Baldur's Gate 3

Baldur's Gate 3

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sq Mar 3, 2024 @ 11:33pm
Can you get the absolute's brand if both Gut and Greez are dead?
wasnt aware of the brand until after I killed one of the leaders (googled it after stealing the absolute's warboard), whole camp was aggro'd so I killed all the goblins. Do I just miss out on this and move on? or could I use a scroll to revive one of them.
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Showing 1-14 of 14 comments
Chaosolous Mar 3, 2024 @ 11:44pm 
It's a move on situation.
Steffan Mar 3, 2024 @ 11:46pm 
Originally posted by sq:
wasnt aware of the brand until after I killed one of the leaders (googled it after stealing the absolute's warboard), whole camp was aggro'd so I killed all the goblins. Do I just miss out on this and move on? or could I use a scroll to revive one of them.

You are not cattle to be branded. ;)

Just move on. :)
TheClosetSkeleton Mar 3, 2024 @ 11:47pm 
I believe you cannot, but it's rather useless except for some passable act 1 equipement so it's not like you are missing out on some incredible buff. Amongst the few act 1 perma-buff/skill, the only real one you should take is the necromancy of Thay, simply because speak with the dead makes a good couple of questlines much smoother.

Also, revive scrolls only work on companions characters that are actually your companions. So if they turn on you and you kill them, you won't be able to revive them.
sq Mar 4, 2024 @ 12:35am 
Originally posted by Chaosolous:
It's a move on situation.
I see, thank you!

Originally posted by steffan8:
Originally posted by sq:
wasnt aware of the brand until after I killed one of the leaders (googled it after stealing the absolute's warboard), whole camp was aggro'd so I killed all the goblins. Do I just miss out on this and move on? or could I use a scroll to revive one of them.

You are not cattle to be branded. ;)

Just move on. :)
Gotcha, cheers!

Originally posted by TheClosetSkeleton:
I believe you cannot, but it's rather useless except for some passable act 1 equipement so it's not like you are missing out on some incredible buff. Amongst the few act 1 perma-buff/skill, the only real one you should take is the necromancy of Thay, simply because speak with the dead makes a good couple of questlines much smoother.

Also, revive scrolls only work on companions characters that are actually your companions. So if they turn on you and you kill them, you won't be able to revive them.

I guess I'm selling the shield and necklace then.

I think I also missed out on an extra free mindflayer (I resisted when I killed the Goblin leader, the worm popped out and ran, and i poked it with a knife), would that come to bite me back in my ass endgame (i.e missing one worm skill point).

I have the worm corpse on me and scrolls, like you said, only work on PCs.
Originally posted by sq:
Originally posted by Chaosolous:
It's a move on situation.
I see, thank you!

Originally posted by steffan8:

You are not cattle to be branded. ;)

Just move on. :)
Gotcha, cheers!

Originally posted by TheClosetSkeleton:
I believe you cannot, but it's rather useless except for some passable act 1 equipement so it's not like you are missing out on some incredible buff. Amongst the few act 1 perma-buff/skill, the only real one you should take is the necromancy of Thay, simply because speak with the dead makes a good couple of questlines much smoother.

Also, revive scrolls only work on companions characters that are actually your companions. So if they turn on you and you kill them, you won't be able to revive them.

I guess I'm selling the shield and necklace then.

I think I also missed out on an extra free mindflayer (I resisted when I killed the Goblin leader, the worm popped out and ran, and i poked it with a knife), would that come to bite me back in my ass endgame (i.e missing one worm skill point).

I have the worm corpse on me and scrolls, like you said, only work on PCs.

Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.

have a good game, and have fun.
Steffan Mar 4, 2024 @ 1:31am 
Originally posted by TheClosetSkeleton:

Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.

have a good game, and have fun.

+1

Even for an honor run, I would not recommend more than 1-2 tadpole powers on very specific characters.
Last edited by Steffan; Mar 4, 2024 @ 1:32am
sq Mar 4, 2024 @ 1:51am 
Originally posted by TheClosetSkeleton:
Originally posted by sq:
...

Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.

have a good game, and have fun.
It’s my first run and I’m on the normal difficulty, so that’s great to hear! Thank you!

Originally posted by steffan8:
Originally posted by TheClosetSkeleton:

Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.

have a good game, and have fun.

