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So I disagree about getting rid of the short rests: they are part of D&D rules and critical to many builds.
Stealing does need a nerf. If you get caught, it should be a big deal.
Hirelings etc... mixed feelings. Your party is what it is, and taking only 4 people to a fight against 20 guys when you HAVE 8 guys who COULD GO but decide to stay in the camp and tend the fire... NO, that is nonsense.
I definitely like respeccing in an Honour mode (without abusing it). Can't I experiment with my builds?
+1
In general, I like Honour Mode how it is. You can always cheese the game but it is up to the player to restrain themselves.
Short rest and partual rest are 2 different things.
Partial rest is the free long rest with 50% spellslot effect.
You can experiment all you want in balanced or tactician. For the cheese part, you are saying it shouldnt be fixed cus you can "restrain yourself"?
Point is, I just don't see the purpose of making changes like this when you can basically self-enforce most of them yourself. No reason for the rest of the playerbase to have to follow your premise for the mode.
There is nothing to fix here. ;)
Not allowing to experiment in Honour mode is silly (and boring). Why? Just because people can abuse it? There are myriad of ways to cheese that game. Why should my experience suffer because somebody else can not restrain themselves?
Why would they take away something the majority uses to please a very very small percent of players
The idea is to have a proper honour mode that makes the game more realistic/strategic, which doesn't allow/motivate and reward the use of weird game mechanics that makes no sense and is clearly not intended. It prevents use of glitches without having to put in a high amount of effort to hold yourself back and not make the game impossible to lose (which is why they added honor mode in the first place)
Ofcourse it can never be perfect. But I feel like some of theese are a big oversight:)
It sounds to me like you guys would enjoy tactician just as much (which is fine, and I totally respect and love that)
"You guys are missing the point!!! You guys belong on Tactician!!!"
Like, if it wasn't obvious this was a poorly laid ego trap for you to pat yourself on the back for being "the best most hardest most honorable honor gamer" it is now.
Everyone understood your point just fine. They just disagreed. Realistically, it is a business decision which you are too stuck in your own head thinking everyone else is just taking it too easy to see. It's a bad idea, and one that would negatively impact their player numbers.
The main value of the Honour mode for me is the unique Legendary actions of the bosses. That is my sole reason to go Honour. I don't reload anyway.
That being said, I am against investing resources to 'police' the Honour Mode. I would prefer these efforts to go to adding cut content and solving bugs
Edit: and never knew or heard about leaving someone in camp but I wouldnt do that on any mode. Sounds like you just want an excuse to judge how other people play
Not at all. My suggestions are simply leaning towards keeping the integrity of honor mode to make it better. If you are only here toadd personal insult instead of adding constrictive feedback please go somewhere else, if not I'd love to hear your opinion on the topics themself that I listed.
The only explanation I can see for it not being good enough is the desire for 'bragging rights' of sorts which to me is a completely non-starter reason for a game dev to put time and resources into when the tools and freedom to make it more self-exclusive already exists.
So to your OP- it's a waste of time in general. This issue would be at the absolute bottom of the barrel of priorities I'd want Larian putting time into.