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Shadowheart as life cleric can provide both healings a warding link.
Lae'zel can be an excellent fighter ( even a tank if you play an eldritch knight ).
Your rogue will be the one with thievery/stealth ( I suggest you to also pick persuasion, in order not to need a dedicated diplomatic ).
Finally you can go with Gale as blaster.
A paladin wouldn't be a bad idea. Oath of the Ancients gives a healing use for Channel Oath, which is probably all you'd need besides Lay on Hands and maybe an occasional spell.
The setup you have should be capable of doing plenty of damage, assuming you're getting Advantage with your rogue. Are you having trouble with defense?
With MC being a Rogue it clearly calls for a respec for Shadowheart.
Oath are a burden and an extra difficulty I would suggest avoid Paladin for a first play when not knowing the stuff, perhaps it's different for a veteran D&D player but at end it's game who choose when an oath is break or not, and D&D knowledge won't change it.
But I go further, why you need restrict yourself to a party?
You have a roster, many companions quests will push you change your party, there's no point to stick to a party, or you want play ironman, I unadvise it. Or you want win 99% of combats at first try, ok but is it really the best?
I would suggest to think more with a Roster perspective and admit that sometimes you'll need change a bit your party, there's no need of any optimal party when you have a roster.
In that perspective, just respec:
- Shadowheart so she fits better a PC Rogue, but even if no Healer is needed I agree with alanc9, it's still a very cool option to have. Just change the domain when you respec her and find the one appealing you.
- Astarion, but wait when you'll really need more options.
- Karlash you seem not have find yet, she is fine as solid front by choosing her Wild and Bear during level up, you'll see.
I wouldn't worry about party composition too much, the game is very easy. Your proposed party is very good already, just don't focus Shadowheart on healing too much, clerics can do good damage with Spirit Guardians and Guiding Bolt.
- Laezel as a pure fighter was always my strongest companion.
- For Gale I always chose Evocation school.
- I liked changing Shadoweart's Cleric domain to War Domain, it gives her Heavy Armor and Martial weapons proficiency from the start and some interesting War Priest features.
Dont forget you can also throw healing potions to heal other companions, anyone can throw.
For actual build recommendations I'd make sure to take Lae'Zel and Wyl:
-Lae'Zel with battlemaster can learn "distracting strike" and "goading strike" the later of which grants advantage on enemies who target anyone other than her.
-Wyl as a fiend warlock can learn "counterspell" to negate enemies attempting to cast spells which could prove valuable in saving you since you'll be wide open to anything requiring INT/WSD/CHA saves. He can also learn mind altering spells like "confusion" , "slow" and area control spells like "darkness" which all benefit a rogue landing hits from far away.
Fair point. Although an Oathbreaker does synergize with a PC rogue since Spiteful Suffering gives everyone attack Advantage. Probably doesn't come up too often since the paladin will be moving to melee range anyway, though.