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One-shot what exactly and using what? Eldritch Blast doesn't do the most damage. It does get better once I equipped Wyll with that poison cloak clothing but without it, Wyll doesnt exactly smash.
Warlocks hit harder with it.
Warlock just gets more skill repetitive than other classes.
It is a good class, boring after a while, but still a good class.
Mind you it's not the *best* damage-dealer. But it is more reliable. I think that's what makes it so good. Compared to my Sorcerer who runs out of Sorcerer Points and has no spells left to use, whose turn coming up is a waste of time at that point, Wyll always deals some decent damage and turns a rough situation around.
They regain those slots on SHORT tests, unlike other casters that regain theirs on long rests
They always cast their spells at the highest level they can, so they’re always casting their spells at full power
With Agonizing blast, Eldritch Blast is one of the most reliably powerful damage cantrips in the game, and at lvl 5 you can target multiple enemies with it.
Eldritch Invocations allow a lot of flexibility in the class, you can gain better darkvision than most races, you can gain extra spells and so on.
Larian have implemented Pact of The Blade so it uses Charisma as its base stat rather than Str, so you can run around wielding big melee weapons effectively without having to gimp your casting.
Idk, it's too limiting. Take any enemy with force resistance and your warlock is essentially useless. Sucks at melee. Sucks at bows. Cant learn any better spells that doesnt expend that one precious lvl 4 slot...
I mentioned on this. I just dont think this is a benefit. A short rest is only helpful if your whole party is really down on health. Otherwise to take a short rest merely to recharge your warlock just seems super wasteful.
Doesnt Agonizing Blast merely push enemies away? I never invested into it since I wanna loot all enemies and not push them off cliffs.
The extra warlock spells all compete for that same lvl 4 spell slot though.
Then that defeats the purpose of the Warlock. Might as well use a melee class then
You’re focused on their spell slots as if they’re the warlocks prime method of damage, they’re not. They’re for powerful situational usage.
Repelling Blast pushes enemies away. Aginizing Blast adds the Warlocks charisma modifier to the Eldritch Blast damage, and there are very very few ways for other classes to be able to do that. That’s huge. The Warlock is walking around with a cantrip that’s dealing 1D10 plus likely 3 or 4, and at higher levels can fire multiple shots with it.
As for Pact Of The Blade…it’s not useless at all. You essentially have a flexible spellcaster able to fight effectively at spell range AND melee. Because they’re using charisma as their base stat for their spells AND melee.
Oh, and there’s almost no enemies at all that are resistant to Force damage.
Basic idea is, you put Darkness down where you wanna fight, use All In from GWM to kill everything in the Darkness, and then when you do, you stay in the Darkness, spamming out Eldritch Blasts or throwing out the odd Fireball here and there.
And even then, this is only if you need to - I think what your problem with Warlock here is, you're looking at it like all the other spellcasters that are defined by their spells, because, indeed, there are many strong spells that all casters get access to. The beauty of Warlock is, you don't need to rely on your spells as much as other casters - Eldritch Blast hits pretty dang hard for a cantrip you pick up when you start off, especially with Agonizing Blast, and certain spells, like Hex, let you debuff an enemy while buffing your damage a smidge basically permanently, assuming your Concentration isn't broken. But, when a fight gets tough, and you NEED power, Warlocks are your go-tos, because unlike other casters, their spell slots level up, and they always upcast their spells at a higher level, and they recover them more easily than other casters. And until you need that extra firepower, just keep your Warlock as a consistent damage dealer with their Blasts and (assuming Pact of the Blade), their melee capabilities.
If you run pact of the blade, except in Honour mode, you can multiclass with a martial class, like paladin, and get 3 attacks per action with a greatsword.
You can play it like a controller, start the first round fearing everything, they drop their weapons and scatter. Cast Darkness on yourself and enemies more or less ignore you.
If you play like tabletop DnD and take very sparing short rests you get to use 2 spells each fight, higher level spells than the other casters. You can maintain concentration on hex and be able to recast it with 2 spells after a short rest, if you got an extra slot before rest throw on an Armor of Agathys. Warlock is the most powerful class because no other class can afford to cast such high level spells each fight
spell slots that fully replenish on short rests instead of long ones, even if they only get very few spell slots
best ranged offensive cantrip and extra buffs for it(more dmg and pushing or doubled range), also it's level-based cantrip boosts come in the former of extra projectiles rather than more dmg die, which means more flexible targetting, better benefitting from boosts to each instance of cantrip dmg(like it's own agonizing blast) as those apply to each ray), also force is a rarely resisted element
devil's sight shenanigans
EB is a cantrip
also wet giving vulnerability is one of the dumber homebrews larian did(personally play modded and wet is changed to disadvantage against lightning saves/advantage for lightning attacks against wet people)
not that modders should be the one's implementing but hey, at least it exists and it works well: https://www.nexusmods.com/baldursgate3/mods/1100
So basically there's one enemy in the game where this is an issue.