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It's a matter of boredom, a few players just love scamload a lot, but for most try make a perfect play will end in a boredom of scamload.
Moreover I think the game is tuned to be soft with bad consequences of your past in the play. I remind Wasteland 2, despite I find it great overall, had such garbage design, you screw up, let say accept the consequence, and later the game bash you on your screw up, that's bad design and lame pathos trigger, but BG3 hasn't such junk design or I didn't noticed, WL2 is still among my fav RPG.
Not to say that being a god ( having the power to twist time and outcomes with reloads or different choices ) would remove any appeal the game might have in terms of story and matter of choices.
I do agree on the game being soft with bad consequences ( but it's also because of the absurd load of powercreep classes/items along with the terrible enemy AI ), which is another reason I don't really see any reason to cheat.
For a game with many short term consequences heavy scamloading makes even more sense.
The problem are:
- It's ultra boring in a game as BG3 because there's a ton too many scamloading to try.
- Many players don't acknowledge it but imagination is part of a play, and not see consequences of an alternate choice isn't diminishing the experience and even can enhance it because the reality of the consequence can be disappointing, because imagination can do a very good job.
It's quite linked to the numerous fake choices that had RPG, it disappeared mostly from RPG because of scamloaders ok and because of players replaying ten times a game. But it's no way a good evolution of RPG because it removed all the roleplay quality that had those dialog choices, the fun here was to make the choice, eventually to make it fit to your roleplay, or even to make it fit your own morale and believing, not the greedy consequences, not changing any main story which obviously costs a lot.
Did it improved RPG? No way, it degraded them, and removed ton of roleplay choices because make interesting choices is one thing, have them logical consequences is another thing and cost obviously a lot more time and effort, so it pushed overall RPG to much less roleplay choices.
And then BG3? No because I doubt even Larian can make a second BG3 soon.
That is how D&D is suposed to be played! No rerols, no reloads!
Save scumming is cheesing for sure and game certainly encourages it even letting you save when dice is already on the screen. In the end of the day everyone are choosing for themselves how they want to play the game.