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And you can spend your bonus action on much more useful stuff.
What you're aiming for is at least 5 Fighter/3 Rogue and after that you can split the levels how you want. Personally I go 8/4 for the feats, but if you really want uncanny dodge, then 6/6 is fine, you still get three feats that way (Fighter 4, Fighter 6, Rogue 4)
hmmm so the thief extra bonus action is mandatory but in terms of efficiency is better go with duel than dual?
so dual wielding melee with DEX is meh?
Towards the end of the game arguably the best Rapier wants you to have NOTHING in your other hand to make the most out of it (and it's a pretty nice choice for dex/sentinel builds)
Shillelagh your Salami.
Get Chimpanzee Aspect at Barbarian Level 6.
Return to monkeh.
Some pro tips:
1) 3 levels of ROG is highly recommended o you can grab Fast Hands from Thief. That 2nd bonus action is huge.
2) If you don't want to use Gloves of the Balanced Hands, you need to grab Two-Weapon Fighting to maintain a high DPR. Missing your DEX bonus on your off hand can mean losing 8-10 damage per turn.
3) FTR and - surprisingly enough - BRD are your best dual-wielders because they get access to short-rest recharging damage boosts in the form of Superiority Dice (Battlemaster) and Flourishes (Swords BRD). You'll need 6 levels in BRD or 5 levels in FTR for max efficiency in this regard. BRD ends up being a bit better overall because you can grab some extra kit utility like Plant Growth, Bane, Faerie Fire, Enhance Ability, or Cloud of Daggers, that don't dip into your damage resources and multiply your action economy.
4) Look for items that give damage riders. Helldusk Gloves in Act II are a great example of this, since they add a d4 to your weapon damage. Also look for good concentration spells like Hunter's Mark (2 level RNG dip) or Enhance Ability (BRD innate at level 3), because Strange Conduit will be your best friend here. An additional d4 there will mean that with KotUK and any shortsword or scimitar, you have 1d6+2d4+DEX+Flourish/Superiority per hit, averaging about 17-27 damage each totaling 68-108 DPR.
Hope this helps.
Yeah there was a reason my Swords BRD used Belm and Shield of the Undevout in Act III. It was the best I could mete out without losing an item slot thanks to DP and still netted 3 attacks a turn for high DPR.
1. yup rogue thief is mandatory.
2. so i can fight with 2 longswords.
3. are you sure you don't mixed the classes? i think is FTR 6 and BRD 5 cus college of swords don't get much stuff in lvl 6, meanwhile FTR 6 get 2nd feat.
4. gonna loot, buy and steal every special gear in the game before ending ACT 2 so i can test evething once i reach lvl 12.
2. Specifically if the 2 longswords are Phalar Aluve and Larethian's Wrath, AND you have the Dual Wielder fest. Otherwise you'll have to use light weapons like KotUK, Justiciar's Scimitar, Thorn Blade, etc.
3. I'm dead certain it's BRD 6 and FTR 5, because that's when Extra Attack opens up for those classes. I played a Swords Bard to lv. 12, I'd have to be a troll to get that f*cked up.
4. I mean . . . fair.
bard lvl 6 the only thing is Countercharm, better go FTR 6 to get another feat
Swords BRD specifically gets Extra Attack at 6th, I guaran-damn-tee it.
https://bg3.wiki/wiki/College_of_Swords
The only thing that ignores this rule is the Blade pact warlock extra attack.