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Rapportera problem med översättningen
No one can really read it.
I mean I'd appreciate addition content, but it's be very hard, if not nearly impossible, to create it in a quality similar to the original campaign. Unfortunately anything not living up to it would be a huge disappointment.
I would say that a lot of the content would be most likely passed between more devoted groups of friends and perhaps be adapted as a community project as one map would hopefully be added on or edited with others that have different levels of expertise. if your asking me personally about voice acting. I coincidentally do have the ability to do quite a few different voices and personalities so I'm probably less deterred by that issue and upon meeting a few girls on phasmophobia and in other D&D circles that would love the idea of voice acting would probably love the idea of writing their own characters as to use its just fun banter for us.
more so, bethesda had what 7 voice actors they used for oblivion? it doesn't take a lot to make a good story, just check out 12 minutes if your curious just how few people it requires to make a decent story.
Really though thats minor issues compared to setting up triggering events that call on aforementioned audio sound recordings. and even so, in most cases of those story lines they could be simply written out and triggered upon standing in certain areas to establish a more contextually concentric open source community made content.
ALSO: I use a more generous amount of text as I aim to have a conversation with individuals who aren't deterred by a "wall of text" as a social litmus test as I'm not interested in talking to people that have a tendency to merely contribute generalized vague statements that lack substance like "make game better," or "TLDR."
Animations and voice actors? Facial expressions?
Just like the music, none of that makes a story memorable.
When you read a good book, the first sentences alone trigger a cascade of sensory feedback, far in excess of what you watch on a screen.
The older games, with their far more evocative storytelling, mostly relied on text and nothing more.
If you can write good text, you're worth a billion animators, musicians, what-have-you that are in the case of BG3 just there to dress up a dud, and distract you from the fact nothing much is ever happening. And when it does, it's just generic fantasy dross.
They won't provide the story editor because a) a good writer could upstage them as an army-of-one; and b) a potentially popular narrative that's free of modern woke-puppetry would be anathema to these people.
A level editor isn't required - it would be mostly too complex, I imagine, given the detail of the artwork.
All you really need is the ability to set a few basic flags, have access to a dialogue tree and be able to write words to edit what already exists.
That shouldn't be difficult, but politics win the day, as ever, in the la-la land of modern gaming.
I welcome you to give it an actual shot and prove me wrong.
I just wish for a map editor similar to games like farcry 5 where players can craft terrain, import objects and reorientate them + place npc's with varying levels of player alignment/hostility which has proven to go a long way in terms future game development. having an opportunity to place npc's with custom written dialogue would be a base level requirement of this request and I understand is no small request but its my contribution to the steam community and anything is possible in fantasy land lol.
How many geniuses were self-taught? Da Vinci had mostly no formal education, for example, and anyone that creates something truly novel cannot 'learn' how in an education system, which only imparts knowledge of what has already been created.
I find it laughable, though, that in particular you reference a 'degree' in writing as a sure sign of high talent.
Yeah, for sure I'll give this go if they provide the tools. With 100% certainty I can 'spin up', in my sleep, something with more effort than what we got here.
As for whether that effort has merit - not for me to decide.
Also, I'm now a tech manager in a large company, on the back of multiple custom frameworks that I've built for them over only a few months.
I'm self-taught in code, and all the 'college degree' devs I've worked with to date in this place have struggled with tasks you'd generally assign to an intern.
They spend a month struggling.
I take the reigns, as I did yesterday, and finish it in a half a day. I was actually told to stop doing all day-to-day work so fast, or the others won't have anything to do.
Make of it what you will, but an education doesn't mean jack.
Unfortunately this is Steam forums.
Civil debate left the room the minute you posted a new thread.
I've learned you've two friends when dealing with the forum fauna: the block button and a quick wit.
The latter eventually gets you banned, I agree, but can't say it's never been worth it.
There's wiggle room in what the mod tools might end up providing; there will always be efforts to create stuff outside of the scope of the tools; there already is.
People are figuring out how to edit dialogue on their own.
https://www.nexusmods.com/baldursgate3/mods/7862
really, because I think oblivion is a great example that a big budget is not required to make a great game, even so, there are plenty that loved oblivion but I was merely saying that a game doesn't require a lot of voice actors.
its about those that wish to make a great experience. much of the maps I've made for other games were done in my free time and found it a great way for freedom of expression and I can only see that they didn't reach their potential with the lack of player interactivity other than shoot other players. I see that BG3 could host a great opportunity for a lot of game enthusiasts to practice their creative expression, pass it to others, make a very interactive experience that offers endless potential.
Generative AI.
Ai bots also have a very efficient way to solve conflicts which devalues the complexity of the conflict which is what we may regard as a deus ex machina or a retcon, which most people hate in a story.
For the moment I would say that the the rpg game writers job is secure but that may change in the future.
But going back to the idea of a map editor, what would some others make if they had the option. Would they try to expand on the city? What adventure would they like to explore? Would they make their own towns with their own conflict? How would someone write a story about a false hydra in a game without the possibility to import an enemy that didn't have such a creature?
I would love to explore not the possibility of such a product but what they would do with it if it existed.