Baldur's Gate 3

Baldur's Gate 3

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El Birri Feb 21, 2024 @ 3:30pm
looking for a dual wielding melee build
i don't like go 2H or 1H+shields because im more DEX guy than STR but idk if i start as a bard or figther
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Showing 1-15 of 43 comments
Nordil(Hun) Feb 21, 2024 @ 3:33pm 
I played a TWF ranger, is not worht it since you will attack only one time with your offhand weapon, as it uses the bonus action to attack. So TWF in 5th ed is not what it used to be.
And you can spend your bonus action on much more useful stuff.
iamcorn Feb 21, 2024 @ 3:34pm 
Fighter but at some point take three levels in rogue to get the thief subclass, and an extra bonus action with it.

What you're aiming for is at least 5 Fighter/3 Rogue and after that you can split the levels how you want. Personally I go 8/4 for the feats, but if you really want uncanny dodge, then 6/6 is fine, you still get three feats that way (Fighter 4, Fighter 6, Rogue 4)
Last edited by iamcorn; Feb 21, 2024 @ 3:51pm
droggen Feb 21, 2024 @ 3:38pm 
I played Lazel as a duel long sword fighter it was pretty meh in act 1 and didn't start to shine with items and levels until act 2, feats I took was duel wielding some other feats to boost str a bit more by act 3 even as lazel made a certain choice to change into something I was still deadly in melee combat while taking the hit to str.
Last edited by droggen; Feb 21, 2024 @ 3:39pm
El Birri Feb 21, 2024 @ 3:50pm 
Originally posted by iamcorn:
Fighter but at some point take three levels in rogue to get the thief subclass, and an extra bonus action with it.

What you're aiming for is at least 5 Fighter/3 Rogue and after that you can split the levels how you want. Personally I go 8/4 for the feats, but if you really want uncanny dodge, then 6/6 is fine, you still get three feats that way (Fighter 4, Fighter 6, Rogue 4)

hmmm so the thief extra bonus action is mandatory but in terms of efficiency is better go with duel than dual?
El Birri Feb 21, 2024 @ 3:50pm 
Originally posted by droggen:
I played Lazel as a duel long sword fighter it was pretty meh in act 1 and didn't start to shine with items and levels until act 2, feats I took was duel wielding some other feats to boost str a bit more by act 3 even as lazel made a certain choice to change into something I was still deadly in melee combat while taking the hit to str.

so dual wielding melee with DEX is meh?
iamcorn Feb 21, 2024 @ 3:54pm 
Originally posted by El Birri:
Originally posted by iamcorn:
Fighter but at some point take three levels in rogue to get the thief subclass, and an extra bonus action with it.

What you're aiming for is at least 5 Fighter/3 Rogue and after that you can split the levels how you want. Personally I go 8/4 for the feats, but if you really want uncanny dodge, then 6/6 is fine, you still get three feats that way (Fighter 4, Fighter 6, Rogue 4)

hmmm so the thief extra bonus action is mandatory but in terms of efficiency is better go with duel than dual?
Honestly? Late game the dual wielding isn't so great when the weapons kind of cap off for it just before act 3 (even sword and board is kind of meh, with the best weapon for that having effects overlap with the best SHIELD for that)

Towards the end of the game arguably the best Rapier wants you to have NOTHING in your other hand to make the most out of it (and it's a pretty nice choice for dex/sentinel builds)
Equip two Salami.
Shillelagh your Salami.
Get Chimpanzee Aspect at Barbarian Level 6.
Return to monkeh.
AokiYakumo Feb 21, 2024 @ 4:01pm 
Originally posted by El Birri:
i don't like go 2H or 1H+shields because im more DEX guy than STR but idk if i start as a bard or figther

Some pro tips:

1) 3 levels of ROG is highly recommended o you can grab Fast Hands from Thief. That 2nd bonus action is huge.

2) If you don't want to use Gloves of the Balanced Hands, you need to grab Two-Weapon Fighting to maintain a high DPR. Missing your DEX bonus on your off hand can mean losing 8-10 damage per turn.

