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The rest are your typical, overused "nice=romance", but that can still be safely navigated with a little room-reading as long as you're aware of this common but ridiculous measure of romance affinity.
(Seriously, this isn't the only game that does it. Many, many games do it. Maybe that's why I find it easy to navigate around it. That Dragon's Dogma series is the worse by tallying how many times the player character simply talked to someone.)
Lets say, you are a man, then you have date with a girl:
Girl asks: "Are you a romantic ?"
Man says: "Do you think having casual sex with someone counts as romance ?"
Note that some companions are front-loaded in this regard, but others aren't.