Baldur's Gate 3

Baldur's Gate 3

View Stats:
Moonrise Prison - Freeing the prisoners bug?
I preemptively went around the cells to the boat and broke the chains, then did the thing so the prisoners could break out. Once everyone is back at Last Light, and the Harper wants to test everyone, that dialogue concludes and then all the escapees aggro on me, and for the life of me I can't figure out why. I don't have to actually fight them, combat ends on its own after a few seconds, but then all the escapees hate me.
Originally posted by Lani:
It's a bit late (after game loading a new area for anything that happened in the prison to trigger aggro in the inn and after the whole scripted quarantine queue scene. So I'm leaning towards something accidentally happening during that queue.

Possible causes could be an AoE spell effect or aura damaging one of them I remember someone aggro-ing the Harpers while fighting the Ox because a Harper was taking a nap on the upper floor of the barn and got clipped by AoE.

I wonder though if you'd be able to disrupt the queue by actively attacking one of the refugees in the queue. If they don't respond to it but aggro afterwards that confirms hurting them during the queue triggers an aggro later.

Question, when the refugees aggro on you at the Inn, do they get the status of "Temporarily Hostile? That'd be the same status as when a guard sees you nab something.
Anyway, I recommend sending this to Larian

Originally posted by SaloAtLarian Officer 3 Aug, 2023 @ 7:18pm:
How to report issues to the Larian team
Hello!

To ensure your report reaches the team faster, please report any issues and bugs you might encounter to our Support Team: https://larian.com/support/faqs/how-to-submit-a-bug-report_85
< >
Showing 1-13 of 13 comments
ReoHays Feb 11, 2024 @ 8:28pm 
I dont know what you did. It did not happen to me. I killed everyone at the prison before I gave the Gnome a War Hammer. Then followed them out. Fighting the Warden in the prison is a lot easier than fighting her at the front of a big battle before the ending of the 1st act.
Ironwu Feb 11, 2024 @ 8:36pm 
What are the details of "...then did the thing so the prisoners could break out..."?

It is quite possible that one or more were accidentally hit with something. That would cause the effect you describe.
AngryBeard Feb 11, 2024 @ 9:11pm 
Did you use any kind of charisma bonus when talking to them? Like Charm person for a persuasion check?

Some of your skills/spells will have this note in the tool tip:
"In higher difficulty modes, the target might accuse you of enchanting them."

If you use one of these spells to give yourself a bonus in a conversation, when that spell wears off, it can cause this "Aggro" situation you described.

For Example, see Charm Person.
Its Duration is 10 Turns. So it is possible you used Charm Person in a dialog, and it wears off right as that scene ends, causing the gnomes to be angry with you.

As for a solution, look at the buffs/debuffs of the gnomes. If they say temporarily hostile, you can just knock them out or run away from the fight, long rest, and then everything SHOULD be ok.
ReoHays Feb 11, 2024 @ 9:29pm 
The thing is to give them a tool. I gave them a War Hammer I had that I wasnt using. The Gnome still had it in Act3.
AngryBeard Feb 11, 2024 @ 9:36pm 
Originally posted by ReoHays:
The thing is to give them a tool. I gave them a War Hammer I had that I wasnt using. The Gnome still had it in Act3.

Did you even bother to read the OP?
"Once everyone is back at Last Light"

His issue isn't with the rescue itself, and Last light isn't even in ACT 3 so what does ACT 3 have to do with this?
Last edited by AngryBeard; Feb 11, 2024 @ 9:36pm
Ironwu Feb 11, 2024 @ 9:36pm 
Meh. Just another person howling 'BUG' when all that happened is they did not understand the game mechanics involved. Oh well.
AngryBeard Feb 11, 2024 @ 9:40pm 
Originally posted by Ironwu:
Meh. Just another person howling 'BUG' when all that happened is they did not understand the game mechanics involved. Oh well.

I agree. There is probably some hint in the combat log as well as to why it is happening. However, this particular event is known to be a bit buggy.

Like you, I don't think the scenario described here is the result of a bug
Lode Dirigible Feb 12, 2024 @ 4:28am 
Originally posted by Ironwu:
What are the details of "...then did the thing so the prisoners could break out..."?

It is quite possible that one or more were accidentally hit with something. That would cause the effect you describe.

I played it more sneaky, only killed the eye floating around by the hammer before I stole it. No hit message when I tossed it into Wulbren's cell.

Originally posted by GhostButter:
Did you use any kind of charisma bonus when talking to them? Like Charm person for a persuasion check?

Some of your skills/spells will have this note in the tool tip:
"In higher difficulty modes, the target might accuse you of enchanting them."

If you use one of these spells to give yourself a bonus in a conversation, when that spell wears off, it can cause this "Aggro" situation you described.

For Example, see Charm Person.
Its Duration is 10 Turns. So it is possible you used Charm Person in a dialog, and it wears off right as that scene ends, causing the gnomes to be angry with you.

As for a solution, look at the buffs/debuffs of the gnomes. If they say temporarily hostile, you can just knock them out or run away from the fight, long rest, and then everything SHOULD be ok.

Guidance at best, no charm person used. I had my character standing in front of the cell for a bit while I split the party off and positioned them back in the caves for the escape, then back to my character for the conversation to trigger the escape.

