Baldur's Gate 3

Baldur's Gate 3

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Jayhova Mar 7, 2024 @ 5:22am
Any way to make Controller UI better?
I actually like movement/traversal more with a controller, but can't stand how ♥♥♥♥♥♥ the combat UI is for more than 5 minutes before I switch back to M/KB.

My party is heavy on casters so I have alot of abilities and playing with the controller is kind of ridiculous on some characters. On something like a Paladin or Cleric you have to scroll through like 4 wheels just to be able to access all your abilities, and I'm not even 1/3rd through the game so there will be even more ability bloat later.

So I'm imagining late game having to scroll through 10 f****** wheels just to find an ability/item I need.
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Showing 1-6 of 6 comments
BimboGooch Mar 7, 2024 @ 5:36am 
Theres a mod to use WSDA to move, works pretty well. So if you want to simple PC ui, do that.
There was just an update so there could be a chance it might not work, but I feel like that mod it would work atm.
Wolfherz Mar 7, 2024 @ 5:39am 
Yeah use a mouse and keyboard. :P
EricHVela Mar 7, 2024 @ 6:07am 
It's not that bad. You'll probably get 9 wheels at most.:steamhappy:

The ability wheels needed more work, but it wasn't really part of EA. They got no community feedback on it.

The most is has going for it is RB/R1 starts on the end with the spells and class abilities if not customized. LB/L1 starts on the end with the items if not customized. A good part of the standard abilities have controller assignments and don't need the wheels.

Still, going Illithid changes the defaults of some of the standard abilities to Illithid abilities which have long/short-rest requirements, which means the player has to scroll through the wheels (from either end) to get to the non-Illithid abilities in the middle that all characters have if they use up or want to avoid using up an Illithid ability between rests.

Still, I just can't game for long on M/K without hand pain. Controller is my only option for games that get a strong grip on my attention.
Last edited by EricHVela; Mar 7, 2024 @ 6:09am
Colopatiron Mar 7, 2024 @ 7:26am 
The game really needs more intelligent wheel management and customization. Like, put all spells in these wheels, this type of consumables in another, etc. It doesn't help that the wheel UX they implemented is painfully outdated (and bad).

FFXIV is a game that does controller support for multiple abilities very well, and it does it without relying on clunky action wheels.
harken23 (Banned) Mar 7, 2024 @ 7:47am 
I played with a controller for a while, bkz it's how I played the DOS games. It works okay, and the wheels can be edited, if you want to take the time to do it (and then have it cluttered next time you pick up anything). But I found the inventory system unusable on a controller, at least a patch ago or so. I've learned to adapt to mouse (only) well enough, tho.
Tanist Mar 7, 2024 @ 7:59am 
Originally posted by Wolfherz:
Yeah use a mouse and keyboard. :P

This is my biggest complaint with modern games. While Larian has been pretty good about this subject in the past (D:OS was designed for PC specifically, then they went back and added pad support), most studios design the game on console, for console, with console UI in mind, then port to PC and leave the player to "fix" the problem.

Consoles limit PC development, and have for a long time now.
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Showing 1-6 of 6 comments
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Date Posted: Mar 7, 2024 @ 5:22am
Posts: 6