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Nothing.
No. They take effect as soon as you load a game with them.
If you just download mods, nothing will happen. If you load your game with them, any savegames you make with them might be affected. For details refer to the mods descriptions.
For beginners in modding I recommend these information to prepare
https://steamcommunity.com/sharedfiles/filedetails/?id=3126703693
https://steamcommunity.com/sharedfiles/filedetails/?id=3159316443
Also, if you start a new game with mods installed, you will probably need the "Mod Fixer" mod otherwise you will not be able to create your char. So, instead of Mod fixer, start a new game without mods and install the mods only after the char creation. You don't really need the Mod Fixer in this case (at least not for most of the mods)
After the hotfix18, mods that are dependent on BG3SE or NativeMod are anyway not working properly so I would advise to wait (or use the revert to patch 6 workaround)
Basically, I would agree. At best, only use mod fixer if starting a new game. You really should disable or better delete it afterwards, as it really has no purpose after that, and can create other issues or problems. And one other thing - alas, sometimes mod makers embed it inside their own mods.
OP, read the guides posted above, but I'll just reinforce one point. Using mods MIGHT create save dependencies. Be aware of this. IF they do, and you disable them, loading saves created with those mods will crash your game.
If you load a save that is missing you get a warning that the game might go unstable. Sometimes true, sometimes not.
Rather than load my saves of my two current playthrough i decided to start a 3rd playthrough. There are still plenty of mods that work. I do miss the mod that turns withers into a vendor. nice qol change. especially for my durge murder hobo run