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You are not cattle to be branded. ;)
Just move on. :)
Also, revive scrolls only work on companions characters that are actually your companions. So if they turn on you and you kill them, you won't be able to revive them.
Gotcha, cheers!
I guess I'm selling the shield and necklace then.
I think I also missed out on an extra free mindflayer (I resisted when I killed the Goblin leader, the worm popped out and ran, and i poked it with a knife), would that come to bite me back in my ass endgame (i.e missing one worm skill point).
I have the worm corpse on me and scrolls, like you said, only work on PCs.
Same as before, for any build, you really only need 3 of the mindflayer powers. You don't have to worry, unless you are doing a for honor run, the game won't softlock you because you are too weak if you explore around a little.
have a good game, and have fun.
+1
Even for an honor run, I would not recommend more than 1-2 tadpole powers on very specific characters.
Could I ask why? Do tadpole powers take up a slot of some sort? (My main character is a Rogue). Or is it just messy and redundant.
Spoiler so don't read if you want to discover yourself;
Tadpole powers are not particularly usefull until the last fight in which you have to opportunity of using all of them without restriction. The only really intersting ones are "luck from the far realms" that garantee a crit once per long rest, and "psyhonic discharge" to punish spellcasters on low health.
Aside from those, your basic class is often better than the powers the tadpoles give you even in the final fight. If it's your first game, don't rack your head too much around it, take the time to understand how the game operates, what each classes can do, how stats work, etc...
There's lot to learn, and a lot to do, and not caring about the tadpoles isn't cutting you away from anything major.
If you're going the way of partial ilithid, I'd suggest taking every single power in order to make use of Cull the Weak.
True but really it's only usefull if you intend to build yourself around them from the start. On a first playthrough it's best to stay clear from them and focus on the already complicated character building.
But it's very usefull to unlock all Tadpole powers on one of main burst DD just for "Cull the Weak" passive
If you make an aoi character yes, if not cult of the weak is just killing people 10 hit points sooner, which is often irrelevent when you deal 50+ a hit as a paladin or something.
Mind Blast, Black Hole, Psionic Dominance, and of course ... being able to Fly, although the screen acts a bit weird when you Fly as partial illithid.
Usually I max it on ranged DD smth like gloom ranger or throwing barb. So they can clear casters or other first-to-kill targets early.