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Plus you get guaranteed extra damage from the feat at the cost of attack roll. But attack roll can be compensated for.
You lose ac but you can still get 20+ with most builds.
Getting rid of enemies with more damage is just better than stopping more attacks.
As pointed out, a dead enemy is less dangerous than one you can tank, so building for damage is the most optimal way to go about it.
there's a couple of exceptions, like with mace paladin that can deal a lot of damage while using a shield, but aside from this case, you are better of with a two-hand weapon/dual-wielding.
Why would you ever use a shield?
Nothing in the game will ever hit you for enough to justify a shield.
Just kill stuffin 1 turn
I have never once used the passive. Why would I want -5 to my attack? That's like 25% hit chance, isn't it?
a) weapon effects
b) feat / skill can make it worthwhile
But mainly it is for the weapon effects you want. With the correct build the loss of AC can be negated quite well while you enjoy the effects.
Why destroy your hit chance just for slightly higher damage.
You'll do more damage by hitting consistently.
there are so many efficient and easy ways to mitigate most or all of the -5 to the attack roll.
Here’s a video of me having a Sharpshooter bard and a paladin Two-Handed weapon master Vs Tactician Raphael if you want to see the dmg numbers.
https://youtu.be/t3fnHBVhRHY?si=WIea78fIIiz6mo5l
My sword and board fighter/paladin would never come close to doing that amount of damage. OK, I would get close with a critical hit and Divine Smite.
Even Karlach was a beast with her halberd or great axe I gave her. Easily out-damaging any character.
Because you're just looking at the numbers on the weapon's base stats and not other modifiers like Great Weapon Master? I'm more curious how the loss of the extra damage can be justified for a couple more points of AC.