Baldur's Gate 3

Baldur's Gate 3

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How do I beat the act 2 boss? (spoiler warning)
Would someone please give me some good advice about how to defeat Myrkil? I'm doing an honor mode play-through, and my previous attempt ended at the tieflings that had caged lae'zel. That was just a bit of bad rolls though, so I just started over. But the previous one was a loss to Myrkil. I just couldn't figure out what to do. I'm just about to go back to Moonrise towers, after killing the nightsong again. I have collected a few barrels of smokepowder, along with stealing the barrel and vial of runepowder from the gnome in act 1. I don't know the blast radius of that, as I've once attempted to use the barrel of runepowder to free nere; which blew up everywhere I could see on my screen.
So I'm nervious about using it on Myrkil. Before Myrkil beat me, I was able to go in and out of darkness to defeat Kethric Thorm and all of his skeletons from one of the platforms on the side. Though Myrkil's vacuum cleaner attack kept pulling us out of it, which was scary when the skeletons starting shooting us. I could eventually figure out the vacuum cleaner attack by just positioning on the far end of the darkness. Though my main damage dealer was an archer build of Astarian, which did very little to Myrkil due to his resistances. Eventually he would just heal by the skeletons doing some kind of suicide heal their master trick; and beating my party through atrition of resources.

Edit: I never actually ran out of darkness. That was just me forgetting that I had that unlimited from a certain spear I got right before the fight.
Last edited by Soothing Darkness; Jun 5, 2024 @ 3:40pm
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Showing 1-15 of 28 comments
[TG] zac Jun 5, 2024 @ 3:40pm 
If you have a high enough persuasion stat and read all the notes in the tower you can get Keth to kill himself.

As for the fight with his boss, AOE the mobs and nuke him is what I generally do.
He has some resistances but he also has some weaknesses.
Also if you free nightsong she will help you.
I don't have any problem with Kethric. It's Myrkil's resistances that I couldn't overcome. The Nightsong is dead, because I sacrificed her to my goddess. So rather than having her help for the fight, I basically have infinite darkness spells to aid me in the fight. I can effectively ignore the mobs unless I actively engage them.
Last edited by Soothing Darkness; Jun 5, 2024 @ 3:43pm
Hmm. I do have about five wall of fire scrolls. If I have one of us concentrating on the darkness, and three of us using wall of fire on him, and his skeletons; would that work?
I was wrong. I have ten. Though it might just be easier to show what I have than guess at it. https://steamcommunity.com/sharedfiles/filedetails/?id=3261970909

Edit: The scroll sticking off the edge that I have to side-scroll over to is 9 revivify scrolls.

Here's how many bombs I have collected to. https://steamcommunity.com/sharedfiles/filedetails/?id=3261971945
Last edited by Soothing Darkness; Jun 5, 2024 @ 3:50pm
JP Jun 5, 2024 @ 3:54pm 
Doom Hammer was the weapon I used to defeat Myrkul on Honour Mode, it inflicts bone chilled preventing it from healing. You can buy it from the goblin camp. I put in on an Oath of the Ancients Paladin with warding bond and hammered away.
alanc9 Jun 5, 2024 @ 4:21pm 
Originally posted by Soothing Darkness:
I can effectively ignore the mobs unless I actively engage them.

Or until they heal the Apostle. You really do want to take them out before that happens, if you can. Wall spells can be useful.
alanc9 Jun 5, 2024 @ 4:23pm 
Originally posted by JP:
Doom Hammer was the weapon I used to defeat Myrkul on Honour Mode, it inflicts bone chilled preventing it from healing. You can buy it from the goblin camp. I put in on an Oath of the Ancients Paladin with warding bond and hammered away.

Didn't think that would work. When I tried Arrows of Ilmater, what happened was that he couldn't heal on his own turn, but they he lost the condition and the mobs could heal him just fine when they got a turn
Originally posted by alanc9:
Originally posted by Soothing Darkness:
I can effectively ignore the mobs unless I actively engage them.

Or until they heal the Apostle. You really do want to take them out before that happens, if you can. Wall spells can be useful.

Way easeir said than done. Nigh impossible to keep those little buggers away from him. My explosives idea bore little fruit, and the wall of fire scrolls were nearly useless. Doing like 10-30 damage and breaking concentration all the time.
Last edited by Soothing Darkness; Jun 6, 2024 @ 3:27am
He stops healing at a certain point btw (he stops summoning necromites rather). So if you can outlast him, you will eventually win. Get a lot of potions and use the safe spot in his inner circle to heal until he stops healing himself.

Anyway, Paladins and especially Bardadins trivialise this fight. Even better if you have some crit chance gear. A thrower with tavern brawler and a bunch of +1 throwing hammers works well too.

I'd rather just get a paladin and\or a tb thrower with some +1 light hammers.
Last edited by ♂Warrior of Gachi♂; Jun 6, 2024 @ 3:58am
Kappa Jun 6, 2024 @ 4:15am 
Originally posted by Soothing Darkness:
I don't have any problem with Kethric. It's Myrkil's resistances that I couldn't overcome. The Nightsong is dead, because I sacrificed her to my goddess. So rather than having her help for the fight, I basically have infinite darkness spells to aid me in the fight. I can effectively ignore the mobs unless I actively engage them.

Don't worry, nightsong is worse than useless in that fight ( and because of myrkul mechanics and Nightsong stupid AI, when she goes down the only way for her to get up is for the player to shove er down, far from myrkul Aura ).

It's better imo to deal with mobs while getting 2/3 players on myrkul, and the rest killing 3/4 mobs per turn.

then it's up to you if you want to make myrkul wet and then cast lightning spells or just bludgeon damage ( if you cast lightning bolt on myrkul, they will debuff the spellcaster, which will rely on spell dc, so no effects from fear apart from being immobilized ).

but there are infinite ways to deal with him ( on my first honour run me and my friends missed the bludgeon vulnerability, and our fight took a large amount of time because of that, but it was epic ).
Originally posted by ♂PUDGUS♂:
He stops healing at a certain point btw (he stops summoning necromites rather). So if you can outlast him, you will eventually win. Get a lot of potions and use the safe spot in his inner circle to heal until he stops healing himself.

Anyway, Paladins and especially Bardadins trivialise this fight. Even better if you have some crit chance gear. A thrower with tavern brawler and a bunch of +1 throwing hammers works well too.

I'd rather just get a paladin and\or a tb thrower with some +1 light hammers.

There is a safe spot?! Where?
https://steamcommunity.com/sharedfiles/filedetails/?id=3262232853

Edit: Or do you just mean this narrow little point, where his no-healing aura extends to?
Last edited by Soothing Darkness; Jun 6, 2024 @ 4:18am
Kappa Jun 6, 2024 @ 4:18am 
I think it's exactly where your character is.
There you shouldn't get the necrotic aura effects ( the ones that won't let you heal ).
Well I'm there, but as you can see the fight is going badly.
Last edited by Soothing Darkness; Jun 6, 2024 @ 4:20am
Oh wow! I just noticed that he can't melee me here to!
Oh I am so close, but so much can go badly right now!
https://steamcommunity.com/sharedfiles/filedetails/?id=3262245333
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Date Posted: Jun 5, 2024 @ 3:35pm
Posts: 28