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From chapter 2 onwards, everything is easy even on highest difficulty, if you know how DnD builds work. And by knowing I dont mean reading online guides, but that you have played some DnD games in the past like BG1+2.
Throwing off cliffs, explosions, potions and effects are too powerful vs a 1d6 weapon.
I got a massive tip for that fight. Swap out the melee heal spell on Shadowheart with Command. Then have her Command Zhalk to drop his sword. Now he can only punch the mind flayer!
Also, looking up you can see these postule looking things hanging from the ceiling. If you shoot them they drop down and cover the floor in acid. Acid lowers enemy defenses and is flammable! And if you drop those explosive cannisters at their feet you can explode those for extra damage! And there's fires you can dip your crossbows into for extra damages. The fight is much easier if you make use of the environment to circumvent how weak you are that early.
If you examine them you will see that the woad guys are weak to fire. And you only need to kill the main mud mephit, the summoned ones you can ignore. And the summons are a different shade, they are darker than the parent mephit. Only tough part is where you start the fight in the water and stuff.
The Githyanki fight is one of those "level check" fights. Level 5 is the level when fighters get to attack twice, so it's difficult to fight at level 4 and impossible level 3 and under. It's to keep you from getting to the Highlands too early in the story. It's there to keep you from racing through act 1 too early.
Though I can't really judge as I jacked up the difficulty with mods.
Spoilers?
You will face not just him and a handful of guards, but a buttload of guards, and a hostile (controlled) Duke Ravengard (who apparently cannot be KOd), and a whole bunch of Steel Watchers. All at once.
From what I've heard - again never tried it - if you KO Ravengard at this fight, he just bursts into flames and dies, he cannot be saved.
all jokes aside on the wyrm's crossing major bug i ran into this is actually partially true. the damage output and the near constant darkness clouds make this boss fight pretty hard if you aren't prepared. this was one of only 3 occasions where my main Tav was down to her lowest HP ever in the entire game. i was shocked at how much damage the enemies do here. not even the fight against Cazador and The Devil himself Raph had enemies that hit this hard. Thankfully my main Tav on my 1st playthrough is half-illithid plus i have modded gear so it wasn't so over the top difficult but with half-cthulu powers or modded gear i imagine this is some insane challenge.