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You can also steal unlimited gold/most non equippable items this way, although I would never do that unless absolutely needed as it kills the fun for me.
A big step towards becoming more op happens at level 5 in the form of extra damage dice on cantrips and extra attack fot some classes (and more.)
Yes. With the correct items, build and team combo, you can become insanely overpowered compared to all enemies.
Every encounter is soloable with one character if you have the knowledge, the correct items and the build for it.
On the flip side, if you lack the knowledge/understanding, you may struggle, and many fights may even feel impossible.
This is NOT a diablo type game. It is a tactical game regardless of the setting you play at. So.. in a sense no, you never really out scale the content. You do gain a better understanding of fights,buffs,debuffs,advantage,disadvantage,spells,conditions, opponent weaknesses etc. and as youre abilities and gear grow you have more ways to apply these advantages. By the end of act 2 and especially in act 3 you do start to get some really good gear and youre player scaling (depending on class) starts to really ramp up but the enemies also get harder.
Theres a LOT to learn but if you stick with it youll soon become obsessed with character development,synergies,multi classing etc...its then that you start to stomp content
just go to YouTube and type in "bg3 broken/OP/godlike build" and you'll find scores of custom builds that will make you always crit, one-shot bosses, be impossible to hit, etc.
Short answer, yes. There are many builds/abilities that stack in a way that can become OP rather quickly. As others have mentioned, you can find many of these builds on youtube.
After that you can start to worry about min/max designs and optimised chapter class builds.
You can't become OP by grinding or anything though, true - there's no option to just outlevel all the content like a lot of RPGs.
The fact that you can completely redo your ability scores and level-up decisions means that you can also tailor your build to those items. Like, if you have access to an item which sets your dexterity to 18? OK, you could respec and set your dex to 8 so you can put those points elsewhere, or take fewer ability score increases and instead take more feats etc. Thinking of a multiclass combination that doesn't come 'online' until later? Sure, you can do that.
Not to forget the Bhaalist armor, that turns every enemy vulnerable to piercing damage in chapter 2, unless they are immune or have resistance.
RNG is also a big factor.
I've had near TPKs on crypt bandits, gnolls, harpies, githyanki patrol, and said mountain pass guardians. It seems to happen when I get a run of bad rolls + not focusing on boosting defences. Oh, and at levels 2-4 in Act 1, or level 5 in Act 2.