Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the fight with his boss, AOE the mobs and nuke him is what I generally do.
He has some resistances but he also has some weaknesses.
Also if you free nightsong she will help you.
Edit: The scroll sticking off the edge that I have to side-scroll over to is 9 revivify scrolls.
Here's how many bombs I have collected to. https://steamcommunity.com/sharedfiles/filedetails/?id=3261971945
Or until they heal the Apostle. You really do want to take them out before that happens, if you can. Wall spells can be useful.
Didn't think that would work. When I tried Arrows of Ilmater, what happened was that he couldn't heal on his own turn, but they he lost the condition and the mobs could heal him just fine when they got a turn
Way easeir said than done. Nigh impossible to keep those little buggers away from him. My explosives idea bore little fruit, and the wall of fire scrolls were nearly useless. Doing like 10-30 damage and breaking concentration all the time.
Anyway, Paladins and especially Bardadins trivialise this fight. Even better if you have some crit chance gear. A thrower with tavern brawler and a bunch of +1 throwing hammers works well too.
I'd rather just get a paladin and\or a tb thrower with some +1 light hammers.
Don't worry, nightsong is worse than useless in that fight ( and because of myrkul mechanics and Nightsong stupid AI, when she goes down the only way for her to get up is for the player to shove er down, far from myrkul Aura ).
It's better imo to deal with mobs while getting 2/3 players on myrkul, and the rest killing 3/4 mobs per turn.
then it's up to you if you want to make myrkul wet and then cast lightning spells or just bludgeon damage ( if you cast lightning bolt on myrkul, they will debuff the spellcaster, which will rely on spell dc, so no effects from fear apart from being immobilized ).
but there are infinite ways to deal with him ( on my first honour run me and my friends missed the bludgeon vulnerability, and our fight took a large amount of time because of that, but it was epic ).
There is a safe spot?! Where?
https://steamcommunity.com/sharedfiles/filedetails/?id=3262232853
Edit: Or do you just mean this narrow little point, where his no-healing aura extends to?
There you shouldn't get the necrotic aura effects ( the ones that won't let you heal ).
https://steamcommunity.com/sharedfiles/filedetails/?id=3262245333