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My kill of this boss on my second playthrough, So months ago and probably not very good.
If you need any tips & tricks.
Remember to buff your melee with enhance jump so they can take care of the mind flayer instantly
Edit, since it got bumped
Updated Video for Tactician/Honor mode
https://youtu.be/FM4LtTIbbMI
What's your party composition ? build ? feats ?
What's the warlock's setup ? Do you have Alfira's robe to make him an Eldritch Blast machine ?
Rogue, more ranged, or more melee ? You have access to Sneak Attack as long as he's engaged in combat with another creature.
Circle of Spores druid should be pretty tanky. Do you have summons with you ?
Oathbreaker Paladin is the most braindead of the bunch. Open with Spiteful Suffering and then blast him away with Smites. Do you have Great Weapon Master ? What's your AC ?
Don't forget to spread out, as his scythe does AoE.
But your set up is not something i’ve tried, So hard to say what you should do.
other than that just hit him from range and send in paladin when hp drops to about half. make sure you aren't wasting healing on those attacked by scythe cause they can't heal for a turn after being hit with it
There are no legendary actions in Tactician (the dragons are the only one with legendary actions on Tactician). But the rest of the nastiness remains.
9 levels? I was dang near lv 11 heading into the room with Myrkul.
Sick a Paladin with haste/speed potion active in melee and unload. I had a hasted Warlock with me as well with dual wield sparkle staff + Phalar Aluve shrieking + amulet for +1 MM and launched upcast MMs every round from just off the platform. Warlock also used hunger of hadar before with Kethric to neutralize the chumps on the left platform beforehand. Turned Karlach into a Tavern Brawler tosser and chunked spears at him from off of the platform as well. Shart healed the paladin and cast guiding bolt a lot. Dam Aylin was pretty much useless as always and "died" in round 2 but I just ignored her and concentrated on keeping my Paladin alive.
thats a rough comp i generally play with more burst, almost exclusively on tactician. I only take 1 hybrid caster/buffer .Most magic damage pales in comparison to throw builds, guts builds and multi class pally's/warlocks.
drop as many buffs on self and debuffs on myrkul as possible on the first round. I set one guy (for you probably the rogue) on necromite patrol. dont worry if 1 or 2 get to myrkul it only heals for about 24 hp..
The rest you just need to burn him down. Haste pots help a ton as well as oils and debuffs on weapons to squeeze every last bit of damage per action. You might need to reload with stronger burst. I found the rooftop fight much tougher as I lacked a bit of ranged and AoE