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How about Jergal and the Durge avoiding the Wall of the Faithless?
Game is a complete clownshow when it comes to Lore.
Edit: The Deva that's not a Deva is my personal favorite. FOR BEAUTY!
yo thats huge! Youre right about the Illithid! Before this game, everyone thought their hosts died, but it turns out ceramorphosis also keeps and warps their soul! That has huge implications for the game's afterlife.
How do "good gods" judge a "good soul" turned into an illithid? Have they essentially had their souls stolen? The lore established that Illithid souls get absorbed by the elder brain they serve. So Emperor/Balduran's afterlife is the elder brain and whatever far realm it gets flung into once IT dies. If ever. Thats brutal!
I cant comment on Jergal or the dark urge playthrough but I see all of these new developments as a total win! What even is good in a world where people's moralities can be shaped by gods, demons and magic? What if one god created you to eat everybody like the Gnoll god? Or be a backstabber like the drow goddess? Is your soul just screwed? What does Heaven/Celestia even mean to a soul that was created and predisposed to be evil by an evil creator? Wouldnt it just be their version of hell/avernus for them?
Real world analogy, we had Ottomans end Byzantine, yet somehow Christendom survived.
Illithids still don't have souls. Your interpretation may differ, but seemed pretty clear that any possible 'sexual desires' were just plain old manipulation.
Of the 11 in the party, counting player and companions only (12 if we separate custom Tav), there are up to 3. One is chosen (presumed, and only if you play them), one was chosen, one may become chosen. If you're not playing Durge, you've got 0 - 2.
And it's not like the god's are particularly exclusive - Mystra's got 20 something of them. Including Volo of all people, who personally I feel fits Tymora far more, and Chosen tend to get grouped up all the time.
Sarevok's familiy is definitely gross, but also fairly par for the course with Bhaal.
You seem to be misunderstanding the wall. Assuming our Durge still has a soul, Jergal can just pick them up. If they don't, Jergal doesn't need to pick them up.
By the Deva, I assume you mean Aylin. Who is not automatically a Deva just for having a divine parent. That's not how it works.
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Agreed, but that is pretty much the entire fantasy genre in general though. Some big-bad evil doing some big-bad things and others trying to stop them, and from an interactive point of view, being that person is a lot more interesting than being some random farmer or local adventurer who can't be bothered with it. And if it's not the actual world at stake it's gonna be the empire or the kingdom and it's end etc.
I mean, it's also remotely possible they had insider information since, y'know, they were literally working with/for WotC...
Also, keep in mind that it's highly unusual for published modules to be considered canon, let alone contiguous to each the other. They could at any point declare any or all of them to be taking place at different times, alternate timelines, that sort of thing. Don't take the idea that this is all part of a bigger 'D&D' story buildup for granted.
Yeah, IDK what's going on with race templates for 5e but the description calling Aylin an Aasimar when she's the direct daughter of a goddess (and thereby half-Celestial) still gives me a headache.
im actually quite disappointed by games like DA2, it all seems like a soap opera about who screwed who at the table and it all seems like petty squabbling. Its drama for dramas sake. Then you get far reaching plot threads that matter like Morrigan and her child that actually matter to the setting outside of dubious personal stakes. Not to say it cant be done well, Ive watched John Wick, but throwing them in all over the place bogs up the plot and stakes. I do agree though with the notion that your characters shouldnt be "destiny man" who are on their destiny following their destiny and everything goes your way because youre destiny man. Although I dont think the game is too guilty of that.
Knowing that the netherbrain was ultimately what set everything in motion and secretly implanted the idea of getting Karsus' compulsion crystal, the thing that we ripped off of the 3 death bosses, I get why he sided with the netherbrain in the end. He was always on the netherbrain's side, he just thinks hes free.
Yeah, I'm repeating this point, because it does matter.
People ask why the tiefling refugees are in this game? Well, they'll tell you themselves, but it makes far more sense when you know what happened to Elturel in that module.
The Ravengards are not "DEI inserts" ... the Duke features prominently in the module.
The Blood War and Zariel's motivations make a lot more sense if you know something about it. You'll get what happened to Karlach and why.
It's not like you have to have played it (I haven't) or even know its contents, BUT, it does "set the stage" for a lot of what's going on.
Or they worked closely with the WotC team during development? I doubt it was due to their 'hardcore research.'
Larian worked closely with WotC's Mike Mearls on the story line. Up until WotC canned him.
I agree. I rolled my eyes when I found out about Gale's lover. Or Karlach is the personal bodyguard of who? She's like level 3 when you meet her lol.
Laezel has all the stories of grand adventure on the Astral plane, yet she is a level one adventurerer.
I don't mind the being a bhaalspawn, but when everyone in the party is 'special,' it is a bit nauseating. Poor writing imho.