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And probably on normal difficulty too.
I had my team fight Orin. Monk is the only one to go in close, every attack reduced to 1 because of unstoppable buff. Orin then uses legendary action to kill Karlach monk in 2 turns.
Rest of the team were mopping up the helpers. After monk goes down, spend 3 turns magic missile blasting Orin then beating her with martials.
Not even the toughest fights like Raphael killed any of my team (except the cleric). Like if the fight goes to 15 rounds I might have to worry about them, but to have monks go down in 2-3 rounds, whats the use?
I'm sure they're great against Flaming Fist with a surprise round on explorer mode.
Mopped up Orin in a round in Honor mode, no cheats or cheat mods using a Monk. I first upcast MM from my sorcerer and 2nd used a MM scroll from Minthara and then my monk (Lae'zel) just destroyed her.
It's a specialized encounter and you need to do the math first and strip away the unstoppables either with MM or a multi-classed PC optimized for maximum number of attacks and preferably haste to double the output.
You are clearly stupid and/or a moron. First of all, why the ♥♥♥♥ are you stacking Strength on a Monk? They use DEX and WIS.
Go respec your monk. Make sure their starting Wis and Dex are both 16. Drop Rogue and go full Monk, monk is too hard to multiclass for first-timers. Make sure you use your feat to max Dex and Wis when you level up.
Pick Open Hand Monk at lvl 3, you're too low iq to use shadow monk and elemental monk is trash. take the L and trust me.
Make sure your Monk isnt wearing ANY armor. That includes Light armor Helmets/boots/gloves. Or shields. Give them items that increase armor as an ability like the +1 AC boots and the cloak of protection, and Bracers of Defense. Thats 3 free AC right there for not wearing armor.
In terms of combat, you should be using your first turn using step of the wind as your monk ability and dashing into battle. Once you're in the middle of combat, you should be using Flurry of Blows(Topple) to prone your enemies, then using Stunning strike(melee) on them. You should be soloing the strongest guy in the room. Thats the Monk's roll, you STUNLOCK the strongest guy so they cant fight while your buddies clean house. Like in the House of Hope. Imagine Stunning Striking Raphael for 1-3 turns in a row! If you arent stunning youre doing it wrong.
If you're having problems keeping your monk alive, spend a turn using Monk's Patient Defense bonus ability and give everything attacking on you disadvantage to hitting you. Mathematically speaking thats a +5 AC to your defense.
MONKS should be unhittable if you play and build them right.
Just view it, Monks are very good.
https://youtu.be/l8slaal2Vzs?si=6dHsPT9NMgLx2qHy
If you don't see the value in that much movement and also the stun & prone on every attack, then you do you?
I find the CC and movement very valuable.
You can also check out this one, monk turns starts at 01:41, again moving like 60+ meters turn one and opening a bunch of doors
https://youtu.be/mudznqd5sys?si=vL9kGT1r3KbfxHYT
I say monks get hurt easily, are one trick ponies and aren't the most mobile class and every video is proving my case but people keep saying otherwise???
Compare the monk movement with the movement of the other classes.
I like the movement, Damage and having push back, Prone and stun included in the attack from Monk and think they are probably the best class in the game.
I don’t know why you consider them trash, I am just showing you what i think are the good parts
Why you think this CC potentional, Damage & Movement is not ”Good enough” i can’t really say.
My parties usually end up being Paladin, Gloomstalker dual crossbow, Open handmonk and evocation Wizard.
Dude Monk is too complicated for you to play. Youre supposed to prone enemies so your teammates get advantage attacking them and Stunning high value targets like wizards and illithids so they cant drop big spells on you and your team. Monks deal damage but their real role is to CC the heck out of the biggest, baddest guy in the room.
Are you using tavern brawler? Because that feat alone on a monk trivializes the game. In my honor mode playthrough I had my Monk carry the rest of the party until they could catch up with his damage output in act 3. You get tavern brawler and use strength pots, with a charisma character they cost 60 gold a pop in the Grove. 16 dex, 16 wis, 14 con, dump str will make your monk tanky enough. Any ASI into Wis.
8/4 Monk-Thief at level 12 for 2x ASI and Tavern brawler. Don't wear armor. Forego damaging bonus actions for mobility(step of the wind or cunning action dash). Watch your monk shred anything and only miss 5% of his attacks since level 4.
im not saying your build doesnt work, but it might be too complicated for this guy. It would be simpler for OP to stack Dex and WIs to bump up their default unarmored defense and chance of CCing enemies.
Frankly speaking it's looking like hate-gagement to me, especially after OP outright dismissed two pieces of video evidence showing MNK strengths to their full potential. I think they're specifically looking to disagree, purely for the sake of disagreement. A.K.A.: Trolling.