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It is quite possible that one or more were accidentally hit with something. That would cause the effect you describe.
Some of your skills/spells will have this note in the tool tip:
"In higher difficulty modes, the target might accuse you of enchanting them."
If you use one of these spells to give yourself a bonus in a conversation, when that spell wears off, it can cause this "Aggro" situation you described.
For Example, see Charm Person.
Its Duration is 10 Turns. So it is possible you used Charm Person in a dialog, and it wears off right as that scene ends, causing the gnomes to be angry with you.
As for a solution, look at the buffs/debuffs of the gnomes. If they say temporarily hostile, you can just knock them out or run away from the fight, long rest, and then everything SHOULD be ok.
Did you even bother to read the OP?
"Once everyone is back at Last Light"
His issue isn't with the rescue itself, and Last light isn't even in ACT 3 so what does ACT 3 have to do with this?
I agree. There is probably some hint in the combat log as well as to why it is happening. However, this particular event is known to be a bit buggy.
Like you, I don't think the scenario described here is the result of a bug
I played it more sneaky, only killed the eye floating around by the hammer before I stole it. No hit message when I tossed it into Wulbren's cell.
Guidance at best, no charm person used. I had my character standing in front of the cell for a bit while I split the party off and positioned them back in the caves for the escape, then back to my character for the conversation to trigger the escape.
It's entirely possible it's not a bug, sure. It's not happening 'cause I hit anyone, though. No message about it in the log. Tossed the hammer in clear of the gnome, triggered the escape, then ran around to get to the boat instead of waiting for the cells to open. When turn-based mode started, I gave it a turn so the escapees could get closer just in case, then clicked the boat to trigger that scene. At no time throughout were any of the escapees hit by anything.
What I do is kill all the guards and eyes. The ones near the stairs you descend first, then the warden, then anyone else.
Only then do I interact with the tieflings and the gnomes, and hand Wulbren his precious hammer. I then wait a while and make sure the gnomes break out the tieflings. Then I open the cell doors and meet up with the escapees by the skiff.
I loot, and then I break Minthara out.
I've done similar before; this isn't my first playthrough (although I've always killed Minthara at the goblin camp, so I never had to break her out too). Every time before this I trigger the escape then fight the guards normally while everyone is getting to the boat, never had a problem when everyone is at Last Light.
I have Halsin in my party, so I was at first thinking maybe being in wild shape (owlbear) when everyone is back at Last Light was doing it, but I reloaded and left wild shape before triggering the boat, and it still happened. Then I went back farther and had him out of wild shape before triggering the escape at all, and the aggro still happens.
Possible causes could be an AoE spell effect or aura damaging one of them I remember someone aggro-ing the Harpers while fighting the Ox because a Harper was taking a nap on the upper floor of the barn and got clipped by AoE.
I wonder though if you'd be able to disrupt the queue by actively attacking one of the refugees in the queue. If they don't respond to it but aggro afterwards that confirms hurting them during the queue triggers an aggro later.
Question, when the refugees aggro on you at the Inn, do they get the status of "Temporarily Hostile? That'd be the same status as when a guard sees you nab something.
Anyway, I recommend sending this to Larian
No auras. I didn't think to check for temp hostile before, I'll look the next time I play. The only combat action I take is to throw a grease bottle through a wall Wulbren broke to slow down the guards, the gnomes are well clear before I do that.
It's still playable, nobody dies during the escape or at the Inn, It's just all the escapees hate me and want bribes before interacting.
Do I maybe need to wait for everyone to get to the boat before I trigger it? Or does that not actually matter?