
8 way of shadow, 4 thief. Race elf so i can use longsword and use dex instead of str with it. I just imagine the longsword as katana cause im a weeb lol. Very ninja like playstyle
Last edited by RayIgnis; Feb 21, 2024 @ 10:59pm
Rosso Feb 21, 2024 @ 11:35pm 
5 ranger Beast master / 5 druid Moon / 2 Life cleric
Leo Feb 21, 2024 @ 11:55pm 
10 Circle of Land Druid / 2 Evocation Wizard.
- Unleash and Walk through toxic poison Clouds, spikes, web, vines, mud. whatever. You are largely immune to Poison, & Difficult terrain issues. While your foes kill themselves trying to get to you. & of they refuse to come, Whip them over with the "Get Over Here" vine whip, lol
Last edited by Leo; Feb 21, 2024 @ 11:56pm
Jondar Korric Feb 22, 2024 @ 12:09am 
full Tempest Cleric. any and all electrified water surfaces you make count as you doing damage, so they bounce enemies back.
Steffan Feb 22, 2024 @ 12:29am 
Currently experimenting with a strength based draconic sorcerer- valour bard in an Honour run. The final build will be either 5 levels sorcerer and 7 bard or 6 lvls each. Originally I plannd to give him the helmet of arcane acuity but I found a wizard hat that gives him arcane acuity for each thunder damage he inflicts. With Phalar Aluve shriek and magic missile (as each missile counts as a separate damage) his spell DC can become significant (his base charisma is 16). He can also deal two melee attacks per round and cast a spell as a bonus action. Tanky as well, esp. with the gloves of dex.
Last edited by Steffan; Feb 22, 2024 @ 12:35am
★REM★ Feb 22, 2024 @ 12:59am 
Draconic Sorc, i refused to try it at first, but it's seriously op
AokiYakumo Feb 22, 2024 @ 1:07am 
Originally posted by Shnuzzlezz:
Its in the title^^

Oh, man. That's hard without any qualifying criteria, because there's a ton of good ones.

I guess for me, because I like building the supports more than the beatdowns, I'd end up going with either a straight-classed CLC 12 (Light) for debuffing, or a CLC 6 (Life) / WIZ 1 / DRD 5 (Land) for heals.

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Light CLC is infamous for the Radiant Orb build. Basically, you get Luminous Armor and Stormy Clamour Boots in Act I, which lets you stack Reverb on procc'd conditions (Spirit Guardians, Radiant Orb, Guiding Bolt, Hunter's Mark, any condition really), and stack Radiant Orb in an AoE each time you deal Radiant damage. Then, you sidetrack over to Rosymorn and grab Blood of Lathander for a permanent light source (important for later) and Holy Lance Helm for on-miss thorns damage (which will be Radiant damage). Once you hit Act II you can grab the rest of the set which includes the Luminous Gloves, the Coruscation Ring, Callous Glow, and Thunderskin Cloak. Now you're stacking a minimum of 6 turns of Radiant Orb each time you deal Radiant damage, which will be all the time thanks to Callous Glow, and each time you stack Radiant Orb you also stack Reverb. Then when an enemy attacks you, their to hit will be reduced by their Radiant Orb count, making it easy for them to miss you, which triggers Holy Lance, which triggers everything else, but if they hit then they get Dazed because Reverb debuffs CON saves, which triggers Reverb.

In total it ends up being really good passive reflect damage, really good debuffing (-4 to phys saves and -6 to attack is harsh), really good chip damage because CLC, and surprisingly good spell efficiency (90% Sacred Flame chance never felt so hot).

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Of course, if you want defensive utility then the 6/1/5 split is where it's at. Combining Life CLCs insane heal potential with the Wapira set (BG3's healer set), you can net about 15+ points of health each time you cast a lv. 1 Healing Word, with Bless, Blade Ward, and a pseudo Zephyr effect (able to avoid opportunity attacks). This makes for some surprising sustainability, as well as quite a lot of battlefield mobility thanks to the AoO avoidance allowing party members to reposition how they wish.
Last edited by AokiYakumo; Feb 22, 2024 @ 1:07am
✙205🍉🐆→ Feb 22, 2024 @ 1:13am 
BardBarian
1 lvl bard 11 barb
Last edited by ✙205🍉🐆→; Feb 22, 2024 @ 1:13am
Boombastic Feb 22, 2024 @ 4:14am 
Well, it seems I'm an incurable Wizard fan. Everytime I create a new char I say to myself "common dude, choose something else now, like Barbarian or so"...and endup creating a wizard..again :-/
Last edited by Boombastic; Feb 22, 2024 @ 4:14am
★REM★ Feb 22, 2024 @ 4:37am 
Originally posted by Boombastic:
Well, it seems I'm an incurable Wizard fan. Everytime I create a new char I say to myself "common dude, choose something else now, like Barbarian or so"...and endup creating a wizard..again :-/

Barbs are not fun anyway :P you want real fun, go Monk and choose Way of the Open Hand. A blast for sure. Or Draconic Bloodline Sorc, but you used to play ranged so monk is the way
Curfuffle Feb 22, 2024 @ 4:39am 
I wish this game actually had some classes and races.
Kussin Feb 22, 2024 @ 4:40am 
Well, the world and enviorment are really fun for thiefs and mages to play around. So i'd say the classic mage/thief combo is more fun than ever before.
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Date Posted: Feb 21, 2024 @ 9:43pm
Posts: 37