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In my opinion, the most challenging part "might" be before lvl 5.
I suggest you to split your adventuring, leaving some encounters back for when you'll have hit lvl 5, if you want to be sure ( spider queen, spectator, grym, etc... Owlbear/s can be easily done by lvl 3, in my experience ).
I'd also consider not to take any tadpole power and, eventually, not to multiclass ( this would lower your powercreep on the run ).
Other tips might be to examine bosses to check on their legendary actions, and to consider bringing a scroll or potion of invisibility, just in case you need to withdraw from a fight. Getting your persuasion on a frontline would also help if persuasion checks fail.
ps: consider that the rarity of some items, as well as their priece, will increase on honour run ( for example, the acid ring will move from uncommon to very rare, increasing its cost by 1000% more or less ), but this won't be a big issue if you know what to buy.
I am doing my first Honor Mode run myself and have already been hit with issues.
I lost out on the Owlbear Cub because one of the "Absolute Idiots" went right for the cub and it got flagged as hostile before I could do anything about it.
Immediately switched over & killed those idiots, then the Mother / Dad, then knocked out the cub, hoping it would revert to non-hostile after I left the cave.... but no such luck. The Owlbear cub is gone. Never showed up in the goblin camp. Never showed up in my camp after purging the goblins.
I have accepted I just missed out on him this run.
Also screwed up on the Bugbear Assassin and went the wrong way around the hilltop... which prematurely activated the assassin, which killed the tiefling before I could get to her.
I discovered that myself, that Acid Ring is much more expensive. But I have mastered how to make money, so was not too much of an issue. So far, have only encountered a couple of other hyper-inflated items ...
There are a couple more once you start the Rosymorn Monastery region that seem unusually pricey.
This is the way.
I ♥♥♥♥♥♥♥ HATE the way.
Also if you only gone use x2 illihid powers this pretty much makes paladin the best class by a mile that you can pick up.
All of the charisma classes are strong damage dealers in Honour Mode hence you do not need to separate anything. You can in fact build a team that dose not need proper CC to clear honour mode as well but this means stacking S tier damage dealers.
If you want a class that can do everything damage/CC/party face go for a bard I would highly recommend a half-orc bardadin as your Tav for honour mode. If you are willing to use more tadpoles I would say a 10/1/1 or 10/2 ranged bard would be the play otherwise for your Tav.
You need 1 big mobile melee hitter, 1 cleric for tankiness and support, Rogue/Ranger for sniping enemy casters and general stealth exploration and one mage for general AoE damage and extra support.
You can't have two characters doing the same or subpar jobs, you will need to min-max builds, this implicates in getting the hag hair for example (if you kill her in act1, she will still be alive in act 3 so in terms of outcome it's not bad to make a deal with her).
Also, I am interested in participating if you feel like sharing a run, we could play multiplayer honor mode and I will gladly join in as your Shadowheart cleric, Wizard or be your Barbarian / Monk
In fact if you run a paladin you want to run more melee and less ranged if not the aura or auras depending on build will only effect the paladin and no one else. While max stacking is not the smartest on some fights it is more or less down to if the damage dealt is AoE or not.
Think it is funny with what you mentioned as I have had a party with fighter/paladin/barb and monk mind you the barb was a throwbarb. And paladin was the party carry.