+1

Even for an honor run, I would not recommend more than 1-2 tadpole powers on very specific characters.
Could I ask why? Do tadpole powers take up a slot of some sort? (My main character is a Rogue). Or is it just messy and redundant.
Originally posted by sq:
Originally posted by TheClosetSkeleton:

Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.

have a good game, and have fun.
It’s my first run and I’m on the normal difficulty, so that’s great to hear! Thank you!

Originally posted by steffan8:

+1

Even for an honor run, I would not recommend more than 1-2 tadpole powers on very specific characters.
Could I ask why? Do tadpole powers take up a slot of some sort? (My main character is a Rogue). Or is it just messy and redundant.

Spoiler so don't read if you want to discover yourself;

Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.

Aside from those, your basic class is often better than the powers the tadpoles give you even in the final fight. If it's your first game, don't rack your head too much around it, take the time to understand how the game operates, what each classes can do, how stats work, etc...

There's lot to learn, and a lot to do, and not caring about the tadpoles isn't cutting you away from anything major.
KRON Mar 4, 2024 @ 2:58am 
Originally posted by TheClosetSkeleton:
Originally posted by sq:
It’s my first run and I’m on the normal difficulty, so that’s great to hear! Thank you!


Could I ask why? Do tadpole powers take up a slot of some sort? (My main character is a Rogue). Or is it just messy and redundant.

Spoiler so don't read if you want to discover yourself;

Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.

Aside from those, your basic class is often better than the powers the tadpoles give you even in the final fight. If it's your first game, don't rack your head too much around it, take the time to understand how the game operates, what each classes can do, how stats work, etc...

There's lot to learn, and a lot to do, and not caring about the tadpoles isn't cutting you away from anything major.
If you get awakened and then black hole ilithid power, you can pull everyone in one spot, apply "Slow" using a bonus action and then use an AoE spell on them. I found black hole to be one of the most useful ilithid powers.

If you're going the way of partial ilithid, I'd suggest taking every single power in order to make use of Cull the Weak.
Originally posted by KRON:
Originally posted by TheClosetSkeleton:

Spoiler so don't read if you want to discover yourself;

Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.

Aside from those, your basic class is often better than the powers the tadpoles give you even in the final fight. If it's your first game, don't rack your head too much around it, take the time to understand how the game operates, what each classes can do, how stats work, etc...

There's lot to learn, and a lot to do, and not caring about the tadpoles isn't cutting you away from anything major.
If you get awakened and then black hole ilithid power, you can pull everyone in one spot, apply "Slow" using a bonus action and then use an AoE spell on them. I found black hole to be one of the most useful ilithid powers.

If you're going the way of partial ilithid, I'd suggest taking every single power in order to make use of Cull the Weak.

True but really it's only usefull if you intend to build yourself around them from the start. On a first playthrough it's best to stay clear from them and focus on the already complicated character building.
Originally posted by TheClosetSkeleton:

Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.

But it's very usefull to unlock all Tadpole powers on one of main burst DD just for "Cull the Weak" passive
Originally posted by dancing.in.the.web:
Originally posted by TheClosetSkeleton:

Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.

But it's very usefull to unlock all Tadpole powers on one of main burst DD just for "Cull the Weak" passive

If you make an aoi character yes, if not cult of the weak is just killing people 10 hit points sooner, which is often irrelevent when you deal 50+ a hit as a paladin or something.
seeker1 Mar 4, 2024 @ 4:21am 
I think the Tier 2 tadpole powers rock. Especially with Awakened status.

Mind Blast, Black Hole, Psionic Dominance, and of course ... being able to Fly, although the screen acts a bit weird when you Fly as partial illithid.
Originally posted by TheClosetSkeleton:

If you make an aoi character yes, if not cult of the weak is just killing people 10 hit points sooner, which is often irrelevent when you deal 50+ a hit as a paladin or something.
Even when you do 50+ dmg on hit there can be 60+ hp mobs. And 10hp mob does the same dmg as 50 hp mob. 0 hp mob does no dmg. ))
Usually I max it on ranged DD smth like gloom ranger or throwing barb. So they can clear casters or other first-to-kill targets early.
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Date Posted: Mar 3, 2024 @ 11:33pm
Posts: 14