Originally posted by GhostButter:
Originally posted by Ironwu:
Meh. Just another person howling 'BUG' when all that happened is they did not understand the game mechanics involved. Oh well.

I agree. There is probably some hint in the combat log as well as to why it is happening. However, this particular event is known to be a bit buggy.

Like you, I don't think the scenario described here is the result of a bug

It's entirely possible it's not a bug, sure. It's not happening 'cause I hit anyone, though. No message about it in the log. Tossed the hammer in clear of the gnome, triggered the escape, then ran around to get to the boat instead of waiting for the cells to open. When turn-based mode started, I gave it a turn so the escapees could get closer just in case, then clicked the boat to trigger that scene. At no time throughout were any of the escapees hit by anything.
emreyigit1967 Feb 12, 2024 @ 4:36am 
I've never freed the prisoners this way.

What I do is kill all the guards and eyes. The ones near the stairs you descend first, then the warden, then anyone else.

Only then do I interact with the tieflings and the gnomes, and hand Wulbren his precious hammer. I then wait a while and make sure the gnomes break out the tieflings. Then I open the cell doors and meet up with the escapees by the skiff.

I loot, and then I break Minthara out.
Lode Dirigible Feb 12, 2024 @ 4:44am 
Originally posted by emreyigit1967:
I've never freed the prisoners this way.

What I do is kill all the guards and eyes. The ones near the stairs you descend first, then the warden, then anyone else.

Only then do I interact with the tieflings and the gnomes, and hand Wulbren his precious hammer. I then wait a while and make sure the gnomes break out the tieflings. Then I open the cell doors and meet up with the escapees by the skiff.

I loot, and then I break Minthara out.

I've done similar before; this isn't my first playthrough (although I've always killed Minthara at the goblin camp, so I never had to break her out too). Every time before this I trigger the escape then fight the guards normally while everyone is getting to the boat, never had a problem when everyone is at Last Light.

I have Halsin in my party, so I was at first thinking maybe being in wild shape (owlbear) when everyone is back at Last Light was doing it, but I reloaded and left wild shape before triggering the boat, and it still happened. Then I went back farther and had him out of wild shape before triggering the escape at all, and the aggro still happens.
The author of this thread has indicated that this post answers the original topic.
Lani Feb 12, 2024 @ 4:54am 
It's a bit late (after game loading a new area for anything that happened in the prison to trigger aggro in the inn and after the whole scripted quarantine queue scene. So I'm leaning towards something accidentally happening during that queue.

Possible causes could be an AoE spell effect or aura damaging one of them I remember someone aggro-ing the Harpers while fighting the Ox because a Harper was taking a nap on the upper floor of the barn and got clipped by AoE.

I wonder though if you'd be able to disrupt the queue by actively attacking one of the refugees in the queue. If they don't respond to it but aggro afterwards that confirms hurting them during the queue triggers an aggro later.

Question, when the refugees aggro on you at the Inn, do they get the status of "Temporarily Hostile? That'd be the same status as when a guard sees you nab something.
Anyway, I recommend sending this to Larian

Originally posted by SaloAtLarian Officer 3 Aug, 2023 @ 7:18pm:
How to report issues to the Larian team
Hello!

To ensure your report reaches the team faster, please report any issues and bugs you might encounter to our Support Team: https://larian.com/support/faqs/how-to-submit-a-bug-report_85
Lode Dirigible Feb 12, 2024 @ 5:51am 
Originally posted by Lani:
It's a bit late (after game loading a new area for anything that happened in the prison to trigger aggro in the inn and after the whole scripted quarantine queue scene. So I'm leaning towards something accidentally happening during that queue.

Possible causes could be an AoE spell effect or aura damaging one of them I remember someone aggro-ing the Harpers while fighting the Ox because a Harper was taking a nap on the upper floor of the barn and got clipped by AoE.

I wonder though if you'd be able to disrupt the queue by actively attacking one of the refugees in the queue. If they don't respond to it but aggro afterwards that confirms hurting them during the queue triggers an aggro later.

Question, when the refugees aggro on you at the Inn, do they get the status of "Temporarily Hostile? That'd be the same status as when a guard sees you nab something.
Anyway, I recommend sending this to Larian

Originally posted by SaloAtLarian Officer 3 Aug, 2023 @ 7:18pm:
How to report issues to the Larian team
Hello!

To ensure your report reaches the team faster, please report any issues and bugs you might encounter to our Support Team: https://larian.com/support/faqs/how-to-submit-a-bug-report_85

No auras. I didn't think to check for temp hostile before, I'll look the next time I play. The only combat action I take is to throw a grease bottle through a wall Wulbren broke to slow down the guards, the gnomes are well clear before I do that.

It's still playable, nobody dies during the escape or at the Inn, It's just all the escapees hate me and want bribes before interacting.

Do I maybe need to wait for everyone to get to the boat before I trigger it? Or does that not actually matter?
Lode Dirigible Feb 12, 2024 @ 7:42pm 
I guess it was something with the game instance? Reloading it tonight, going through the escape again, nobody aggro'd when we got back to Last Light. So all's well again.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 11, 2024 @ 8:09pm
Posts: 13