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I guess it greatly depends how you play and what is you party composition.
One thing about shields, as long as you have few shield users as your regulars, you will probably have use for them till the end of the game. Med and heavy armor eventually will get supplanted by better stuff.
Then of course question is, do you like to rotate equipment to active members of a party? If not, then adamantine may still be valid for some party members in act 3. I mean it is never bad, it starts as the best you can get at this point of the game and ends as being still a good till the end of the game. It's just that in Act 3 there are so many really great ones.
There are no many heavy armor users and you will get heavy head anyway (and you'll get lots of good heavies later).
You can use shield in pair with staff or onehand melee to protect you caster or shooter (rogue, ranger, wizard etc).
You can use medium on cleric\bard\ranger\druid\barbarian.
So having medium and shield will provide you crit protection for 3 party members (including heavy helm).
Although they seem to be bugged, and not upgrading hits.
Edit: Oh my god. "hits an object". That is the worst ability ever... How did I miss that... I am so angry right now...
They can be worth until you finish the game, immunity to crits is nice and their AC values are good
Spending your adamantine on something else will be eventually a waste, specially weapons, since there are much better options in ACT 3
The shield is a honorable mention, but at the cost of forging only one of the armours, the shield&armour adamantine combo make a character pretty much unkillable, lastly the shield is a universal choice, if you want to equip it in a spellcaster, but again, for that you have better options, like positioning and the "oh ♥♥♥♥ button" Misty Step, however most importantly, whatever fits your playstyle, have fun
one tactic is to get 1 item on everyone you can so most of your team can't be crit hit.
This ^ is sadly a 5e & DND problem over all.
Earlier editions had a whole list of materials armor/weapons could be made out of that gave them extra effects before enchantments were even taken into effect.
Sadly this carried over into the game and anything you make will be quickly outpaced by other stuff.
Medium armor isn't worth it because you can get a set at the last light in that has no dex cap and another at moonrise towers.
Shield is kinda eh because again you can get one at the inn that is just as good,
That leaves heavy armor as the best choice and it will be outclassed soon enough.
Not necessarily better, depending on builds. There's only one set of Gloves of Dex in the game.
A whole Act and then some later is soon enough?
I can see not going for two heavies if Tav doesn't wear heavy armor. But why the shield rather than a medium set?
The shield is stronger because the effect that gives a malus on hit triggers on a miss rather than when the wearer gets hit.
Which means that assuming a character with high AC, the more they get attacked, the more they'll be missed ( while at some point, the armor won't trigger because the target won't be hit ).
Anyway, for a barbarian is a good choice ( other classes can use the helm grym drops. There would hardly be 4 classes requiring critical hit immunity or heavy armors / shields ).