Baldur's Gate 3

Baldur's Gate 3

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Why are my hit chances so low?
Like with my rouge the bow is high chance to hit but he's dual wielding maces and they always have a pretty low hit chance. I have dual wielding, he's proficient with the weapons, like what is the deal? No status effects just straight out the gate low af chances.
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Showing 1-10 of 10 comments
Teskal Feb 12, 2024 @ 2:03pm 
Maces need strength to hit. Bows use DEX.

You need to use a finesse weapon to get the same chances to hit.
Last edited by Teskal; Feb 12, 2024 @ 2:04pm
Dragon Master Feb 12, 2024 @ 2:06pm 
Rogue's aren't naturally proficient with maces.

If you are proficient it's because they are not light weapons (needed for dual-wielding) and they are not finesse weapons (needed to make use of your rogue's dexterity).

If you have low strength you will have lower accuracy and lower damage with strength-based weapons, which is all melee weapons except the finesse ones, and you can't dual-wield unless they are light weapons or unless you have the appropriate feat, which you apparently do have.

Basically, you'll be better off with two short swords, two daggers or two rapiers which use your dexterity instead of your strength, or a ranged weapon.
Pat Fenis Feb 12, 2024 @ 2:42pm 
If you have the dual wielder feat, rapiers will be best finesse weapons. If you want to save a feat (respec out of it) shortswords can be dual wielded without it.

If you're dead set on having some bludgeoning damage with dual wielder, then you probably want to chug the hill giant elixirs every long rest. Rogues are tbh much better off with dual hand crossbows and sharpshooter though, leave the clobbering to fighters.
Boomer Click Bait Feb 12, 2024 @ 3:00pm 
Yeah I got a bunch of deva maces and gave them to everyone in the party since they're objectively better than everything else.
Mike Garrison Feb 12, 2024 @ 3:08pm 
Originally posted by Helen Keller vs Traffic:
Yeah I got a bunch of deva maces and gave them to everyone in the party since they're objectively better than everything else.
Except if your character isn't strong enough, then they are not "objectively better than anything else", are they?
Last edited by Mike Garrison; Feb 12, 2024 @ 3:08pm
Chillearth Feb 12, 2024 @ 3:08pm 
At OP. Stop putting makeup on your cheeks and turn your rouge into a rogue.
AokiYakumo Feb 12, 2024 @ 3:16pm 
Originally posted by Helen Keller vs Traffic:
Like with my rouge the bow is high chance to hit but he's dual wielding maces and they always have a pretty low hit chance. I have dual wielding, he's proficient with the weapons, like what is the deal? No status effects just straight out the gate low af chances.

Well, first off, you're attack bonus is is gonna be low with makeup.

As for your Rogue, the reason their melee attacks have such a low attack bonus is because the weapons you're wielding aren't Finesse, and Rogues are DEX-scaling units.

This only gets further exacerbated if you have a STR of 8 but a DEX of 18/20. It's a +/- 5 point difference which equates to a difference of 25% effective accuracy lost.

What I'd recommend is switching from your maces to either a combo of Club of Hill Giant Strength / Handmaiden's Mace and Blood of Lathander / Devotee's Mace (if you want to stick to maces as your melee options), or to go for DEX based weapons like KotUK + Bloodthirst, Thorn Blade + Justiciar's Scimitar, Larethian's Wrath + Phalar Aluve. If you're cheeky and you're playing a human or half-elf, you can use a glaive sold by Exxvikyap known as the Dancing Breeze.

As for non-dual-wielding or two-hand options, Belm's the best single-hand Rogue weapon in the game (I count KotUK and Bloodthirst as dual wield options because of them both being amazing statsticks and pairing amazingly well together with any other one-hand weapons for the bonuses). It's bonus action attack makes dual-wielding inherently nonsynergistic, but it allows the use of shields which can make your Rogue an AC tank from hell (Elegant Studded Leather + Walking Fortress = AC 21 at base with spell resistance, it's very good), all while maintaining good DPR output thanks to naturally having a minimum of 2 attacks per round (3 for Thieves).
Callirgos Feb 12, 2024 @ 3:34pm 
Enemy AC goes up a bit. You really need a plan by level 4. Also if your having issues with ranged, the height penalty makes a difference.

There are some good potions that give you +2 to hit (+10%). It seems silly for one attack, but it is very much worth it.
Sir Fed Dump Feb 12, 2024 @ 3:39pm 
For any character I have with a high DEX, (16+), I always use dual short-swords in melee combat. This goes for Rogues, Bards, Sorcerers & Wizards. Staves are only good for their bonuses.
Brian_the_Brute Feb 12, 2024 @ 3:45pm 
Deva mace has no + to hit, just lots of extra radiant damage. Also possible with Rouge the Rogue that they have a -1 to hit due to 8 strength. Probably better off with light weapons they can sneak attack with.
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Date Posted: Feb 12, 2024 @ 2:01pm
Posts: 10