Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example here: https://blackcitadelrpg.com/class-tier-list-5e/
They are S rank.
^^^ Adding to this though, should also separate ranking in BG3 and ranking in 5E for even more subjectivity.
The items in BG3 give a lot more options and some insane combos on top of the OP multiclass builds.
While Barbs can do some decent and potentially absurd damage, they don't have much versatility and they're never going to match what most of the others can.
People really prefer wizard over barbarian? Or am I conflating that in my head?
The other classes get shoehorned into 1 thing mostly based on their subclass I do not see how this would make barbs any worse in that sense. Also having 1 person on your team that is basically killing 1 or even 2 opponents per turn unless you are fighting a boss is better than bringing someone who can add a heal or a CC.
This mainly has to do with dice roll determine your damage in this game and the fact is throw barb almost never ever misses, and we are talking from lvl 4 onward while yes casters and other classes catch up later on no quest here throw barb has this starting at lvl 4. I do not know what % chances look like on lower difficulty but it feels like most of the game anything that dose CC has a very low % chance to land.
I mean personally I feel rogues are not good unless you are dipping into rogue to get the thief benefits but maybe thats just me.
Come to think of it, only my barb and my abjuration wizard have never died in combat.
Are pure fighters really better at level 12?
But what they do, they’re good at.
You're going to range and them smash things with Great Weapon Fighting 95% of the time, but being able to hit very hard with a big weapon while being extremely tanky is useful.
You have 4 party members, it's okay for one to be a one-trick pony as long as they're good enough at the trick.
https://www.nexusmods.com/baldursgate3/mods/4870
Essentially, it reworks the Rage mechanic and lets you "spend" Rage on a series of really interesting special abilities. (It almost kinda reminds me of the Barbarian from Diablo series.)
Warning: it requires script extender. And when I say that, I mean, not only for some of the mechanics, but it will crash your game if you don't have it.
5e restricted the power of wizards by making spells require "concentration", and thus made it hard to stack the more powerful effects. But wizards are still death machines at high levels.
In contrast, the melee classes like fighter and barbarian have the lowest power growth curves. They start out as the most powerful and survivable classes at low levels, but by the time you get to high levels they end up being sort of support classes for the magic users.
Larian changed the balance around, somewhat, by giving extra magic items especially for the barbs, bards, and monks. They also boosted some things with house rules. Tavern brawler, for example, is significantly better in BG3 than in regular D&D 5e.
This is subjective and very much depends on individual play style and party composition/tactics.
However a lot of folks would say, from experience playing the game, that Lai'zel > Karlach mainly because of Action Surge, Great Weapon Master and the Superiority Dice/Manoeuvres you get from the Battle Master fighter sub-class. In particular the Trip manoeuvre which combined with all the extra attacks etc can be spectacularly effective in first neutralising and then dispatching annoying high level and boss enemies.
Trip + Slice 'n Dice is really, really good 'cos when they're on the ground you can hardly miss 'em and they can't hurt you.
Additionally Paladins stack up very well against Barbarians 'cos of Smite. Smite is very, very good when something needs to die and die fast.
As for:
I think @Mike Garrison has it right:
However I would add:
a) wizards in 5e are almost entirely "Swiss army knife" casters being severely restricted by this Concentration spell rule. Thus for many they don't stack up against Sorcerers and Warlocks (or Sorlocks for that matter) as pure damage dealers especially as there are plenty of scrolls available to cover "swiss army knife" type situational requirements.
b) In BG3 there is a *lot* of special equipment available that can drastically enhance the power of casters, including wizards. The trick is to match equipment selection to individual caster spell load out, synergise it so-to-speak.
Because they cant one turn any boss in the game - Paladin can. Paladin = Chadclass. Its that simpel.
all the classes are good in different ways. ignore all of the dumb 'MUST HAVE' and 'BEST' videos and lists regarding feats, skills, races, classes, subclasses, and spells - well, actually there are some spells that are trash.