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i do have to laugh when you claim that sneak attack isn't even that good. must be trolling.
How so? I have played a lot of Rogue and it just feels like a worse Ranger
I like the class although the Sneak Attacks damage doesn't scale well at least comparatively
I'd like to point out to you that I took a pure ROG Astarion and managed to pop a 136 point crit from a single hit using JUST his Sneak Attack bonus and vulnerability from the Branding Amulet. Dead-ass. Dude straight up one-tapped a Mindflayer in the colony and overkilled it with 50 HP in excess.
yeah, you're def trolling.
Branding amulet is boss on rogues. It's such a fun class for me. Drow rogue was my main in BG1, BG2, and now BG3. No gem bags in bg3, so I had to make my own, and hoard every gem in the game. Rogues have a lot of utility, and can do bonkers damage if done properly.
Oh abso-f*cking-lutely they do.
Now, that said, ROG chassis' extremely well onto RNG and Gloomstalker + Thief is a cray busted combination that is 100% broken to f*ck, so I'm not gonna knock that . . .
. . . but base Thief still slaps.
In Shadowrun & pathfinder 2e You can pick up the ability to cast spells and combine them with physical attacks & even trigger sneak attack off your spells.
In pathfinder 2e you also while getting sneak attack at a slower rate are not limited in how many times per round you can trigger it.
Meaning if you get the 2 handed flurry feat letting you attack twice for a single action (you have 3 per turn) you could potentially get 3 of them off per turn before the penalty to hit makes it impossible.
The rogue there also has the ability to apply conditions to anyone they get the sneak attack off on (penalties to attacks, defenses or even persistent bleed or poison damage)
Conversely since you can pick up spells you could also just sneak attack everyone with a AOE spell (from any of the cast traditions as with their archetype system you can get limited spells without losing out on rogue stuff)
And in both the later systems its an absolute skill monkey no matter what you do as it gets double or more the profs other classes do.
I ain't but ok
If you add a lot of critical hit buff equipment and haste you will always hit and crit almost every turn, (For example, you can lower your crit target to 15 with the right equipment plus Elixir of Viciousness. That is a crit chance of 1 out of four, and you are rolling four dice each turn with haste.
And you can also rob Sorceror's Sundries blind with Greater Invis and not get attacked by a zillions guards. even in plain sight since they can't see you take it. That''s a lot of expensive magic stuff for free,
Rogues are also essential for pick-pocketing for their "expertise" bonus (Bards can get that too, but Rogues get more Expertise slots) .
For pure damages of course there are better classes, but Rogue is fun if you put some effort into it.
a bard/rogue multiclass can get the rogue-ness of rogues and be much better as martials as a sword or valor bard on top of getting spellcasting(that also puts arcane tricksters mostly to shame)
this is mainly combat-wise of course, but thats what most of the game is, skill checks and combat, dont need to be a single class rogue to be a good skill monkey, and you can do much better for combat than single class rogue too
and RP wise its easy to also make a rogue/bard RP as just a rogue with some magical tricks for the most part
Actually, they get the same number of Expertise slots, but ROG gets theirs at a faster rate (1st & 6th v. 3rd & 10th).
Sneak attack looks cool because it gives you a big number to look at, but in terms of overall damage it's not as good.
Rogue is built all around their Sneak Attack damage and critting. This is true in the TTRPG and its true in BG3. This is the whole idea behind the class. Wizards cast spells, fighters deal and tank damage and Rogue's fish for 1-shots.
What you want to do is to find ways to fish for advantage. Usually its from a teammate being close to an enemy, being on higher elevation or a teammate giving it to you like a battlemaster fighter using distracting strike.
A true rogue should crit and 1 shot everything once you create these circumstances for them, and that is part of what makes a rogue a rogue. They need teamwork to go "online".
try to abuse their hide bonus action function and buying items that lower the crit threshold when they're hidden/obscured.
It sounds like youre more used to playing the Ranger who uses ranged damage but doesnt need all the setup. Theres no shame in that, but Rogue in this game is what most other games would consider an assassin. They try to kill in 1 shot, in the dark, with a poisoned dagger/arrow, and nobody ever knows they were there.
If your talking about the Deathstalker Mantle reward, it's easily one of the best capes in the game in general