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5e Paladins don't depend on their deity for their powers but on their Oath tho. So officially they've moved away from that.
Paladins only...
https://www.nexusmods.com/baldursgate3/mods/1077
Or just do it for all classes (including druids, where it also especially makes sense) ...
https://www.nexusmods.com/baldursgate3/mods/1870
Now, BTW, want to add more deity OPTIONS (including some cut dialogue for those options)... that's at Nexus too, including:
Bhaal (for non Durges)
Shar (for other than SHs)
Myrkul & Bane (yep, why not, even if you ARE contending with their followers)
AND, these are just flavor as they have no dialogue or other impacts, but you also can add in the option for Loviatar, Jergal (I wonder how this affects dialogues with Withers, LOL), Silvanus (good for druids), Venestra, and Baphomet.
nothing is stopping you from roleplaying you have one however.
playing as a drow in this game, for example.
Which is just....stupid. The whole concept of Paladins was that they were holy warriors. Now 5e has decided just to throw that all away. But, not Larian's fault.
It was easier than making new classes that were basically just paladins for evil and chaos deities. People had long done evil/chaos characters and this just made it easier with less need to do any homebrewing.
That said, it also makes sense for evil paladins to be following Oaths like the Oath of Vengeance (as Minthara does) or the Oath of Conquest (for that you need a mod). Minthara is sorta a paladin for Lolth, except, well, she's kinda sworn off serving Lolth also, and this is causing problems between her and her mum and other Drow.
Why do you think new classes were necessary?