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My biggest complaint about stealth is still when patrolling guards ignore turn based mode.
For example, it is possible to play an entire battle without entering combat. It's easy for certain stealth archer characters to do that, or to enter and leave combat at will. The enemies never get a turn. This is due to LOS, limited vision, and stealth/invis mechanics.
In my opinion if you can shoot a character that should trigger combat for the whole party, no matter what.
On the other hand, the game has negative effects on characters that do not enter combate when another one does. You can bless or haste your whole team in turn-based to prepare for combat, and if one gets pulled into combat, but not the others, the others drop out of turn based mode, and you lose any turn-based buffs.
Its never clear to me whether cut scenes do the same, so the safest approach is to not prebuff at all if you are low on spell slots.
That must be one of those "OP" cases for stealth, but I enjoyed it. However, the problem with finishing him off that way, maybe a minor one, is you never get the rather enjoyable dialogue Karlach will have with him before you kill him.
This darkvision problem, is one I haven't experienced yet, if they're outside of the view cone and hidden at that they won't get pulled into the fight and can act separately from they rest that were in someones view cone. If you start a battle with a hidden character you still need to put the changing view cones of the other enemies into that calculation, that will react to the position of the character that started that battle.
such a funny complaint
its cause people turn their heads, weirdo
and trying to simulate someone constantly checking their surroundings in a game like this is a lost cause so we get 360 degrees vision, while enemies get exclusive vision cones for the sake of making some stealthing and hiding not impossible