3) FTR and - surprisingly enough - BRD are your best dual-wielders because they get access to short-rest recharging damage boosts in the form of Superiority Dice (Battlemaster) and Flourishes (Swords BRD). You'll need 6 levels in BRD or 5 levels in FTR for max efficiency in this regard. BRD ends up being a bit better overall because you can grab some extra kit utility like Plant Growth, Bane, Faerie Fire, Enhance Ability, or Cloud of Daggers, that don't dip into your damage resources and multiply your action economy.

4) Look for items that give damage riders. Helldusk Gloves in Act II are a great example of this, since they add a d4 to your weapon damage. Also look for good concentration spells like Hunter's Mark (2 level RNG dip) or Enhance Ability (BRD innate at level 3), because Strange Conduit will be your best friend here. An additional d4 there will mean that with KotUK and any shortsword or scimitar, you have 1d6+2d4+DEX+Flourish/Superiority per hit, averaging about 17-27 damage each totaling 68-108 DPR.

Hope this helps.
AokiYakumo Feb 21, 2024 @ 4:02pm 
Originally posted by iamcorn:
Originally posted by El Birri:

hmmm so the thief extra bonus action is mandatory but in terms of efficiency is better go with duel than dual?
Honestly? Late game the dual wielding isn't so great when the weapons kind of cap off for it just before act 3 (even sword and board is kind of meh, with the best weapon for that having effects overlap with the best SHIELD for that)

Towards the end of the game arguably the best Rapier wants you to have NOTHING in your other hand to make the most out of it (and it's a pretty nice choice for dex/sentinel builds)

Yeah there was a reason my Swords BRD used Belm and Shield of the Undevout in Act III. It was the best I could mete out without losing an item slot thanks to DP and still netted 3 attacks a turn for high DPR.
El Birri Feb 21, 2024 @ 4:16pm 
Originally posted by AokiYakumo:
Originally posted by El Birri:
i don't like go 2H or 1H+shields because im more DEX guy than STR but idk if i start as a bard or figther

Some pro tips:

1) 3 levels of ROG is highly recommended o you can grab Fast Hands from Thief. That 2nd bonus action is huge.

2) If you don't want to use Gloves of the Balanced Hands, you need to grab Two-Weapon Fighting to maintain a high DPR. Missing your DEX bonus on your off hand can mean losing 8-10 damage per turn.

3) FTR and - surprisingly enough - BRD are your best dual-wielders because they get access to short-rest recharging damage boosts in the form of Superiority Dice (Battlemaster) and Flourishes (Swords BRD). You'll need 6 levels in BRD or 5 levels in FTR for max efficiency in this regard. BRD ends up being a bit better overall because you can grab some extra kit utility like Plant Growth, Bane, Faerie Fire, Enhance Ability, or Cloud of Daggers, that don't dip into your damage resources and multiply your action economy.

4) Look for items that give damage riders. Helldusk Gloves in Act II are a great example of this, since they add a d4 to your weapon damage. Also look for good concentration spells like Hunter's Mark (2 level RNG dip) or Enhance Ability (BRD innate at level 3), because Strange Conduit will be your best friend here. An additional d4 there will mean that with KotUK and any shortsword or scimitar, you have 1d6+2d4+DEX+Flourish/Superiority per hit, averaging about 17-27 damage each totaling 68-108 DPR.

Hope this helps.

1. yup rogue thief is mandatory.
2. so i can fight with 2 longswords.
3. are you sure you don't mixed the classes? i think is FTR 6 and BRD 5 cus college of swords don't get much stuff in lvl 6, meanwhile FTR 6 get 2nd feat.
4. gonna loot, buy and steal every special gear in the game before ending ACT 2 so i can test evething once i reach lvl 12.
Last edited by El Birri; Feb 21, 2024 @ 4:21pm
AokiYakumo Feb 21, 2024 @ 4:23pm 
Originally posted by El Birri:
Originally posted by AokiYakumo:

Some pro tips:

1) 3 levels of ROG is highly recommended o you can grab Fast Hands from Thief. That 2nd bonus action is huge.

2) If you don't want to use Gloves of the Balanced Hands, you need to grab Two-Weapon Fighting to maintain a high DPR. Missing your DEX bonus on your off hand can mean losing 8-10 damage per turn.

