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2. alive (optional)
I am a tad speechless because that did not even cross my mind.
I think it is a flawed development decision when you want to have an evil playthrough where you cause civil war in the Grove or raid the Grove you will have to do without 2 characters from then on. The entirety of the game.
With proper development they should be replaced with 2 evil characters you dont get to have on a good playthrough.
I guess they somewhat filled that gap with mindless hirelings, controlled by Withers.
But Minthara evil ? What about the rest of the killers in your team ? Half of them have also tortured in the past as they say themselves in dialog. No matter the reason. I would say among that Minthara is just a tough no-nonsense character.
I would dare answer that with "because she's the only romanceable character that gives you a BJ and also being very sexy"
Because there is no evil playtrough - an evil playtrough indicates there is a second storyline to experience, new companions, quest and stuff to see and or to unlock. But its not worth, even tho i am a huge Minthara Simp.
But recruiting ONE (!) Character and in exchange loosing around 40 % of content of the WHOLE GAME is just too much for a character that hasnt even go a fully fleshed out romance, background story, ending etc.
Thats why (some) ppl are going for that "exploit"..
Look, I have sort of a Pokemon attitude toward CRPGs. If there are collectible companions, I am going to collect them all. But then, on the other hand, if one of them is locked behind something I refuse to do (slaughtering innocents) -- well as Meatloaf said, "I will do anything for love, but I won't do THAT". Oddly, I knew of ways to get her with mods before Patch 5, but those required Script extender, which I can't run. (and actually I do know how to do it without SE now, but didn't back then.)
I also want to see how all the romances play out, and while Minthara's appears to still be minimalistic and bugged, well, I had to see it. Besides that? She's the only paladin in the game, and as I've said I like Drow lore, though ironically I find their culture extremely f**ked up, I mean, as Minthara will tell you, her own mother tried to murder her several times.
I agree Larian made an initial decision to have her "locked to evil run" and made her the best romance option originally for an unrepentant Durge, and exclusive to having Halsin. Well, who cares how they did it, in Patch 5, they switched this up. I know it was based on legitimating an exploit. Well, I'm the kind of player that knows about those exploits, and went for her in Patch 5. Things didn't go exactly as I expected, but anyway, I got her eventually.
I don't like playing evil but I do like Minthara. And as I've said many times, when you get right down to it, it's my game, who cares how things were 'supposed' to be initially, this is how I choose to play it.
In her culture, for which she very much is still an adherent of, a male is normally not worth much as an individual; Minthara treating you as well as she does, especially as a romantic partner (ESPECIALLY if male) shows the actual depth of her devotion. To rule alongside you as an equal (once her plan to topple the houses of Menzoberranzan succeeds) is to be appreciated and cherished.
What's NOT clear is the reason why anyone would spare her without metagame knowledge as her status as a potential recruit if you use the oft-forgotten non-lethal attacks. After you kill her, she drops all of her stuff, and perhaps you may notice her drops are similar to a party member's default equipment, including underclothing and leisurewear. There's no reason one would know to spare her for a scene setting her up to be saved from the dungeons in a WHOLE DIFFERENT ACT. She lays on the floor of some temple to Shar filled with the corpses of Goblins for god knows how long, limps to Moonrise in her skivvies and gets dunked on in the trial. Who in their right mind figured this would be obvious?
People lament Karlach's missing act 3 sidequests, but Minthara doesn't even get a real companion tent let alone any real character development. She awkwardly shares a tent with Halsin until Act 3's more lavish accommodations And besides some asides here and there, she's a mute purple golem. It's amateurish. What a waste of a great character. NOT TO MENTION THE CURRENT LOW-APPROVAL BUG RUINING HER ACT 3 DURGE SCENES.
But most of them wouldn't.
It was glitchy and jarring. It doesn't expect both Halsin and Minthara together at camp or in the active party. The schism in attitudes that they tolerate made zero sense.
Everything she does suggests that she wouldn't accept her mission being foiled by the player character, putting her in the position of being tortured and being soulkilled into a husk of a person. At most, she'd thank the player character for saving her and leave with a threat to not return the favor if met again. At worst, she'd attack.
It must be some kind of personal preference I don't understand. Story is tantamount. All kinds of little things in the game whittle it down, but Minthara-good-run knocks out a huge chunk all at once. I couldn't do it for a good run.
https://www.voquent.com/blog/baldurs-gate-3-voice-actors/
Minthara was voiced by Emma Gregory. It's your problem if all women don't sound like one narrow range of pitch and timbre. I don't think she "sounds like a dude".
https://www.imdb.com/name/nm0339802/
As you can see, Emma has voice credits in a bunch of other games, like both D:OSes, Harry Potter, and Star Wars: Battlefront II.
I personally agree it doesn't make sense neither acknowledge each other's existence. A repentant Minthara might accept Halsin is in the camp, recognizing abducting him and keeping him in the prison was a mistake. I'm not sure Halsin would be so forgiving of what Minthara did along with the other two camp leaders. Although if maybe he understood she was being controlled against her will, he might be able to forgive.
So: two things. It would make no sense for a good player to spare her life, at least based on in-game available cues and context. It absolutely requires meta knowledge to do so. But that includes the fact that on your first playthrough, you kill her and discover that she's the only enemy you've killed that has a camp supplies section in her inventory. Hmm, isn't that normally only on companions (or potential ones)? But... though they haven't written this out, they COULD: you both have tadpoles ... why doesn't your tadpole WiFi activate when you first meet her, cueing you into something I will mention next?
Spoilers?
You will discover if you recruit her that yes she's still an (ex) lolth-sworn drow and not exactly lawful good. Probably neutral evil. But, she will tell you that everything the Absolute made her do was the result of being brainwashed and mind controlling her. This makes her exactly (in this sense) like Duke Ravengard, being forced to coronate Gortash. The stuff she did to Halsin, the stuff she ordered and supervised at the goblin camp, it was the Absolute forcing her to do this against her will. She didn't REALLY want to slaughter all the druids and tieflings, the Absolute was forcing her to do this.
And now she wants vengeance. Against Orin most of all, because you will find out that beeyotch was the one who tadpoled her. Now, if you are Durge, you realize Orin was also the one who tadpoled you. This kind of gives you a common mission of vengeance against Orin.