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One mis-click and I triggered the genocide of The Grove; this game can very easily put you in an untenable position if you do something...wrong. An unelevenable position, sometimes.
Lmao sometimes it doesn't even take a misclick. On my current run Isobel killed herself by running into my firewall at last light. It triggered the abduction cutscene even though there was only one enemy left in another room 50m away
OMG, the AI is so stupid when it comes to the environment, like the Wall of Fire spell.
I can't tell you how many have kamikaze'd themselves instead of realizing that they're about to immolate themselves or any other thing.
Don't get me wrong; it's hilarious to see, like, a horde of goblins try to bum rush you through the flames and just keeling over one-by-one (it's stupid, but it's funny), but when an ally NPC does it, or even your party while out of combat can present problems with things like traps.
I mean, we spotted the trap. It's there. Discovered. And the PCs mostly avoid 'em after that...but if the traps are discovered while we're still walking, the party members who I'm not controlling directly will often just stomp the trap with their big ol' clown feet, presumably because the path-finding algorithm doesn't update itself while walking. Sometimes, you just can't right-click fast enough to stop, or you accidentally were hovering over something clickable and brought up the context menu instead. (Ewps.)
It's worse with things like burning ground, tho, mostly post-combat.
You know what I mean: someone lit off a fireball and then for quite some time after, the ground looks like the last dregs of a campfire...well, maybe I send my character around it, wide, but not the party, oh, no...they're just go firewalking like it's not even there, and not even after starting to burn do they step off.
I mean, yes, you can separate the party if you really want them to be safe, but the fact that NPCs don't avoid obvious environmental hazards automatically is immersion-breaking.
I had another great AI moment in Act 3. After the encounter at the boutique shop where you have to save the murder target like 3 generic NPCs ran back into the store right into my firewall... leading to me being immediately accused of murder