Baldur's Gate 3

Baldur's Gate 3

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The game is too easy on maximum difficulty(
I took the last difficulty level, I thought that I would get some kind of challenge, I thought that I would need to think with my head to kill enemies, but no! The game is so simple that I can just tank enemies and they won't be able to do anything to me.

This game is too easy, I don’t experience any problems at the maximum difficulty level already in Act 2.

I honestly don't understand why the difficulty is called "Valor" when absolutely every enemy I encounter in Act 2 dies within one or two turns. And the enemies' damage is too low for them to do anything to me at all. At the same time, I did not use leveling up the character from the eternal and did not even adjust the stats conditionally in terms of strength and agility) I have 2-3 attacks on characters, and when using a speed potion, there will be even more attacks.

PLEASE FIX THE GAME DIFFICULTY LEVEL. I AM NOT INTERESTED IN LITERALLY PLAYING AS GOD.

I don’t know who experienced difficulties in this game, but after lvl 3-4 you turn into a killing machine. And if any problems arise, you use the barrels from your inventory and there is no problem!

At the same time, the AI of the enemies sometimes does some nonsense and wastes their moves) That is, they can’t do anything to me anyway, and then they add fake moves...

Also, the problem is that I can easily have the level of my party higher than the level of the enemies, thereby I will have even more HP, even more “strength” and it will be even easier for me to play
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Showing 1-15 of 154 comments
Mojo Feb 13, 2024 @ 9:24am 
Do it solo and without barrelmancy. You will see an increase of difficulty. :)
Starwight/ttv Feb 13, 2024 @ 9:25am 
Go back to Dark Souls then.
Baldurs_Gate_2 Feb 13, 2024 @ 9:27am 
Originally posted by Mojo:
Do it solo and without barrelmancy. You will see an increase of difficulty. :)

It's more difficult, but still not difficult like Pathfinder Kingmaker or WotR on unfair Last Azlanti solo.

Ranged Battle Master or Ranged Sword Bard are still the strongest classes against single and multi target.
seeker1 Feb 13, 2024 @ 9:28am 
There's mods to make the game easier, and mods to make the game harder. You can find both at Nexus. (*) You're going to want to be using the ones of the latter type.

(*) Not as many, but still plenty.

... Other than that, I suspect the only thing Larian will do in the future is probably add more options to Custom so that Custom can be better at either making it easier, or harder, for those who like it either way. I do not think they intend to ever put in a Nightmare type difficulty which is harder than Tactician or Honor.
Last edited by seeker1; Feb 13, 2024 @ 9:28am
emreyigit1967 Feb 13, 2024 @ 9:29am 
Use the custom difficulty setting and set enemy loadouts, aggression and tactics to Tactician and reduce your party's to Explorer.
ahsanford Feb 13, 2024 @ 9:30am 
Don’t blame the game, blame your exploitation of the 5e system, which people have figured out how to get a whole lot out of in the first two rounds of combat.

Want to be truly challenged? Make some terrible builds and electively make your own game harder:

1) No stats higher than 14 and you never choose ASI when you get a feat.
2) Everyone wears light armor the entire game.
3) Never employ GWM, speed or giant potions or haste, and never use items that give ‘always advantage’.

You can make the game quite hard if you really wanted to.

- A
Last edited by ahsanford; Feb 13, 2024 @ 9:31am
Originally posted by seeker1:
There's mods to make the game easier, and mods to make the game harder. You can find both at Nexus. (*) You're going to want to be using the ones of the latter type.

(*) Not as many, but still plenty.

... Other than that, I suspect the only thing Larian will do in the future is probably add more options to Custom so that Custom can be better at either making it easier, or harder, for those who like it either way. I do not think they intend to ever put in a Nightmare type difficulty which is harder than Tactician or Honor.

I understand that I can install mods. But I would like the game itself to be difficult at the maximum difficulty level. And so I was disappointed (
seeker1 Feb 13, 2024 @ 9:34am 
Yeah, I always wonder about the people who complain it has too many consumables, too many magic items, too many trick arrows, too many whatever.

If you think those things make it too easy - well, gosh darn it, you can make things harder for yourself by either not using them, or not using as many. Think the game makes it too easy to rest too often? Take fewer long rests. There are many ways to make it harder for yourself if you want to. Self-limiting is always an option.

And, better yet, won't impact anybody ELSE's game who likes, well, abundance.
Pyromaiden Feb 13, 2024 @ 9:35am 
*yawn*
Originally posted by ahsanford:
Don’t blame the game, blame your exploitation of the 5e system, which people have figured out how to get a whole lot out of in the first two rounds of combat.

Want to be truly challenged? Make some terrible builds and electively make your own game harder:

1) No stats higher than 14 and you never choose ASI when you get a feat.
2) Everyone wears light armor the entire game.
3) Never employ GWM, speed or giant potions or haste, and never use items that give ‘always advantage’.

You can make the game quite hard if you really wanted to.

- A
I don’t want to complicate the game for myself with some crutches... I want it to be difficult when choosing the “MAXIMUM DIFFICULTY LEVEL”. Here I focus your attention on the words “MAXIMUM DIFFICULTY LEVEL”. Because this option should provide in-game difficulty, but it doesn't.

+ besides, I didn’t use any guides. I don't even play an imbalanced bard with a million attacks
seeker1 Feb 13, 2024 @ 9:38am 
Originally posted by Miiilfhunteer:
I understand that I can install mods. But I would like the game itself to be difficult at the maximum difficulty level. And so I was disappointed (

Ever heard of the Goldilocks problem?

You may find this hard to believe, but we have another thread that says the game is still too hard on its easiest difficulty (Explorer), as well as people like you complaining its too easy on the maximum difficulty.

Now, to be fair, those folks who say it's too hard on Explorer probably don't have as much experience with CRPGs, TT-RPGs, or maybe even games in general, as the others who are breezing through it. They may not be doing the munchkin minmax building; they may not even know you can do it.

How to make a game that can satisfy both sides of this equation, bearing in mind you want to sell games to as many people as possible?

Have multiple difficulty levels.

Alas, even at the end of the day, you still won't end up satisfying everybody, and maybe you never will.
So the problem is that the "Valor" difficulty is not that. Those who don’t want any challenges can simply choose easy difficulty and go through the story.

We talk a little about different things
Scheneighnay Feb 13, 2024 @ 9:40am 
K
Chroniver Feb 13, 2024 @ 9:43am 
If you take all the complaint threads that it's too easy and subtract the number of complaints that it's too hard, I think you'd get pretty close to zero.

So yeah, what are they supposed to do ey?
Woke Buster Feb 13, 2024 @ 9:43am 
They spent most of their budget on eye candy graphics, animations, mockup, voice actors, and etc. It's basically an interactive movie, not a game. Don't expect to have decent combat, or other gameplay mechanics in this genre.
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Date Posted: Feb 13, 2024 @ 9:17am
Posts: 154