Baldur's Gate 3

Baldur's Gate 3

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Help Me Build The Perfect Inflict Wounds Assassin
Ideally would have a very strong defense because will be in melee a lot, although tons of temp hp could be a consideration...

• At least 3 levels in Rogue to get Assassin.
• At least 2 levels in Sorcerer to get Twinned Spell.
• Getting Inflict Wounds can be done in one of 2 ways: 1) 1 level in Cleric, 2) 3 levels in Paladin (Oathbreaker).
• 2 levels in Warlock is tempting for Devil's Sight and Fiend Pact or Fiendish Vigor.
• There is a pair of gloves that grant one cast of Inflict Wounds at 4th level per long rest.

So how would you build this character? The basic idea is to attack from stealth/silence/darkness with a hard hitting Inflict Wounds and then keep hitting with it (possibly with Haste) until everything is dead.
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Showing 1-7 of 7 comments
Kappa Jun 4, 2024 @ 12:16am 
Isn't the assassin good just because rogue has sneak attack and the assassin perk gives your action back?

Starting the combat with an "extra" 6d6 sneak attack or a consumable 3d10 necrotic ( no other bonuses) would end up being way, way underpowered compared to a pure rogue.

In addition to that, the spell requires an attack ( based on spell hit, so your spellcasting power ). Which means you'll also have to go deep into spellcasting.

Finally, since there are limited item slots, giving some to physical and some to spellcasting would do nothing but making the character a mediocre hybrid imo.

But maybe I am wrong and there's a way to make a combatant based on inflict wounds pretty efficient.
Vox Maximus Jun 4, 2024 @ 12:39am 
Builds with more than 3 subclasses with none giving an extra attack are very gimpy builds. Just saying.
Slav Mcgopnik Jun 4, 2024 @ 12:58am 
This seems like a lot of hoop jumping just to get a build that doesn’t do particularly well and depends on a non-cantrip spell for consistent amounts of meh damage.

Don’t get me wrong, I get chasing the dream, but this seems like a lot of work for basically no payoff.
Hobocop Jun 4, 2024 @ 1:06am 
Originally posted by Slav Mcgopnik:
This seems like a lot of hoop jumping just to get a build that doesn’t do particularly well and depends on a non-cantrip spell for consistent amounts of meh damage.

Don’t get me wrong, I get chasing the dream, but this seems like a lot of work for basically no payoff.

Not to mention that by the time this even begins to come online you're in the Shadow-Cursed lands surrounded by necrotic-resistant enemies, and there's not really any way to get around that besides abandoning the gimmick

And if you're thinking about two levels of Warlock, you might as well be thinking about Agonizing Eldritch Blast which is easily going to be outperforming the output of this build which is going to be extremely limited on spell slots with all the multiclassing. Fiendish Vigor doesn't scale at all, and Dark One's Blessing needs Warlock Levels and good Charisma to maintain relevance.
Last edited by Hobocop; Jun 4, 2024 @ 1:11am
Slav Mcgopnik Jun 4, 2024 @ 1:19am 
To give a few pieces of extra info

Rogue is weak, dips into it need to be thought out. Assassin is only really worth it if your build NEEDS stealth to function (Gloomstalker Ranger is the classic synergy). It’s a pretty big investment for this build as Inflict Wounds doesn’t really have any additional synergy with it beyond the basic extra action if you surprise. Sidenote: Thief is also a good dip if your build can take advantage of the extra bonus action. Otherwise, skip.

If you want a spell nuker, an eldritch blast lock with agonizing blast is a good simple one. A sorcerer with spell sniper to grab eldritch blast as a bonus is also great if you can get items like the Potent Robe to get extra damage.
If you want sneaky, gloomstalker ranger all the way, you can dip into assassin if you want (as the provided invisibility makes enabling the assassin surprise bonus much easier), but straight gloomstalker is also a serviceable build.
Occasum_Solis Jun 4, 2024 @ 2:00am 
Originally posted by Pan Darius Cassandra:
Ideally would have a very strong defense because will be in melee a lot, although tons of temp hp could be a consideration...

• At least 3 levels in Rogue to get Assassin.
• At least 2 levels in Sorcerer to get Twinned Spell.
• Getting Inflict Wounds can be done in one of 2 ways: 1) 1 level in Cleric, 2) 3 levels in Paladin (Oathbreaker).
• 2 levels in Warlock is tempting for Devil's Sight and Fiend Pact or Fiendish Vigor.
• There is a pair of gloves that grant one cast of Inflict Wounds at 4th level per long rest.

So how would you build this character? The basic idea is to attack from stealth/silence/darkness with a hard hitting Inflict Wounds and then keep hitting with it (possibly with Haste) until everything is dead.

https://eip.gg/bg3/build-planner/ - have fun.
JaPhiSo Jun 4, 2024 @ 6:13am 
With that setup you can get level 5 Spells at most. So 7d10 on inlict wounds with auto crit that is 14d10 or ~ 77 necrotic damage. For all that it seems a bit weak.
It would be better to go 3 lvl Assassin - 1 lvl Sorcerer for chromatic orb and rest in Tempest Cleric. You can cast chromatic orb at range with auto crit for 14d8 damage and maximize twice per short rest to 112 thunder damage, which is a lot less resited anyway.
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Date Posted: Jun 4, 2024 @ 12:00am
Posts: 7