Baldur's Gate 3

Baldur's Gate 3

Näytä tilastot:
Any way to free yourself from ensnaring nets?
I'm failing in the Iron Throne due to various characters being ensnared and getting stuck, unable to free prisoners or escape. Is there any way for a character to cut the net off themselves?
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Näytetään 1-9 / 9 kommentista
Set yourself on fire.
alchemical fire burns the nets away.
Liberal use of misty step scrolls will make that place easy. Even better is dimension door or arcane gate.

Also try to select the characters you're gonna sent out and use summons to distract the enemies.
You can also cast your own difficult terrain on the enemies to hinder them.

Try to free Omeluum pretty early on as he has a useful ability that will help you.

Other than that indeed setting on fire. Though I think the most efficient way is just to avoid the nets as much as you can.
You should also be able to negate the Ensnared condition through Freedom of Movement. You should have a ring that grants it and you should be able to get Boots of Persistence which has auto-FoM. Disintegrating Night Walkers also grants Ensnared immunity, meaning you can give 3 of your 4 characters Ensnared immunity needing only one spell slot for the actual spell.

Alternatively, considering I think I can guess where this is happening (either the room with the 8 prisoners or the hallway to Omeluum), send one guy that way with a high AC (22+) and Cloak of Displacement. The nets key off attack rolls, so if they can't hit you, you can't be Ensnared.
If you are getting bogged down fighting those creatures you are pretty much "doing it wrong". The first group of creatures must be killed within the first two turns or you are not getting all of the prisioners out. The ones that spawn in the flooded hallway can be easily killed with a spell like zone of cold, this should buy you a turn to get the prisioners in that section out of there, once they are out safe, close the blast door by using the lever next to the door.

PS: Zone of code may not be the best spell for that section because it causes the floor to freeze, which may cause some of the prisioners to fall prone on the ice when they run through it. So maybe eletricity base spells might be better, or simply try to remove the ice before they move through it with a fire spell.

The hardest part is getting all of the prisioners moving in time to get to the sub. You basically have at most 2 turns to get all cells opened, if you delay any more than 2 turns some of the prisioners will perish (even if they are close to the ladder that leads to the sub when the timer finishes).

So whatever your plan of attack is, it has to include one key principle of unrelenting aggression on your part. Move fast, hit hard, and pray that the prisioner AI will cooperate with you and not do really dumb stuff like block the ladder for each other preventing them from climbing. I had to restart this level many times because of this, until in desperation i started to shove prisioners that were blocking the ladder, so that their buddies could climb it in their turn.
Viimeisin muokkaaja on ♠.brT; 11.3.2024 klo 18.09
Arrows of transposition work for me.
Viimeisin muokkaaja on emreyigit1967; 11.3.2024 klo 20.23
Acid cantrip should work as well.
Just kill bad guys first )).
And the room where they spawn all the time (where you save toobins daughter) can be closed using the lever and so you can cut them all behind the door.
All the doors there react to high temperature. So if you want to seal the saguahins off and haven't a possibility to pull the lever, just throw something burnable or blastable behind the door, and it will close. Saguahins are totally dumb, and they shall attack the door instead of using levers
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Näytetään 1-9 / 9 kommentista
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Lähetetty: 11.3.2024 klo 16.26
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