Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dishonorable life hack: Drop multiple potions at your feet and cast magic missile on them. They'll pop one at a time and heal you. Took myself from 10 to 71 hp with one action with medium health potions.
Had a run with Karlach (Bear aspect barbarian) that would cast it on my Fighter origin. Both of us now have resistance to just about everything and the massive HP pool we shared meant neither of use could go down.
Couple that with a life cleric and a support warlock, we made a wall that couldn't be broken.
It's not, and is working as intended. In fact, that is precisely the way it was used by characters within the game's universe. Also your use of the word "ethical" is ironic, since in the game's story this spell was used by a decidedly un-ethical Dark Justiciar on her husband so that he carries her wounds while she fights the Harpers:
https://bg3.wiki/wiki/True_Love%27s_Embrace
Casting it on another party member is a waste - you're just shuffling HP loss around the party that way. Now, using it on a specially bred for HP mercenary whom I then leave at camp to bear half of my injuries - that was actually a moment of "real free-form D&D role-play" one might normally only find in tabletop gaming.
?? It's still broken and overpowered
Just what are you smoking
Don't be silly.
Look for youtube. You don't find single serious character building guide for strong characters that utilizes warding bond even though it's obviously insanely strong mechanic and does not cost you anything to use because everyone understands it's broken and overpowered.
I think those rings and "lore" is very poor justification that it's working intended as it's obviously very unbalanced.
edit: and enemies having infinite short rests
are you exploiting a system? sure, so what, its a video game, do what you want.
and if you don't want to, just dont.
easy damage reduction is nice, but nothing beats raw power anyway.
By itself, Warding Bond's actually mostly okay. I wouldn't necessarily call it broken in and of itself. It's resist all on one target with +1 AC and +1 saves while translating the incoming damage to the target towards the caster. Provided the caster is a support who hides in Sanctuary, what this effectively does is adds the support's HP to the target's HP with a fancy little protective screen. This could be between +20 to +140 depending upon level, CON, and whether or not Tough is on the warder. Pretty good all things considered, but certainly not "broken OP" by itself.
Where it gets STUPID is through multiclassing. A 3 level dip into War CLC on Gale who can be an Abjurer for the ward means he can hold up to 18 ward charges while holding Defender Flail, Absolute's Protector, and Armor of Persistence all with Heavy Armor Master, to get him upwards of DR 21 to DR 24 from an oncoming attack (18 from arcane ward, 1 from the flail & shield, 2 from Armor of Persistence), effectively making him able to soak up to 58 points of damage from an incoming attack while his warded partner can hold something like Helldusk to reduce the damage further by 3 to 6 (or 6 to 13 thanks to resist all).
Why Gale specifically? Well, if he's your Origin, he can get up to 3 extra 3rd level spell slots, and Glyph of Warding exists to help top up your ward charges. This on top of Spellcrux for another extra max level spell slot and Arcane Recovery for an extra 3rd level spell slot, plus access to Shield and Counterspell to help stack the ward even further, make him the best candidate for this build.
Yes, but it loses value on the Owlbear cub because it can't be summoned until the final battle, and only for 1 combat at a time (it leaves after combat end and all buffs it had fall off as a result).
Scratch, however, can be made kinda chonky. That, plus Aid, plus Heroes' Feast, means he effectively has 88 Max HP. Throw a Shield of Thralls on and now he has 108 Max HP effectively.