Baldur's Gate 3

Baldur's Gate 3

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Dimme-kur.Γ Jun 10, 2024 @ 6:40pm
[Spoiler] Is there not a way to reason with Jaheira?
Accidentally killed Minsc. Jaheira went mad, leaving and wishing me dead trying to save the city while she didn't want to help at all just because I accidentally killed Minsc when a while ago he tried to kill us all because he was so dense and so easy being manipulated.

I thought the game would offer a few options to reason with her even if I had to pass a very difficult dialogue checks, I mean even I managed to convince Shadowheart to "defect" from her god, but nope... so much for a game praised for its writing.
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Showing 16-22 of 22 comments
Tresh Jun 11, 2024 @ 6:49am 
Originally posted by GriffinPilgrim:
Originally posted by Tresh:
This isn't even just a problem with videogames, but even with TTRPG players. Sincerely, a GM who has banned their partner from the table.
I blame "I would like to seduce the dragon" memes.

No, you cannot seduce the dragon. You're not its type. However, since you rolled so ♥♥♥♥♥♥♥ high, the dragon is amused and has decided not to eat you and your friends and you are free to go.
Moving away from Persuasion; the Macguffin for the campaign was created by one wizard centuries ago and he died doing it and he only left instructions on how to make it work in a book at the bottom of a dungeon no-one has ever survived. So no, rolling high on Arcana will not give you the answer because no matter how knowledgeable you are there's nowhere else you could have learned this. Now get in the damn dungeon I spent days building.
I haven't had a player try that with me yet, but that does sound very frustrating as well, you have my condolences.
BionicDance Jun 12, 2024 @ 7:29am 
Originally posted by Dimme-kur.Γ:
Accidentally killed Minsc. Jaheira went mad, leaving and wishing me dead trying to save the city while she didn't want to help at all just because I accidentally killed Minsc when a while ago he tried to kill us all because he was so dense and so easy being manipulated.

One mis-click and I triggered the genocide of The Grove; this game can very easily put you in an untenable position if you do something...wrong. An unelevenable position, sometimes. :spacefiregrenade:
SpaceWombat Jun 12, 2024 @ 8:56pm 
Originally posted by BionicDance:
Originally posted by Dimme-kur.Γ:
Accidentally killed Minsc. Jaheira went mad, leaving and wishing me dead trying to save the city while she didn't want to help at all just because I accidentally killed Minsc when a while ago he tried to kill us all because he was so dense and so easy being manipulated.

One mis-click and I triggered the genocide of The Grove; this game can very easily put you in an untenable position if you do something...wrong. An unelevenable position, sometimes. :spacefiregrenade:

Lmao sometimes it doesn't even take a misclick. On my current run Isobel killed herself by running into my firewall at last light. It triggered the abduction cutscene even though there was only one enemy left in another room 50m away :lukasLaugh:
Last edited by SpaceWombat; Jun 12, 2024 @ 8:57pm
alanc9 Jun 12, 2024 @ 9:26pm 
Weird. Even if KOd, I thought one of the enemies had to actually tag Isobel to make that happen. Or did the firewall kill her outright?
parent child bowl Jun 12, 2024 @ 9:27pm 
You could be the best guy in the world. If you kill my friend, you are dead to me.
BionicDance Jun 14, 2024 @ 8:22am 
Originally posted by SpaceWombat:
Originally posted by BionicDance:

One mis-click and I triggered the genocide of The Grove; this game can very easily put you in an untenable position if you do something...wrong. An unelevenable position, sometimes. :spacefiregrenade:

Lmao sometimes it doesn't even take a misclick. On my current run Isobel killed herself by running into my firewall at last light. It triggered the abduction cutscene even though there was only one enemy left in another room 50m away :lukasLaugh:

OMG, the AI is so stupid when it comes to the environment, like the Wall of Fire spell.
I can't tell you how many have kamikaze'd themselves instead of realizing that they're about to immolate themselves or any other thing.

Don't get me wrong; it's hilarious to see, like, a horde of goblins try to bum rush you through the flames and just keeling over one-by-one (it's stupid, but it's funny), but when an ally NPC does it, or even your party while out of combat can present problems with things like traps.
I mean, we spotted the trap. It's there. Discovered. And the PCs mostly avoid 'em after that...but if the traps are discovered while we're still walking, the party members who I'm not controlling directly will often just stomp the trap with their big ol' clown feet, presumably because the path-finding algorithm doesn't update itself while walking. Sometimes, you just can't right-click fast enough to stop, or you accidentally were hovering over something clickable and brought up the context menu instead. (Ewps.)

It's worse with things like burning ground, tho, mostly post-combat.
You know what I mean: someone lit off a fireball and then for quite some time after, the ground looks like the last dregs of a campfire...well, maybe I send my character around it, wide, but not the party, oh, no...they're just go firewalking like it's not even there, and not even after starting to burn do they step off.

I mean, yes, you can separate the party if you really want them to be safe, but the fact that NPCs don't avoid obvious environmental hazards automatically is immersion-breaking.
Last edited by BionicDance; Jun 14, 2024 @ 8:24am
SpaceWombat Jun 14, 2024 @ 8:33am 
Originally posted by BionicDance:
I mean, yes, you can separate the party if you really want them to be safe, but the fact that NPCs don't avoid obvious environmental hazards automatically is immersion-breaking.

I had another great AI moment in Act 3. After the encounter at the boutique shop where you have to save the murder target like 3 generic NPCs ran back into the store right into my firewall... leading to me being immediately accused of murder :sergeySomeday:
Last edited by SpaceWombat; Jun 14, 2024 @ 8:33am
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Date Posted: Jun 10, 2024 @ 6:40pm
Posts: 22