Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What mods?
I'm playing vanilla.
There were and are indications of what you must do to pass the door. The Amulet is only part of it.
Read your clues. Look around. I am assuming here that you solved the Murders and have the Bag. Or that you are observant enough to solve the little puzzle that is right on top of you. :)
Depends on which door they mean, yeah.
Solving the muder mystery kinda grants you the amulet.
I already entered the temple.
Then I had to reload my save due to bossfight.
Why should I have to do new things to enter the temple I already could?
Ok. So not quite sure what the sequence you are engaged in is.
* You used the Amulet to go through the door and that worked fine?
* Found yourself in a fight and were not prepared so reloaded a save?
* Now, the Amulet will no longer work to open the door?
Is that the sequence?
How exactly are you to prepare for a fight thats basically "Hit this boss 7 times before any actual damage can be done" unless you ♥♥♥♥ up the first go or read a guide?
I restarted the game and that fixed it.
On to the next bug...All Dribbles parts, no Lucretious conversation option. Sigh
As to your first question, there were lots of targets on the way to this point that had that ability and it is always good to Examine new targets to see what is up with them. Then, using the appropriate spells or scrolls, it is possible to strip the defense in the first turn and maybe even kill in the first turn.
As to why the Dribbles quest is not allowing progress, are all his parts in your inventory or Camp Chest and not in storage bags? Being in a bag may prevent recognition. If they are all in inventory and it does not work, try transferring all the parts to the Camp Chest and see if they are then recognized.
I just gave karlach a potion that paralyses and potions the enemy. So Orin could do nothing while I used haste on Wyll to get those eldritch blasts off 6times a turn while Shadowheart and tav dealt with the annoying trash that stunned and slowed.
Its really annoying that most bosses are just: Dump haste and whack away.
Good strategy. :)
Mine was to use enhanced Magic Missile, and Magic Missile Scroll, to strip. Then Haste on the Open Hand Monk. Who proceeded to run up and simply obliterate. :)
- See those cultists chanting in the background during the fight? Yeah, those are how the Idol of Bhaal transmits those Unstoppable stacks onto Orin. They have Sanctuary up, so you can't hit them with attack rolls, but you can, however, blast them with AoEs like Thunderwave or Wall of Fire. You take them out, Orin's Unstoppable stopped recharging.
- As others have said: multihits. Those are your best friend here. You can cheese this easy with a FTR at 11th level or higher, a WLK with EB, a WIZ/SRC with Magic Missile, or any caster who can Disney Princess that bish. Once you broke through her Unstoppable, you can switch to your heavy hitters like your TB Karlach and rip her a new one.
- This is one of those fights that allows the MNK to shine far and above the other classes. 3-6 attacks per turn from a single unit is more than enough to eviscerate Orin's defenses, and with the right setup, that's still upwards of 11-29 damage in a single turn, which does add up quick.
- Orin's got sh*t mental defenses. She can easily be taken down a peg by control spells like Irresistible Dance, Slow, or Hyp.Pattern.
Thats what I first thought, but she still got 7 unstoppables even after I killed one of them, so I ignored them and did it the way I did.
She stacks charges up to a max of 7, with 7 cultists in the circle. Even if that weren't the case, the Unstoppable stacks do go away when all the cultists are dead, because the Idol of Bhaal gets removed from initiative order when that happens (which is the thing that grants the stacks).
Now, granted, your way is still valid. Honestly there's a ton of ways of addressing Orin and all work fantastically well if you play them out. This was just something I noticed in my last 2 runs of the game.