3) FTR and - surprisingly enough - BRD are your best dual-wielders because they get access to short-rest recharging damage boosts in the form of Superiority Dice (Battlemaster) and Flourishes (Swords BRD). You'll need 6 levels in BRD or 5 levels in FTR for max efficiency in this regard. BRD ends up being a bit better overall because you can grab some extra kit utility like Plant Growth, Bane, Faerie Fire, Enhance Ability, or Cloud of Daggers, that don't dip into your damage resources and multiply your action economy.

4) Look for items that give damage riders. Helldusk Gloves in Act II are a great example of this, since they add a d4 to your weapon damage. Also look for good concentration spells like Hunter's Mark (2 level RNG dip) or Enhance Ability (BRD innate at level 3), because Strange Conduit will be your best friend here. An additional d4 there will mean that with KotUK and any shortsword or scimitar, you have 1d6+2d4+DEX+Flourish/Superiority per hit, averaging about 17-27 damage each totaling 68-108 DPR.

Hope this helps.

1. yup rogue thief is mandatory.
2. so i can fight with 2 longswords.
3. are you sure you don't mixed the classes? i think is FTR 6 and BRD 5 cus college of swords don't get much stuff in lvl 6
4. gonna loot, buy and steal every special gear in the game before ending ACT 2 so i can test evething once i reach lvl 12.

2. Specifically if the 2 longswords are Phalar Aluve and Larethian's Wrath, AND you have the Dual Wielder fest. Otherwise you'll have to use light weapons like KotUK, Justiciar's Scimitar, Thorn Blade, etc.

3. I'm dead certain it's BRD 6 and FTR 5, because that's when Extra Attack opens up for those classes. I played a Swords Bard to lv. 12, I'd have to be a troll to get that f*cked up.

4. I mean . . . fair.
Last edited by AokiYakumo; Feb 21, 2024 @ 4:23pm
El Birri Feb 21, 2024 @ 4:26pm 
Originally posted by AokiYakumo:
Originally posted by El Birri:

1. yup rogue thief is mandatory.
2. so i can fight with 2 longswords.
3. are you sure you don't mixed the classes? i think is FTR 6 and BRD 5 cus college of swords don't get much stuff in lvl 6
4. gonna loot, buy and steal every special gear in the game before ending ACT 2 so i can test evething once i reach lvl 12.

2. Specifically if the 2 longswords are Phalar Aluve and Larethian's Wrath, AND you have the Dual Wielder fest. Otherwise you'll have to use light weapons like KotUK, Justiciar's Scimitar, Thorn Blade, etc.

3. I'm dead certain it's BRD 6 and FTR 5, because that's when Extra Attack opens up for those classes. I played a Swords Bard to lv. 12, I'd have to be a troll to get that f*cked up.

4. I mean . . . fair.

bard lvl 6 the only thing is Countercharm, better go FTR 6 to get another feat
AokiYakumo Feb 21, 2024 @ 4:30pm 
Originally posted by El Birri:
Originally posted by AokiYakumo:

2. Specifically if the 2 longswords are Phalar Aluve and Larethian's Wrath, AND you have the Dual Wielder fest. Otherwise you'll have to use light weapons like KotUK, Justiciar's Scimitar, Thorn Blade, etc.

3. I'm dead certain it's BRD 6 and FTR 5, because that's when Extra Attack opens up for those classes. I played a Swords Bard to lv. 12, I'd have to be a troll to get that f*cked up.

4. I mean . . . fair.

bard lvl 6 the only thing is Countercharm, better go FTR 6 to get another feat

Swords BRD specifically gets Extra Attack at 6th, I guaran-damn-tee it.
https://bg3.wiki/wiki/College_of_Swords
Metrod125 Feb 21, 2024 @ 4:41pm 
Keep in mind that Classes that add Extra attack do not stack with each other if both are unlocked at their respective levels.

The only thing that ignores this rule is the Blade pact warlock extra attack.
Deri Feb 21, 2024 @ 4:53pm 
Find a good bard college of swords build.
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Date Posted: Feb 21, 2024 @ 3:30pm
Posts: 44