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Thin out the weak so they don’t distract when you go in after the strong
I dig it, I dig it. The ol' "Hit & Run" maneuver.
I made a ranger with TWF focus. But i kept shooting more. Since i managed to get him a lot of momentum and speed items. Being a half wood elf, made him sometimes run like almost 80 meters. Shoot ...shoot...then run FAR away and nobody is able to reach you. Was ridiculous:D
But if we're ignoring those because they're a bit overtuned then there're too many fun Two Handed Weapons and Versatile Weapons for me to not root for GWM.
Yeah, I found that really wierd, honsetly.
There's so many good heavy/versatile weapons in the game, with so many different effects you can apply. However, when it comes to ranged weapons. the only ones of note are Gontr Mael (a longbow), Deadshot (a longbow), Titanstring (a longbow), Hunting Bow and Darkfire Bow (both shortbows), and maybe Ne'ermisser (one of the only good hand crossbows). For hand crossbow builds you get BiS by Act II with Ne'ermisser and Hellfire Hand Crossbow with literally NOTHING else past that point, so it could plateau quick.
I suppose that's to make up for the fact that ranged attacks are a safer option most of the time (at least in tabletop terms), so it doesn't make sense to give a ranged weapon melee power levels, but it does still sting a bit having to switch from dual hand crossbows to a longbow at random.
Soften them up with your shooter then close for the kill with your great weaponer
Or Thrower. TB Thrower builds are low-key disgusting in this game, I've had Karlach do 40 point non crit hits with a thrown weapon before, it's stupid.
I guess I don’t know all the things that go into a good one
Big thing is getting TB, making sure you have at least 18 STR (though it can go higher with Elixirs and stuff), and grabbing Kushigo Gloves and the Flinging Ring.
Then it's a matter of if you want to go EK or Berserker. Berserker lets you get a 3rd attack at 5th with higher damage output but you're restricted to 2 or maybe 3 weapons through the game (mainly Returning Pike and Nyrulna), while EK gets the 3rd attack at 11th but gets a lot of magic utility and a higher weapon draw (Thanks to Weapon Bond).
For supports, anything that adds damage or holds adds in place is all you really need. Accuracy isn't the issue, vertical positioning and environmental awareness is (you throw in an arc as opposed to firing in a straight line).
One removes a basic penalty for elevation and give -5/+10 toggle. The other gives an Extra Attack and a -5/+10 toggle. I turn off the toggle on GWM. That lame elevation penalty is not worth it and does not compare.
(lets be honest if you are doing martial you were likely going to dip into these for either gloom ranger or action surge anyway)
Ranged also has the upside of that many foes have crap for ranged potential vs what they can do in melee.